#ifndef DUNGEONS_GANONTIKA_SCENE_H #define DUNGEONS_GANONTIKA_SCENE_H 1 #include "align_asset_macro.h" #define dganontika_sceneTex_01F580 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F580" static const ALIGN_ASSET(2) char ganontika_sceneTex_01F580[] = dganontika_sceneTex_01F580; #define dganontika_sceneTex_01F780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F780" static const ALIGN_ASSET(2) char ganontika_sceneTex_01F780[] = dganontika_sceneTex_01F780; #define dganontika_sceneTex_01FF80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01FF80" static const ALIGN_ASSET(2) char ganontika_sceneTex_01FF80[] = dganontika_sceneTex_01FF80; #define dganontika_sceneTex_020380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020380" static const ALIGN_ASSET(2) char ganontika_sceneTex_020380[] = dganontika_sceneTex_020380; #define dganontika_sceneTex_020B80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020B80" static const ALIGN_ASSET(2) char ganontika_sceneTex_020B80[] = dganontika_sceneTex_020B80; #define dganontika_sceneTLUT_01F380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTLUT_01F380" static const ALIGN_ASSET(2) char ganontika_sceneTLUT_01F380[] = dganontika_sceneTLUT_01F380; #define dgForestTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gForestTrialSageCs" static const ALIGN_ASSET(2) char gForestTrialSageCs[] = dgForestTrialSageCs; #define dgWaterTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gWaterTrialSageCs" static const ALIGN_ASSET(2) char gWaterTrialSageCs[] = dgWaterTrialSageCs; #define dgShadowTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gShadowTrialSageCs" static const ALIGN_ASSET(2) char gShadowTrialSageCs[] = dgShadowTrialSageCs; #define dgFireTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gFireTrialSageCs" static const ALIGN_ASSET(2) char gFireTrialSageCs[] = dgFireTrialSageCs; #define dgLightTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gLightTrialSageCs" static const ALIGN_ASSET(2) char gLightTrialSageCs[] = dgLightTrialSageCs; #define dgSpiritTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritTrialSageCs" static const ALIGN_ASSET(2) char gSpiritTrialSageCs[] = dgSpiritTrialSageCs; #define dgTowerBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gTowerBarrierCs" static const ALIGN_ASSET(2) char gTowerBarrierCs[] = dgTowerBarrierCs; #define dgLightBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gLightBarrierCs" static const ALIGN_ASSET(2) char gLightBarrierCs[] = dgLightBarrierCs; #define dgFireBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gFireBarrierCs" static const ALIGN_ASSET(2) char gFireBarrierCs[] = dgFireBarrierCs; #define dgForestBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gForestBarrierCs" static const ALIGN_ASSET(2) char gForestBarrierCs[] = dgForestBarrierCs; #define dgSpiritBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritBarrierCs" static const ALIGN_ASSET(2) char gSpiritBarrierCs[] = dgSpiritBarrierCs; #define dgWaterBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gWaterBarrierCs" static const ALIGN_ASSET(2) char gWaterBarrierCs[] = dgWaterBarrierCs; #define dgShadowBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gShadowBarrierCs" static const ALIGN_ASSET(2) char gShadowBarrierCs[] = dgShadowBarrierCs; #define dganontika_sceneCollisionHeader_019EAC "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneCollisionHeader_019EAC" static const ALIGN_ASSET(2) char ganontika_sceneCollisionHeader_019EAC[] = dganontika_sceneCollisionHeader_019EAC; #endif // DUNGEONS_GANONTIKA_SCENE_H