#ifndef DUNGEONS_GANONTIKA_ROOM_4_H #define DUNGEONS_GANONTIKA_ROOM_4_H 1 #include "align_asset_macro.h" #define dganontika_room_4Tex_004288 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_004288" static const ALIGN_ASSET(2) char ganontika_room_4Tex_004288[] = dganontika_room_4Tex_004288; #define dganontika_room_4Tex_004A88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_004A88" static const ALIGN_ASSET(2) char ganontika_room_4Tex_004A88[] = dganontika_room_4Tex_004A88; #define dganontika_room_4Tex_005288 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_005288" static const ALIGN_ASSET(2) char ganontika_room_4Tex_005288[] = dganontika_room_4Tex_005288; #define dganontika_room_4Tex_005A88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_005A88" static const ALIGN_ASSET(2) char ganontika_room_4Tex_005A88[] = dganontika_room_4Tex_005A88; #define dganontika_room_4Tex_006288 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_006288" static const ALIGN_ASSET(2) char ganontika_room_4Tex_006288[] = dganontika_room_4Tex_006288; #define dganontika_room_4Tex_006A88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_006A88" static const ALIGN_ASSET(2) char ganontika_room_4Tex_006A88[] = dganontika_room_4Tex_006A88; #define dganontika_room_4Tex_006C88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_006C88" static const ALIGN_ASSET(2) char ganontika_room_4Tex_006C88[] = dganontika_room_4Tex_006C88; #define dganontika_room_4DL_001440 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_001440" static const ALIGN_ASSET(2) char ganontika_room_4DL_001440[] = dganontika_room_4DL_001440; #define dganontika_room_4DL_002850 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_002850" static const ALIGN_ASSET(2) char ganontika_room_4DL_002850[] = dganontika_room_4DL_002850; #define dganontika_room_4DL_003048 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_003048" static const ALIGN_ASSET(2) char ganontika_room_4DL_003048[] = dganontika_room_4DL_003048; #define dganontika_room_4DL_0037C8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_0037C8" static const ALIGN_ASSET(2) char ganontika_room_4DL_0037C8[] = dganontika_room_4DL_0037C8; #define dganontika_room_4DL_003FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_003FD8" static const ALIGN_ASSET(2) char ganontika_room_4DL_003FD8[] = dganontika_room_4DL_003FD8; #endif // DUNGEONS_GANONTIKA_ROOM_4_H