#ifndef DUNGEONS_GANONTIKA_ROOM_1_H #define DUNGEONS_GANONTIKA_ROOM_1_H 1 #include "align_asset_macro.h" #define dganontika_room_1Tex_00D9E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_00D9E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_00D9E0[] = dganontika_room_1Tex_00D9E0; #define dganontika_room_1Tex_00E9E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_00E9E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_00E9E0[] = dganontika_room_1Tex_00E9E0; #define dganontika_room_1Tex_00F9E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_00F9E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_00F9E0[] = dganontika_room_1Tex_00F9E0; #define dganontika_room_1Tex_0109E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0109E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0109E0[] = dganontika_room_1Tex_0109E0; #define dganontika_room_1Tex_0119E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0119E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0119E0[] = dganontika_room_1Tex_0119E0; #define dganontika_room_1Tex_0121E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0121E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0121E0[] = dganontika_room_1Tex_0121E0; #define dganontika_room_1Tex_0129E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0129E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0129E0[] = dganontika_room_1Tex_0129E0; #define dganontika_room_1Tex_0131E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0131E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0131E0[] = dganontika_room_1Tex_0131E0; #define dganontika_room_1Tex_0139E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0139E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0139E0[] = dganontika_room_1Tex_0139E0; #define dganontika_room_1Tex_0141E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0141E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0141E0[] = dganontika_room_1Tex_0141E0; #define dganontika_room_1Tex_0149E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0149E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0149E0[] = dganontika_room_1Tex_0149E0; #define dganontika_room_1Tex_0151E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0151E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0151E0[] = dganontika_room_1Tex_0151E0; #define dganontika_room_1Tex_0159E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0159E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0159E0[] = dganontika_room_1Tex_0159E0; #define dganontika_room_1Tex_0161E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0161E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0161E0[] = dganontika_room_1Tex_0161E0; #define dganontika_room_1Tex_0169E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0169E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0169E0[] = dganontika_room_1Tex_0169E0; #define dganontika_room_1Tex_0171E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0171E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0171E0[] = dganontika_room_1Tex_0171E0; #define dganontika_room_1Tex_0179E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0179E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0179E0[] = dganontika_room_1Tex_0179E0; #define dganontika_room_1Tex_0181E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0181E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0181E0[] = dganontika_room_1Tex_0181E0; #define dganontika_room_1Tex_0189E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0189E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0189E0[] = dganontika_room_1Tex_0189E0; #define dganontika_room_1Tex_0199E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_0199E0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_0199E0[] = dganontika_room_1Tex_0199E0; #define dganontika_room_1Tex_019DE0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_019DE0" static const ALIGN_ASSET(2) char ganontika_room_1Tex_019DE0[] = dganontika_room_1Tex_019DE0; #define dganontika_room_1Tex_01B9C8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1Tex_01B9C8" static const ALIGN_ASSET(2) char ganontika_room_1Tex_01B9C8[] = dganontika_room_1Tex_01B9C8; #define dganontika_room_1TLUT_00D9C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1TLUT_00D9C0" static const ALIGN_ASSET(2) char ganontika_room_1TLUT_00D9C0[] = dganontika_room_1TLUT_00D9C0; #define dganontika_room_1DL_0007C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0007C0" static const ALIGN_ASSET(2) char ganontika_room_1DL_0007C0[] = dganontika_room_1DL_0007C0; #define dganontika_room_1DL_000F60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_000F60" static const ALIGN_ASSET(2) char ganontika_room_1DL_000F60[] = dganontika_room_1DL_000F60; #define dganontika_room_1DL_001A08 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_001A08" static const ALIGN_ASSET(2) char ganontika_room_1DL_001A08[] = dganontika_room_1DL_001A08; #define dganontika_room_1DL_002290 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_002290" static const ALIGN_ASSET(2) char ganontika_room_1DL_002290[] = dganontika_room_1DL_002290; #define dganontika_room_1DL_0029D0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0029D0" static const ALIGN_ASSET(2) char ganontika_room_1DL_0029D0[] = dganontika_room_1DL_0029D0; #define dganontika_room_1DL_0030B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0030B8" static const ALIGN_ASSET(2) char ganontika_room_1DL_0030B8[] = dganontika_room_1DL_0030B8; #define dganontika_room_1DL_003538 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_003538" static const ALIGN_ASSET(2) char ganontika_room_1DL_003538[] = dganontika_room_1DL_003538; #define dganontika_room_1DL_003978 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_003978" static const ALIGN_ASSET(2) char ganontika_room_1DL_003978[] = dganontika_room_1DL_003978; #define dganontika_room_1DL_003DB0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_003DB0" static const ALIGN_ASSET(2) char ganontika_room_1DL_003DB0[] = dganontika_room_1DL_003DB0; #define dganontika_room_1DL_0040D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0040D8" static const ALIGN_ASSET(2) char ganontika_room_1DL_0040D8[] = dganontika_room_1DL_0040D8; #define dganontika_room_1DL_004450 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_004450" static const ALIGN_ASSET(2) char ganontika_room_1DL_004450[] = dganontika_room_1DL_004450; #define dganontika_room_1DL_004838 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_004838" static const ALIGN_ASSET(2) char ganontika_room_1DL_004838[] = dganontika_room_1DL_004838; #define dganontika_room_1DL_004B88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_004B88" static const ALIGN_ASSET(2) char ganontika_room_1DL_004B88[] = dganontika_room_1DL_004B88; #define dganontika_room_1DL_005138 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_005138" static const ALIGN_ASSET(2) char ganontika_room_1DL_005138[] = dganontika_room_1DL_005138; #define dganontika_room_1DL_005748 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_005748" static const ALIGN_ASSET(2) char ganontika_room_1DL_005748[] = dganontika_room_1DL_005748; #define dganontika_room_1DL_005A98 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_005A98" static const ALIGN_ASSET(2) char ganontika_room_1DL_005A98[] = dganontika_room_1DL_005A98; #define dganontika_room_1DL_006498 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_006498" static const ALIGN_ASSET(2) char ganontika_room_1DL_006498[] = dganontika_room_1DL_006498; #define dganontika_room_1DL_007120 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_007120" static const ALIGN_ASSET(2) char ganontika_room_1DL_007120[] = dganontika_room_1DL_007120; #define dganontika_room_1DL_0079A8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0079A8" static const ALIGN_ASSET(2) char ganontika_room_1DL_0079A8[] = dganontika_room_1DL_0079A8; #define dganontika_room_1DL_008220 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008220" static const ALIGN_ASSET(2) char ganontika_room_1DL_008220[] = dganontika_room_1DL_008220; #define dganontika_room_1DL_008578 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008578" static const ALIGN_ASSET(2) char ganontika_room_1DL_008578[] = dganontika_room_1DL_008578; #define dganontika_room_1DL_01A810 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01A810" static const ALIGN_ASSET(2) char ganontika_room_1DL_01A810[] = dganontika_room_1DL_01A810; #define dganontika_room_1DL_008738 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008738" static const ALIGN_ASSET(2) char ganontika_room_1DL_008738[] = dganontika_room_1DL_008738; #define dganontika_room_1DL_01AB58 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01AB58" static const ALIGN_ASSET(2) char ganontika_room_1DL_01AB58[] = dganontika_room_1DL_01AB58; #define dganontika_room_1DL_0088F8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_0088F8" static const ALIGN_ASSET(2) char ganontika_room_1DL_0088F8[] = dganontika_room_1DL_0088F8; #define dganontika_room_1DL_01AEA0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01AEA0" static const ALIGN_ASSET(2) char ganontika_room_1DL_01AEA0[] = dganontika_room_1DL_01AEA0; #define dganontika_room_1DL_008AB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008AB8" static const ALIGN_ASSET(2) char ganontika_room_1DL_008AB8[] = dganontika_room_1DL_008AB8; #define dganontika_room_1DL_01B1E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01B1E8" static const ALIGN_ASSET(2) char ganontika_room_1DL_01B1E8[] = dganontika_room_1DL_01B1E8; #define dganontika_room_1DL_008C78 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008C78" static const ALIGN_ASSET(2) char ganontika_room_1DL_008C78[] = dganontika_room_1DL_008C78; #define dganontika_room_1DL_01B530 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01B530" static const ALIGN_ASSET(2) char ganontika_room_1DL_01B530[] = dganontika_room_1DL_01B530; #define dganontika_room_1DL_008E38 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_008E38" static const ALIGN_ASSET(2) char ganontika_room_1DL_008E38[] = dganontika_room_1DL_008E38; #define dganontika_room_1DL_01B878 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_01B878" static const ALIGN_ASSET(2) char ganontika_room_1DL_01B878[] = dganontika_room_1DL_01B878; #define dganontika_room_1DL_009168 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_009168" static const ALIGN_ASSET(2) char ganontika_room_1DL_009168[] = dganontika_room_1DL_009168; #define dganontika_room_1DL_009668 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_009668" static const ALIGN_ASSET(2) char ganontika_room_1DL_009668[] = dganontika_room_1DL_009668; #define dganontika_room_1DL_009B68 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_009B68" static const ALIGN_ASSET(2) char ganontika_room_1DL_009B68[] = dganontika_room_1DL_009B68; #define dganontika_room_1DL_00A548 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00A548" static const ALIGN_ASSET(2) char ganontika_room_1DL_00A548[] = dganontika_room_1DL_00A548; #define dganontika_room_1DL_00B730 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00B730" static const ALIGN_ASSET(2) char ganontika_room_1DL_00B730[] = dganontika_room_1DL_00B730; #define dganontika_room_1DL_00C9E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00C9E8" static const ALIGN_ASSET(2) char ganontika_room_1DL_00C9E8[] = dganontika_room_1DL_00C9E8; #define dganontika_room_1DL_00CE08 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00CE08" static const ALIGN_ASSET(2) char ganontika_room_1DL_00CE08[] = dganontika_room_1DL_00CE08; #define dganontika_room_1DL_00D138 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00D138" static const ALIGN_ASSET(2) char ganontika_room_1DL_00D138[] = dganontika_room_1DL_00D138; #define dganontika_room_1DL_00D560 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_1DL_00D560" static const ALIGN_ASSET(2) char ganontika_room_1DL_00D560[] = dganontika_room_1DL_00D560; #endif // DUNGEONS_GANONTIKA_ROOM_1_H