#ifndef DUNGEONS_DDAN_ROOM_9_H #define DUNGEONS_DDAN_ROOM_9_H 1 #include "align_asset_macro.h" #define dddan_room_9Tex_005128 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_005128" static const ALIGN_ASSET(2) char ddan_room_9Tex_005128[] = dddan_room_9Tex_005128; #define dddan_room_9Tex_005528 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_005528" static const ALIGN_ASSET(2) char ddan_room_9Tex_005528[] = dddan_room_9Tex_005528; #define dddan_room_9Tex_005D28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_005D28" static const ALIGN_ASSET(2) char ddan_room_9Tex_005D28[] = dddan_room_9Tex_005D28; #define dddan_room_9Tex_006128 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_006128" static const ALIGN_ASSET(2) char ddan_room_9Tex_006128[] = dddan_room_9Tex_006128; #define dddan_room_9Tex_006928 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_006928" static const ALIGN_ASSET(2) char ddan_room_9Tex_006928[] = dddan_room_9Tex_006928; #define dddan_room_9Tex_006D28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_006D28" static const ALIGN_ASSET(2) char ddan_room_9Tex_006D28[] = dddan_room_9Tex_006D28; #define dddan_room_9Tex_007D28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_007D28" static const ALIGN_ASSET(2) char ddan_room_9Tex_007D28[] = dddan_room_9Tex_007D28; #define dddan_room_9Tex_008D28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_008D28" static const ALIGN_ASSET(2) char ddan_room_9Tex_008D28[] = dddan_room_9Tex_008D28; #define dddan_room_9Tex_009128 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_009128" static const ALIGN_ASSET(2) char ddan_room_9Tex_009128[] = dddan_room_9Tex_009128; #define dddan_room_9Tex_009928 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_009928" static const ALIGN_ASSET(2) char ddan_room_9Tex_009928[] = dddan_room_9Tex_009928; #define dddan_room_9Tex_00A128 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_00A128" static const ALIGN_ASSET(2) char ddan_room_9Tex_00A128[] = dddan_room_9Tex_00A128; #define dddan_room_9Tex_00A928 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_00A928" static const ALIGN_ASSET(2) char ddan_room_9Tex_00A928[] = dddan_room_9Tex_00A928; #define dddan_room_9Tex_00B128 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9Tex_00B128" static const ALIGN_ASSET(2) char ddan_room_9Tex_00B128[] = dddan_room_9Tex_00B128; #define dddan_room_9DL_0032B0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_9DL_0032B0" static const ALIGN_ASSET(2) char ddan_room_9DL_0032B0[] = dddan_room_9DL_0032B0; #endif // DUNGEONS_DDAN_ROOM_9_H