#ifndef DUNGEONS_DDAN_ROOM_4_H #define DUNGEONS_DDAN_ROOM_4_H 1 #include "align_asset_macro.h" #define dddan_room_4Tex_006D58 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_006D58" static const ALIGN_ASSET(2) char ddan_room_4Tex_006D58[] = dddan_room_4Tex_006D58; #define dddan_room_4Tex_007158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_007158" static const ALIGN_ASSET(2) char ddan_room_4Tex_007158[] = dddan_room_4Tex_007158; #define dddan_room_4Tex_007558 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_007558" static const ALIGN_ASSET(2) char ddan_room_4Tex_007558[] = dddan_room_4Tex_007558; #define dddan_room_4Tex_007D58 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_007D58" static const ALIGN_ASSET(2) char ddan_room_4Tex_007D58[] = dddan_room_4Tex_007D58; #define dddan_room_4Tex_008558 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_008558" static const ALIGN_ASSET(2) char ddan_room_4Tex_008558[] = dddan_room_4Tex_008558; #define dddan_room_4Tex_008D58 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_008D58" static const ALIGN_ASSET(2) char ddan_room_4Tex_008D58[] = dddan_room_4Tex_008D58; #define dddan_room_4Tex_009158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4Tex_009158" static const ALIGN_ASSET(2) char ddan_room_4Tex_009158[] = dddan_room_4Tex_009158; #define dddan_room_4TLUT_006B50 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4TLUT_006B50" static const ALIGN_ASSET(2) char ddan_room_4TLUT_006B50[] = dddan_room_4TLUT_006B50; #define dddan_room_4DL_003260 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4DL_003260" static const ALIGN_ASSET(2) char ddan_room_4DL_003260[] = dddan_room_4DL_003260; #define dddan_room_4DL_0068C0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_4DL_0068C0" static const ALIGN_ASSET(2) char ddan_room_4DL_0068C0[] = dddan_room_4DL_0068C0; #endif // DUNGEONS_DDAN_ROOM_4_H