#ifndef DUNGEONS_DDAN_ROOM_13_H #define DUNGEONS_DDAN_ROOM_13_H 1 #include "align_asset_macro.h" #define dddan_room_13Tex_000CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_000CC8" static const ALIGN_ASSET(2) char ddan_room_13Tex_000CC8[] = dddan_room_13Tex_000CC8; #define dddan_room_13Tex_0014C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_0014C8" static const ALIGN_ASSET(2) char ddan_room_13Tex_0014C8[] = dddan_room_13Tex_0014C8; #define dddan_room_13Tex_001CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_001CC8" static const ALIGN_ASSET(2) char ddan_room_13Tex_001CC8[] = dddan_room_13Tex_001CC8; #define dddan_room_13Tex_0020C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_0020C8" static const ALIGN_ASSET(2) char ddan_room_13Tex_0020C8[] = dddan_room_13Tex_0020C8; #define dddan_room_13DL_0006E0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13DL_0006E0" static const ALIGN_ASSET(2) char ddan_room_13DL_0006E0[] = dddan_room_13DL_0006E0; #endif // DUNGEONS_DDAN_ROOM_13_H