#ifndef DUNGEONS_DDAN_ROOM_10_H #define DUNGEONS_DDAN_ROOM_10_H 1 #include "align_asset_macro.h" #define dddan_room_10Tex_002B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002B10" static const ALIGN_ASSET(2) char ddan_room_10Tex_002B10[] = dddan_room_10Tex_002B10; #define dddan_room_10Tex_002F10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002F10" static const ALIGN_ASSET(2) char ddan_room_10Tex_002F10[] = dddan_room_10Tex_002F10; #define dddan_room_10Tex_003710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003710" static const ALIGN_ASSET(2) char ddan_room_10Tex_003710[] = dddan_room_10Tex_003710; #define dddan_room_10Tex_003B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003B10" static const ALIGN_ASSET(2) char ddan_room_10Tex_003B10[] = dddan_room_10Tex_003B10; #define dddan_room_10Tex_004310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004310" static const ALIGN_ASSET(2) char ddan_room_10Tex_004310[] = dddan_room_10Tex_004310; #define dddan_room_10Tex_004710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004710" static const ALIGN_ASSET(2) char ddan_room_10Tex_004710[] = dddan_room_10Tex_004710; #define dddan_room_10Tex_004F10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004F10" static const ALIGN_ASSET(2) char ddan_room_10Tex_004F10[] = dddan_room_10Tex_004F10; #define dddan_room_10Tex_005310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_005310" static const ALIGN_ASSET(2) char ddan_room_10Tex_005310[] = dddan_room_10Tex_005310; #define dddan_room_10Tex_006310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_006310" static const ALIGN_ASSET(2) char ddan_room_10Tex_006310[] = dddan_room_10Tex_006310; #define dddan_room_10Tex_007310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007310" static const ALIGN_ASSET(2) char ddan_room_10Tex_007310[] = dddan_room_10Tex_007310; #define dddan_room_10Tex_007B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007B10" static const ALIGN_ASSET(2) char ddan_room_10Tex_007B10[] = dddan_room_10Tex_007B10; #define dddan_room_10DL_001B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10DL_001B10" static const ALIGN_ASSET(2) char ddan_room_10DL_001B10[] = dddan_room_10DL_001B10; #endif // DUNGEONS_DDAN_ROOM_10_H