#ifndef DUNGEONS_DDAN_ROOM_0_H #define DUNGEONS_DDAN_ROOM_0_H 1 #include "align_asset_macro.h" #define dddan_room_0Tex_011498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_011498" static const ALIGN_ASSET(2) char ddan_room_0Tex_011498[] = dddan_room_0Tex_011498; #define dddan_room_0Tex_011898 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_011898" static const ALIGN_ASSET(2) char ddan_room_0Tex_011898[] = dddan_room_0Tex_011898; #define dddan_room_0Tex_011C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_011C98" static const ALIGN_ASSET(2) char ddan_room_0Tex_011C98[] = dddan_room_0Tex_011C98; #define dddan_room_0Tex_012498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_012498" static const ALIGN_ASSET(2) char ddan_room_0Tex_012498[] = dddan_room_0Tex_012498; #define dddan_room_0Tex_012C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_012C98" static const ALIGN_ASSET(2) char ddan_room_0Tex_012C98[] = dddan_room_0Tex_012C98; #define dddan_room_0Tex_013C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_013C98" static const ALIGN_ASSET(2) char ddan_room_0Tex_013C98[] = dddan_room_0Tex_013C98; #define dddan_room_0Tex_014C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_014C98" static const ALIGN_ASSET(2) char ddan_room_0Tex_014C98[] = dddan_room_0Tex_014C98; #define dddan_room_0Tex_015498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_015498" static const ALIGN_ASSET(2) char ddan_room_0Tex_015498[] = dddan_room_0Tex_015498; #define dddan_room_0Tex_015C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_015C98" static const ALIGN_ASSET(2) char ddan_room_0Tex_015C98[] = dddan_room_0Tex_015C98; #define dddan_room_0Tex_016498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_016498" static const ALIGN_ASSET(2) char ddan_room_0Tex_016498[] = dddan_room_0Tex_016498; #define dddan_room_0Tex_016898 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_016898" static const ALIGN_ASSET(2) char ddan_room_0Tex_016898[] = dddan_room_0Tex_016898; #define dddan_room_0Tex_017098 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_017098" static const ALIGN_ASSET(2) char ddan_room_0Tex_017098[] = dddan_room_0Tex_017098; #define dddan_room_0Tex_017898 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_017898" static const ALIGN_ASSET(2) char ddan_room_0Tex_017898[] = dddan_room_0Tex_017898; #define dddan_room_0Tex_017C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_017C98" static const ALIGN_ASSET(2) char ddan_room_0Tex_017C98[] = dddan_room_0Tex_017C98; #define dddan_room_0Tex_018498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_018498" static const ALIGN_ASSET(2) char ddan_room_0Tex_018498[] = dddan_room_0Tex_018498; #define dddan_room_0Tex_018C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_018C98" static const ALIGN_ASSET(2) char ddan_room_0Tex_018C98[] = dddan_room_0Tex_018C98; #define dddan_room_0Tex_019498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_019498" static const ALIGN_ASSET(2) char ddan_room_0Tex_019498[] = dddan_room_0Tex_019498; #define dddan_room_0Tex_01A498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_01A498" static const ALIGN_ASSET(2) char ddan_room_0Tex_01A498[] = dddan_room_0Tex_01A498; #define dddan_room_0Tex_01B498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_01B498" static const ALIGN_ASSET(2) char ddan_room_0Tex_01B498[] = dddan_room_0Tex_01B498; #define dddan_room_0TLUT_011290 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0TLUT_011290" static const ALIGN_ASSET(2) char ddan_room_0TLUT_011290[] = dddan_room_0TLUT_011290; #define dddan_room_0DL_000D98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_000D98" static const ALIGN_ASSET(2) char ddan_room_0DL_000D98[] = dddan_room_0DL_000D98; #define dddan_room_0DL_001710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_001710" static const ALIGN_ASSET(2) char ddan_room_0DL_001710[] = dddan_room_0DL_001710; #define dddan_room_0DL_0021E0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_0021E0" static const ALIGN_ASSET(2) char ddan_room_0DL_0021E0[] = dddan_room_0DL_0021E0; #define dddan_room_0DL_002F28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_002F28" static const ALIGN_ASSET(2) char ddan_room_0DL_002F28[] = dddan_room_0DL_002F28; #define dddan_room_0DL_004110 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_004110" static const ALIGN_ASSET(2) char ddan_room_0DL_004110[] = dddan_room_0DL_004110; #define dddan_room_0DL_0050A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_0050A8" static const ALIGN_ASSET(2) char ddan_room_0DL_0050A8[] = dddan_room_0DL_0050A8; #define dddan_room_0DL_006588 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_006588" static const ALIGN_ASSET(2) char ddan_room_0DL_006588[] = dddan_room_0DL_006588; #define dddan_room_0DL_0072B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_0072B8" static const ALIGN_ASSET(2) char ddan_room_0DL_0072B8[] = dddan_room_0DL_0072B8; #define dddan_room_0DL_007E68 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_007E68" static const ALIGN_ASSET(2) char ddan_room_0DL_007E68[] = dddan_room_0DL_007E68; #define dddan_room_0DL_009110 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_009110" static const ALIGN_ASSET(2) char ddan_room_0DL_009110[] = dddan_room_0DL_009110; #define dddan_room_0DL_00A0B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00A0B8" static const ALIGN_ASSET(2) char ddan_room_0DL_00A0B8[] = dddan_room_0DL_00A0B8; #define dddan_room_0DL_00AE68 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00AE68" static const ALIGN_ASSET(2) char ddan_room_0DL_00AE68[] = dddan_room_0DL_00AE68; #define dddan_room_0DL_00B520 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00B520" static const ALIGN_ASSET(2) char ddan_room_0DL_00B520[] = dddan_room_0DL_00B520; #define dddan_room_0DL_00BE80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00BE80" static const ALIGN_ASSET(2) char ddan_room_0DL_00BE80[] = dddan_room_0DL_00BE80; #define dddan_room_0DL_00C518 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00C518" static const ALIGN_ASSET(2) char ddan_room_0DL_00C518[] = dddan_room_0DL_00C518; #define dddan_room_0DL_00CD38 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00CD38" static const ALIGN_ASSET(2) char ddan_room_0DL_00CD38[] = dddan_room_0DL_00CD38; #define dddan_room_0DL_00DE20 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00DE20" static const ALIGN_ASSET(2) char ddan_room_0DL_00DE20[] = dddan_room_0DL_00DE20; #define dddan_room_0DL_00F100 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00F100" static const ALIGN_ASSET(2) char ddan_room_0DL_00F100[] = dddan_room_0DL_00F100; #define dddan_room_0DL_010238 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_010238" static const ALIGN_ASSET(2) char ddan_room_0DL_010238[] = dddan_room_0DL_010238; #define dddan_room_0DL_010A88 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_010A88" static const ALIGN_ASSET(2) char ddan_room_0DL_010A88[] = dddan_room_0DL_010A88; #define dddan_room_0DL_011050 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_011050" static const ALIGN_ASSET(2) char ddan_room_0DL_011050[] = dddan_room_0DL_011050; #define dddan_room_0DL_000580 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_000580" static const ALIGN_ASSET(2) char ddan_room_0DL_000580[] = dddan_room_0DL_000580; #endif // DUNGEONS_DDAN_ROOM_0_H