#ifndef DUNGEONS_BDAN_ROOM_8_H #define DUNGEONS_BDAN_ROOM_8_H 1 #include "align_asset_macro.h" #define dbdan_room_8DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8DL_0037A8" static const ALIGN_ASSET(2) char bdan_room_8DL_0037A8[] = dbdan_room_8DL_0037A8; #define dbdan_room_8Set_0000A0DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8Set_0000A0DL_0037A8" static const ALIGN_ASSET(2) char bdan_room_8Set_0000A0DL_0037A8[] = dbdan_room_8Set_0000A0DL_0037A8; #endif // DUNGEONS_BDAN_ROOM_8_H