#ifndef DUNGEONS_BDAN_ROOM_6_H #define DUNGEONS_BDAN_ROOM_6_H 1 #include "align_asset_macro.h" #define dbdan_room_6Tex_003068 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Tex_003068" static const ALIGN_ASSET(2) char bdan_room_6Tex_003068[] = dbdan_room_6Tex_003068; #define dbdan_room_6Tex_003868 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Tex_003868" static const ALIGN_ASSET(2) char bdan_room_6Tex_003868[] = dbdan_room_6Tex_003868; #define dbdan_room_6DL_003048 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6DL_003048" static const ALIGN_ASSET(2) char bdan_room_6DL_003048[] = dbdan_room_6DL_003048; #define dbdan_room_6DL_004230 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6DL_004230" static const ALIGN_ASSET(2) char bdan_room_6DL_004230[] = dbdan_room_6DL_004230; #define dbdan_room_6Set_000120DL_003048 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Set_000120DL_003048" static const ALIGN_ASSET(2) char bdan_room_6Set_000120DL_003048[] = dbdan_room_6Set_000120DL_003048; #define dbdan_room_6Set_000120DL_004230 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Set_000120DL_004230" static const ALIGN_ASSET(2) char bdan_room_6Set_000120DL_004230[] = dbdan_room_6Set_000120DL_004230; #endif // DUNGEONS_BDAN_ROOM_6_H