#ifndef DUNGEONS_MIZUSIN_ROOM_18_H #define DUNGEONS_MIZUSIN_ROOM_18_H 1 #include "align_asset_macro.h" #define dMIZUsin_room_18Tex_0018F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0018F8" static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0018F8[] = dMIZUsin_room_18Tex_0018F8; #define dMIZUsin_room_18Tex_0020F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0020F8" static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0020F8[] = dMIZUsin_room_18Tex_0020F8; #define dMIZUsin_room_18Tex_0028F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0028F8" static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0028F8[] = dMIZUsin_room_18Tex_0028F8; #define dMIZUsin_room_18Tex_0030F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0030F8" static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0030F8[] = dMIZUsin_room_18Tex_0030F8; #define dMIZUsin_room_18Tex_0038F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0038F8" static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0038F8[] = dMIZUsin_room_18Tex_0038F8; #define dMIZUsin_room_18DL_0006B0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0006B0" static const ALIGN_ASSET(2) char MIZUsin_room_18DL_0006B0[] = dMIZUsin_room_18DL_0006B0; #define dMIZUsin_room_18DL_000240 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000240" static const ALIGN_ASSET(2) char MIZUsin_room_18DL_000240[] = dMIZUsin_room_18DL_000240; #define dMIZUsin_room_18DL_0008F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0008F8" static const ALIGN_ASSET(2) char MIZUsin_room_18DL_0008F8[] = dMIZUsin_room_18DL_0008F8; #define dMIZUsin_room_18DL_000B38 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000B38" static const ALIGN_ASSET(2) char MIZUsin_room_18DL_000B38[] = dMIZUsin_room_18DL_000B38; #define dMIZUsin_room_18DL_0011A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0011A0" static const ALIGN_ASSET(2) char MIZUsin_room_18DL_0011A0[] = dMIZUsin_room_18DL_0011A0; #define dMIZUsin_room_18DL_000E00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000E00" static const ALIGN_ASSET(2) char MIZUsin_room_18DL_000E00[] = dMIZUsin_room_18DL_000E00; #define dMIZUsin_room_18DL_001740 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_001740" static const ALIGN_ASSET(2) char MIZUsin_room_18DL_001740[] = dMIZUsin_room_18DL_001740; #endif // DUNGEONS_MIZUSIN_ROOM_18_H