#ifndef DUNGEONS_HAKADANCH_ROOM_4_H #define DUNGEONS_HAKADANCH_ROOM_4_H 1 #include "align_asset_macro.h" #define dHAKAdanCH_room_4Tex_001498 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001498" static const ALIGN_ASSET(2) char HAKAdanCH_room_4Tex_001498[] = dHAKAdanCH_room_4Tex_001498; #define dHAKAdanCH_room_4Tex_001C98 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C98" static const ALIGN_ASSET(2) char HAKAdanCH_room_4Tex_001C98[] = dHAKAdanCH_room_4Tex_001C98; #define dHAKAdanCH_room_4DL_001270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001270" static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_001270[] = dHAKAdanCH_room_4DL_001270; #define dHAKAdanCH_room_4DL_0002C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_0002C0" static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_0002C0[] = dHAKAdanCH_room_4DL_0002C0; #define dHAKAdanCH_room_4DL_000898 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000898" static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_000898[] = dHAKAdanCH_room_4DL_000898; #endif // DUNGEONS_HAKADANCH_ROOM_4_H