#ifndef DUNGEONS_HAKADAN_ROOM_4_H #define DUNGEONS_HAKADAN_ROOM_4_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_4Tex_001458 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4Tex_001458" static const ALIGN_ASSET(2) char HAKAdan_room_4Tex_001458[] = dHAKAdan_room_4Tex_001458; #define dHAKAdan_room_4DL_001230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_001230" static const ALIGN_ASSET(2) char HAKAdan_room_4DL_001230[] = dHAKAdan_room_4DL_001230; #define dHAKAdan_room_4DL_000280 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_000280" static const ALIGN_ASSET(2) char HAKAdan_room_4DL_000280[] = dHAKAdan_room_4DL_000280; #define dHAKAdan_room_4DL_000858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_000858" static const ALIGN_ASSET(2) char HAKAdan_room_4DL_000858[] = dHAKAdan_room_4DL_000858; #endif // DUNGEONS_HAKADAN_ROOM_4_H