#ifndef DUNGEONS_HAKADAN_ROOM_10_H #define DUNGEONS_HAKADAN_ROOM_10_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_10Tex_0039F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_0039F0" static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_0039F0[] = dHAKAdan_room_10Tex_0039F0; #define dHAKAdan_room_10Tex_003DF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_003DF0" static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_003DF0[] = dHAKAdan_room_10Tex_003DF0; #define dHAKAdan_room_10Tex_003FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_003FF0" static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_003FF0[] = dHAKAdan_room_10Tex_003FF0; #define dHAKAdan_room_10Tex_004FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_004FF0" static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_004FF0[] = dHAKAdan_room_10Tex_004FF0; #define dHAKAdan_room_10Tex_005FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_005FF0" static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_005FF0[] = dHAKAdan_room_10Tex_005FF0; #define dHAKAdan_room_10Tex_0067F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_0067F0" static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_0067F0[] = dHAKAdan_room_10Tex_0067F0; #define dHAKAdan_room_10Tex_006BF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_006BF0" static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_006BF0[] = dHAKAdan_room_10Tex_006BF0; #define dHAKAdan_room_10Tex_0073F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_0073F0" static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_0073F0[] = dHAKAdan_room_10Tex_0073F0; #define dHAKAdan_room_10DL_0019C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_0019C0" static const ALIGN_ASSET(2) char HAKAdan_room_10DL_0019C0[] = dHAKAdan_room_10DL_0019C0; #define dHAKAdan_room_10DL_002B70 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_002B70" static const ALIGN_ASSET(2) char HAKAdan_room_10DL_002B70[] = dHAKAdan_room_10DL_002B70; #define dHAKAdan_room_10DL_003430 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_003430" static const ALIGN_ASSET(2) char HAKAdan_room_10DL_003430[] = dHAKAdan_room_10DL_003430; #define dHAKAdan_room_10DL_0016B8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_0016B8" static const ALIGN_ASSET(2) char HAKAdan_room_10DL_0016B8[] = dHAKAdan_room_10DL_0016B8; #define dHAKAdan_room_10DL_001440 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_001440" static const ALIGN_ASSET(2) char HAKAdan_room_10DL_001440[] = dHAKAdan_room_10DL_001440; #define dHAKAdan_room_10DL_003858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_003858" static const ALIGN_ASSET(2) char HAKAdan_room_10DL_003858[] = dHAKAdan_room_10DL_003858; #define dHAKAdan_room_10DL_001010 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_001010" static const ALIGN_ASSET(2) char HAKAdan_room_10DL_001010[] = dHAKAdan_room_10DL_001010; #endif // DUNGEONS_HAKADAN_ROOM_10_H