#ifndef DUNGEONS_GANON_ROOM_6_H #define DUNGEONS_GANON_ROOM_6_H 1 #include "align_asset_macro.h" #define dganon_room_6DL_006DF0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6DL_006DF0" static const ALIGN_ASSET(2) char ganon_room_6DL_006DF0[] = dganon_room_6DL_006DF0; #define dganon_room_6Tex_007A00 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_007A00" static const ALIGN_ASSET(2) char ganon_room_6Tex_007A00[] = dganon_room_6Tex_007A00; #define dganon_room_6Tex_008200 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_008200" static const ALIGN_ASSET(2) char ganon_room_6Tex_008200[] = dganon_room_6Tex_008200; #define dganon_room_6Tex_007200 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_007200" static const ALIGN_ASSET(2) char ganon_room_6Tex_007200[] = dganon_room_6Tex_007200; #define dganon_room_6Tex_008B00 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_008B00" static const ALIGN_ASSET(2) char ganon_room_6Tex_008B00[] = dganon_room_6Tex_008B00; #define dganon_room_6Tex_007600 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_007600" static const ALIGN_ASSET(2) char ganon_room_6Tex_007600[] = dganon_room_6Tex_007600; #define dganon_room_6Tex_006E00 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_006E00" static const ALIGN_ASSET(2) char ganon_room_6Tex_006E00[] = dganon_room_6Tex_006E00; #define dganon_room_6Tex_008300 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_008300" static const ALIGN_ASSET(2) char ganon_room_6Tex_008300[] = dganon_room_6Tex_008300; #define dganon_room_6DL_009388 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6DL_009388" static const ALIGN_ASSET(2) char ganon_room_6DL_009388[] = dganon_room_6DL_009388; #define dganon_room_6Tex_009398 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_009398" static const ALIGN_ASSET(2) char ganon_room_6Tex_009398[] = dganon_room_6Tex_009398; #endif // DUNGEONS_GANON_ROOM_6_H