#ifndef OBJECTS_OBJECT_IM_H #define OBJECTS_OBJECT_IM_H 1 #include "align_asset_macro.h" #define dgImpaRaiseArmsAnim "__OTR__objects/object_im/gImpaRaiseArmsAnim" static const ALIGN_ASSET(2) char gImpaRaiseArmsAnim[] = dgImpaRaiseArmsAnim; #define dgImpaPresentShadowMedallionAnim "__OTR__objects/object_im/gImpaPresentShadowMedallionAnim" static const ALIGN_ASSET(2) char gImpaPresentShadowMedallionAnim[] = dgImpaPresentShadowMedallionAnim; #define dgImpaThrowDekuNutAnim "__OTR__objects/object_im/gImpaThrowDekuNutAnim" static const ALIGN_ASSET(2) char gImpaThrowDekuNutAnim[] = dgImpaThrowDekuNutAnim; #define dgImpaIdleAnim "__OTR__objects/object_im/gImpaIdleAnim" static const ALIGN_ASSET(2) char gImpaIdleAnim[] = dgImpaIdleAnim; #define dobject_im_TLUT_001880 "__OTR__objects/object_im/object_im_TLUT_001880" static const ALIGN_ASSET(2) char object_im_TLUT_001880[] = dobject_im_TLUT_001880; #define dgImpaBrownGradientTex "__OTR__objects/object_im/gImpaBrownGradientTex" static const ALIGN_ASSET(2) char gImpaBrownGradientTex[] = dgImpaBrownGradientTex; #define dgImpaSkinAndArmGuardTex "__OTR__objects/object_im/gImpaSkinAndArmGuardTex" static const ALIGN_ASSET(2) char gImpaSkinAndArmGuardTex[] = dgImpaSkinAndArmGuardTex; #define dgImpaElbowTex "__OTR__objects/object_im/gImpaElbowTex" static const ALIGN_ASSET(2) char gImpaElbowTex[] = dgImpaElbowTex; #define dgImpaShoulderPadBottomEdgeTex "__OTR__objects/object_im/gImpaShoulderPadBottomEdgeTex" static const ALIGN_ASSET(2) char gImpaShoulderPadBottomEdgeTex[] = dgImpaShoulderPadBottomEdgeTex; #define dgImpaShoulderSkinTex "__OTR__objects/object_im/gImpaShoulderSkinTex" static const ALIGN_ASSET(2) char gImpaShoulderSkinTex[] = dgImpaShoulderSkinTex; #define dgImpaChestPlateTex "__OTR__objects/object_im/gImpaChestPlateTex" static const ALIGN_ASSET(2) char gImpaChestPlateTex[] = dgImpaChestPlateTex; #define dgImpaEmblemTex "__OTR__objects/object_im/gImpaEmblemTex" static const ALIGN_ASSET(2) char gImpaEmblemTex[] = dgImpaEmblemTex; #define dgImpaSpearEmblemTex "__OTR__objects/object_im/gImpaSpearEmblemTex" static const ALIGN_ASSET(2) char gImpaSpearEmblemTex[] = dgImpaSpearEmblemTex; #define dgImpaChestPlateStrapTex "__OTR__objects/object_im/gImpaChestPlateStrapTex" static const ALIGN_ASSET(2) char gImpaChestPlateStrapTex[] = dgImpaChestPlateStrapTex; #define dgImpaChestPlateEdgeTex "__OTR__objects/object_im/gImpaChestPlateEdgeTex" static const ALIGN_ASSET(2) char gImpaChestPlateEdgeTex[] = dgImpaChestPlateEdgeTex; #define dgImpaNeckTex "__OTR__objects/object_im/gImpaNeckTex" static const ALIGN_ASSET(2) char gImpaNeckTex[] = dgImpaNeckTex; #define dgImpaSwordHandleTex "__OTR__objects/object_im/gImpaSwordHandleTex" static const ALIGN_ASSET(2) char gImpaSwordHandleTex[] = dgImpaSwordHandleTex; #define dgImpaPantsAndSkinTex "__OTR__objects/object_im/gImpaPantsAndSkinTex" static const ALIGN_ASSET(2) char gImpaPantsAndSkinTex[] = dgImpaPantsAndSkinTex; #define dgImpaBlackTex "__OTR__objects/object_im/gImpaBlackTex" static const ALIGN_ASSET(2) char gImpaBlackTex[] = dgImpaBlackTex; #define dgImpaChestDL "__OTR__objects/object_im/gImpaChestDL" static const ALIGN_ASSET(2) char gImpaChestDL[] = dgImpaChestDL; #define dgImpaRightShoulderDL "__OTR__objects/object_im/gImpaRightShoulderDL" static const ALIGN_ASSET(2) char gImpaRightShoulderDL[] = dgImpaRightShoulderDL; #define dgImpaRightArmDL "__OTR__objects/object_im/gImpaRightArmDL" static const ALIGN_ASSET(2) char gImpaRightArmDL[] = dgImpaRightArmDL; #define dgImpaLeftShoulderDL "__OTR__objects/object_im/gImpaLeftShoulderDL" static const ALIGN_ASSET(2) char gImpaLeftShoulderDL[] = dgImpaLeftShoulderDL; #define dgImpaLeftArmDL "__OTR__objects/object_im/gImpaLeftArmDL" static const ALIGN_ASSET(2) char gImpaLeftArmDL[] = dgImpaLeftArmDL; #define dgImpaTorsoDL "__OTR__objects/object_im/gImpaTorsoDL" static const ALIGN_ASSET(2) char gImpaTorsoDL[] = dgImpaTorsoDL; #define dgImpaRightThighDL "__OTR__objects/object_im/gImpaRightThighDL" static const ALIGN_ASSET(2) char gImpaRightThighDL[] = dgImpaRightThighDL; #define dgImpaRightLegDL "__OTR__objects/object_im/gImpaRightLegDL" static const ALIGN_ASSET(2) char gImpaRightLegDL[] = dgImpaRightLegDL; #define dgImpaLeftThighDL "__OTR__objects/object_im/gImpaLeftThighDL" static const ALIGN_ASSET(2) char gImpaLeftThighDL[] = dgImpaLeftThighDL; #define dgImpaLeftLegDL "__OTR__objects/object_im/gImpaLeftLegDL" static const ALIGN_ASSET(2) char gImpaLeftLegDL[] = dgImpaLeftLegDL; #define dgImpaEyesTLUT "__OTR__objects/object_im/gImpaEyesTLUT" static const ALIGN_ASSET(2) char gImpaEyesTLUT[] = dgImpaEyesTLUT; #define dobject_im_TLUT_007140 "__OTR__objects/object_im/object_im_TLUT_007140" static const ALIGN_ASSET(2) char object_im_TLUT_007140[] = dobject_im_TLUT_007140; #define dgImpaEyeOpenTex "__OTR__objects/object_im/gImpaEyeOpenTex" static const ALIGN_ASSET(2) char gImpaEyeOpenTex[] = dgImpaEyeOpenTex; #define dgImpaEyeHalfTex "__OTR__objects/object_im/gImpaEyeHalfTex" static const ALIGN_ASSET(2) char gImpaEyeHalfTex[] = dgImpaEyeHalfTex; #define dgImpaEyeClosedTex "__OTR__objects/object_im/gImpaEyeClosedTex" static const ALIGN_ASSET(2) char gImpaEyeClosedTex[] = dgImpaEyeClosedTex; #define dgImpaEarTex "__OTR__objects/object_im/gImpaEarTex" static const ALIGN_ASSET(2) char gImpaEarTex[] = dgImpaEarTex; #define dgImpaHeadUnmaskedDL "__OTR__objects/object_im/gImpaHeadUnmaskedDL" static const ALIGN_ASSET(2) char gImpaHeadUnmaskedDL[] = dgImpaHeadUnmaskedDL; #define dgImpaHeadGradientTex "__OTR__objects/object_im/gImpaHeadGradientTex" static const ALIGN_ASSET(2) char gImpaHeadGradientTex[] = dgImpaHeadGradientTex; #define dobject_im_Tex_007750 "__OTR__objects/object_im/object_im_Tex_007750" static const ALIGN_ASSET(2) char object_im_Tex_007750[] = dobject_im_Tex_007750; #define dgImpaHair2Tex "__OTR__objects/object_im/gImpaHair2Tex" static const ALIGN_ASSET(2) char gImpaHair2Tex[] = dgImpaHair2Tex; #define dobject_im_Tex_0079D0 "__OTR__objects/object_im/object_im_Tex_0079D0" static const ALIGN_ASSET(2) char object_im_Tex_0079D0[] = dobject_im_Tex_0079D0; #define dgImpaShoulderPadTopTex "__OTR__objects/object_im/gImpaShoulderPadTopTex" static const ALIGN_ASSET(2) char gImpaShoulderPadTopTex[] = dgImpaShoulderPadTopTex; #define dobject_im_Tex_007B10 "__OTR__objects/object_im/object_im_Tex_007B10" static const ALIGN_ASSET(2) char object_im_Tex_007B10[] = dobject_im_Tex_007B10; #define dobject_im_Tex_007B50 "__OTR__objects/object_im/object_im_Tex_007B50" static const ALIGN_ASSET(2) char object_im_Tex_007B50[] = dobject_im_Tex_007B50; #define dgImpaFingers2Tex "__OTR__objects/object_im/gImpaFingers2Tex" static const ALIGN_ASSET(2) char gImpaFingers2Tex[] = dgImpaFingers2Tex; #define dgImpaHeadMaskedDL "__OTR__objects/object_im/gImpaHeadMaskedDL" static const ALIGN_ASSET(2) char gImpaHeadMaskedDL[] = dgImpaHeadMaskedDL; #define dgImpaLeftFootDL "__OTR__objects/object_im/gImpaLeftFootDL" static const ALIGN_ASSET(2) char gImpaLeftFootDL[] = dgImpaLeftFootDL; #define dgImpaLeftHandDL "__OTR__objects/object_im/gImpaLeftHandDL" static const ALIGN_ASSET(2) char gImpaLeftHandDL[] = dgImpaLeftHandDL; #define dgImpaRightFootDL "__OTR__objects/object_im/gImpaRightFootDL" static const ALIGN_ASSET(2) char gImpaRightFootDL[] = dgImpaRightFootDL; #define dgImpaRightHandDL "__OTR__objects/object_im/gImpaRightHandDL" static const ALIGN_ASSET(2) char gImpaRightHandDL[] = dgImpaRightHandDL; #define dgImpaHandPointingDL "__OTR__objects/object_im/gImpaHandPointingDL" static const ALIGN_ASSET(2) char gImpaHandPointingDL[] = dgImpaHandPointingDL; #define dgImpaSkel "__OTR__objects/object_im/gImpaSkel" static const ALIGN_ASSET(2) char gImpaSkel[] = dgImpaSkel; #define dobject_im_Anim_00FB10 "__OTR__objects/object_im/object_im_Anim_00FB10" static const ALIGN_ASSET(2) char object_im_Anim_00FB10[] = dobject_im_Anim_00FB10; #define dobject_im_Anim_0101C8 "__OTR__objects/object_im/object_im_Anim_0101C8" static const ALIGN_ASSET(2) char object_im_Anim_0101C8[] = dobject_im_Anim_0101C8; #define dgImpaStartWhistlingAnim "__OTR__objects/object_im/gImpaStartWhistlingAnim" static const ALIGN_ASSET(2) char gImpaStartWhistlingAnim[] = dgImpaStartWhistlingAnim; #define dgImpaWhistlingAnim "__OTR__objects/object_im/gImpaWhistlingAnim" static const ALIGN_ASSET(2) char gImpaWhistlingAnim[] = dgImpaWhistlingAnim; #define dgImpaPrepareSealGanonAnim "__OTR__objects/object_im/gImpaPrepareSealGanonAnim" static const ALIGN_ASSET(2) char gImpaPrepareSealGanonAnim[] = dgImpaPrepareSealGanonAnim; #define dgImpaSealGanonAnim "__OTR__objects/object_im/gImpaSealGanonAnim" static const ALIGN_ASSET(2) char gImpaSealGanonAnim[] = dgImpaSealGanonAnim; #endif // OBJECTS_OBJECT_IM_H