#ifndef OBJECTS_OBJECT_FU_H #define OBJECTS_OBJECT_FU_H 1 #include "align_asset_macro.h" #define dgWindmillManPlayAndMoveHeadAnim "__OTR__objects/object_fu/gWindmillManPlayAndMoveHeadAnim" static const ALIGN_ASSET(2) char gWindmillManPlayAndMoveHeadAnim[] = dgWindmillManPlayAndMoveHeadAnim; #define dgWindmillManPlayStillAnim "__OTR__objects/object_fu/gWindmillManPlayStillAnim" static const ALIGN_ASSET(2) char gWindmillManPlayStillAnim[] = dgWindmillManPlayStillAnim; #define dgWindmillManHornDL "__OTR__objects/object_fu/gWindmillManHornDL" static const ALIGN_ASSET(2) char gWindmillManHornDL[] = dgWindmillManHornDL; #define dgWindmillManChestAndMusicBoxPipeDL "__OTR__objects/object_fu/gWindmillManChestAndMusicBoxPipeDL" static const ALIGN_ASSET(2) char gWindmillManChestAndMusicBoxPipeDL[] = dgWindmillManChestAndMusicBoxPipeDL; #define dgWindmillManHeadDL "__OTR__objects/object_fu/gWindmillManHeadDL" static const ALIGN_ASSET(2) char gWindmillManHeadDL[] = dgWindmillManHeadDL; #define dgWindmillManRightShoulderDL "__OTR__objects/object_fu/gWindmillManRightShoulderDL" static const ALIGN_ASSET(2) char gWindmillManRightShoulderDL[] = dgWindmillManRightShoulderDL; #define dgWindmillManRightArmDL "__OTR__objects/object_fu/gWindmillManRightArmDL" static const ALIGN_ASSET(2) char gWindmillManRightArmDL[] = dgWindmillManRightArmDL; #define dgWindmillManRightHandAndCrankDL "__OTR__objects/object_fu/gWindmillManRightHandAndCrankDL" static const ALIGN_ASSET(2) char gWindmillManRightHandAndCrankDL[] = dgWindmillManRightHandAndCrankDL; #define dgWindmillManLeftArmAndMusicBoxDL "__OTR__objects/object_fu/gWindmillManLeftArmAndMusicBoxDL" static const ALIGN_ASSET(2) char gWindmillManLeftArmAndMusicBoxDL[] = dgWindmillManLeftArmAndMusicBoxDL; #define dgWindmillManBlueTriangleDL "__OTR__objects/object_fu/gWindmillManBlueTriangleDL" static const ALIGN_ASSET(2) char gWindmillManBlueTriangleDL[] = dgWindmillManBlueTriangleDL; #define dgWindmillManTorsoDL "__OTR__objects/object_fu/gWindmillManTorsoDL" static const ALIGN_ASSET(2) char gWindmillManTorsoDL[] = dgWindmillManTorsoDL; #define dgWindmillManRightThighDL "__OTR__objects/object_fu/gWindmillManRightThighDL" static const ALIGN_ASSET(2) char gWindmillManRightThighDL[] = dgWindmillManRightThighDL; #define dgWindmillManRightLegDL "__OTR__objects/object_fu/gWindmillManRightLegDL" static const ALIGN_ASSET(2) char gWindmillManRightLegDL[] = dgWindmillManRightLegDL; #define dgWindmillManRightFootDL "__OTR__objects/object_fu/gWindmillManRightFootDL" static const ALIGN_ASSET(2) char gWindmillManRightFootDL[] = dgWindmillManRightFootDL; #define dgWindmillManLeftThighDL "__OTR__objects/object_fu/gWindmillManLeftThighDL" static const ALIGN_ASSET(2) char gWindmillManLeftThighDL[] = dgWindmillManLeftThighDL; #define dgWindmillManLeftLegDL "__OTR__objects/object_fu/gWindmillManLeftLegDL" static const ALIGN_ASSET(2) char gWindmillManLeftLegDL[] = dgWindmillManLeftLegDL; #define dgWindmillManLeftFootDL "__OTR__objects/object_fu/gWindmillManLeftFootDL" static const ALIGN_ASSET(2) char gWindmillManLeftFootDL[] = dgWindmillManLeftFootDL; #define dgWindmillManClothesTLUT "__OTR__objects/object_fu/gWindmillManClothesTLUT" static const ALIGN_ASSET(2) char gWindmillManClothesTLUT[] = dgWindmillManClothesTLUT; #define dgWindmillManSkinTLUT "__OTR__objects/object_fu/gWindmillManSkinTLUT" static const ALIGN_ASSET(2) char gWindmillManSkinTLUT[] = dgWindmillManSkinTLUT; #define dgWindmillManPantsTex "__OTR__objects/object_fu/gWindmillManPantsTex" static const ALIGN_ASSET(2) char gWindmillManPantsTex[] = dgWindmillManPantsTex; #define dgWindmillManHeadSkinTex "__OTR__objects/object_fu/gWindmillManHeadSkinTex" static const ALIGN_ASSET(2) char gWindmillManHeadSkinTex[] = dgWindmillManHeadSkinTex; #define dgWindmillManMusicBoxTex "__OTR__objects/object_fu/gWindmillManMusicBoxTex" static const ALIGN_ASSET(2) char gWindmillManMusicBoxTex[] = dgWindmillManMusicBoxTex; #define dgWindmillManFingersAndToesTex "__OTR__objects/object_fu/gWindmillManFingersAndToesTex" static const ALIGN_ASSET(2) char gWindmillManFingersAndToesTex[] = dgWindmillManFingersAndToesTex; #define dgWindmillManEarTex "__OTR__objects/object_fu/gWindmillManEarTex" static const ALIGN_ASSET(2) char gWindmillManEarTex[] = dgWindmillManEarTex; #define dgWindmillManUpperHornAndCrankTex "__OTR__objects/object_fu/gWindmillManUpperHornAndCrankTex" static const ALIGN_ASSET(2) char gWindmillManUpperHornAndCrankTex[] = dgWindmillManUpperHornAndCrankTex; #define dgWindmillManShirtTex "__OTR__objects/object_fu/gWindmillManShirtTex" static const ALIGN_ASSET(2) char gWindmillManShirtTex[] = dgWindmillManShirtTex; #define dgWindmillManHornAndPipeTex "__OTR__objects/object_fu/gWindmillManHornAndPipeTex" static const ALIGN_ASSET(2) char gWindmillManHornAndPipeTex[] = dgWindmillManHornAndPipeTex; #define dgWindmillManEyeClosedTex "__OTR__objects/object_fu/gWindmillManEyeClosedTex" static const ALIGN_ASSET(2) char gWindmillManEyeClosedTex[] = dgWindmillManEyeClosedTex; #define dgWindmillManEyeAngryTex "__OTR__objects/object_fu/gWindmillManEyeAngryTex" static const ALIGN_ASSET(2) char gWindmillManEyeAngryTex[] = dgWindmillManEyeAngryTex; #define dgWindmillManMouthOpenTex "__OTR__objects/object_fu/gWindmillManMouthOpenTex" static const ALIGN_ASSET(2) char gWindmillManMouthOpenTex[] = dgWindmillManMouthOpenTex; #define dgWindmillManMouthAngryTex "__OTR__objects/object_fu/gWindmillManMouthAngryTex" static const ALIGN_ASSET(2) char gWindmillManMouthAngryTex[] = dgWindmillManMouthAngryTex; #define dgWindmillManHairTex "__OTR__objects/object_fu/gWindmillManHairTex" static const ALIGN_ASSET(2) char gWindmillManHairTex[] = dgWindmillManHairTex; #define dgWindmillManSkel "__OTR__objects/object_fu/gWindmillManSkel" static const ALIGN_ASSET(2) char gWindmillManSkel[] = dgWindmillManSkel; #endif // OBJECTS_OBJECT_FU_H