#ifndef DUNGEONS_GANONTIKA_ROOM_0_H #define DUNGEONS_GANONTIKA_ROOM_0_H 1 #include "align_asset_macro.h" #define dganontika_room_0Tex_007F48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0Tex_007F48" static const ALIGN_ASSET(2) char ganontika_room_0Tex_007F48[] = dganontika_room_0Tex_007F48; #define dganontika_room_0Tex_008A10 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0Tex_008A10" static const ALIGN_ASSET(2) char ganontika_room_0Tex_008A10[] = dganontika_room_0Tex_008A10; #define dganontika_room_0DL_000550 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_000550" static const ALIGN_ASSET(2) char ganontika_room_0DL_000550[] = dganontika_room_0DL_000550; #define dganontika_room_0DL_000B30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_000B30" static const ALIGN_ASSET(2) char ganontika_room_0DL_000B30[] = dganontika_room_0DL_000B30; #define dganontika_room_0DL_001088 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_001088" static const ALIGN_ASSET(2) char ganontika_room_0DL_001088[] = dganontika_room_0DL_001088; #define dganontika_room_0DL_008910 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_008910" static const ALIGN_ASSET(2) char ganontika_room_0DL_008910[] = dganontika_room_0DL_008910; #define dganontika_room_0DL_001670 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_001670" static const ALIGN_ASSET(2) char ganontika_room_0DL_001670[] = dganontika_room_0DL_001670; #define dganontika_room_0DL_0022A8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_0022A8" static const ALIGN_ASSET(2) char ganontika_room_0DL_0022A8[] = dganontika_room_0DL_0022A8; #define dganontika_room_0DL_002F98 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_002F98" static const ALIGN_ASSET(2) char ganontika_room_0DL_002F98[] = dganontika_room_0DL_002F98; #define dganontika_room_0DL_003658 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_003658" static const ALIGN_ASSET(2) char ganontika_room_0DL_003658[] = dganontika_room_0DL_003658; #define dganontika_room_0DL_003C20 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_003C20" static const ALIGN_ASSET(2) char ganontika_room_0DL_003C20[] = dganontika_room_0DL_003C20; #define dganontika_room_0DL_004860 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_004860" static const ALIGN_ASSET(2) char ganontika_room_0DL_004860[] = dganontika_room_0DL_004860; #define dganontika_room_0DL_0052B0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_0052B0" static const ALIGN_ASSET(2) char ganontika_room_0DL_0052B0[] = dganontika_room_0DL_0052B0; #define dganontika_room_0DL_005EC8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_005EC8" static const ALIGN_ASSET(2) char ganontika_room_0DL_005EC8[] = dganontika_room_0DL_005EC8; #define dganontika_room_0DL_006608 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_006608" static const ALIGN_ASSET(2) char ganontika_room_0DL_006608[] = dganontika_room_0DL_006608; #define dganontika_room_0DL_006D48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_006D48" static const ALIGN_ASSET(2) char ganontika_room_0DL_006D48[] = dganontika_room_0DL_006D48; #define dganontika_room_0DL_007488 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_007488" static const ALIGN_ASSET(2) char ganontika_room_0DL_007488[] = dganontika_room_0DL_007488; #define dganontika_room_0DL_0079E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_0079E8" static const ALIGN_ASSET(2) char ganontika_room_0DL_0079E8[] = dganontika_room_0DL_0079E8; #define dganontika_room_0DL_007DA0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_0DL_007DA0" static const ALIGN_ASSET(2) char ganontika_room_0DL_007DA0[] = dganontika_room_0DL_007DA0; #endif // DUNGEONS_GANONTIKA_ROOM_0_H