#ifndef DUNGEONS_BDAN_ROOM_13_H #define DUNGEONS_BDAN_ROOM_13_H 1 #include "align_asset_macro.h" #define dbdan_room_13Tex_0015B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0015B8" static const ALIGN_ASSET(2) char bdan_room_13Tex_0015B8[] = dbdan_room_13Tex_0015B8; #define dbdan_room_13Tex_001DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_001DB8" static const ALIGN_ASSET(2) char bdan_room_13Tex_001DB8[] = dbdan_room_13Tex_001DB8; #define dbdan_room_13Tex_0021B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0021B8" static const ALIGN_ASSET(2) char bdan_room_13Tex_0021B8[] = dbdan_room_13Tex_0021B8; #define dbdan_room_13DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_0015A8" static const ALIGN_ASSET(2) char bdan_room_13DL_0015A8[] = dbdan_room_13DL_0015A8; #define dbdan_room_13DL_002B68 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_002B68" static const ALIGN_ASSET(2) char bdan_room_13DL_002B68[] = dbdan_room_13DL_002B68; #define dbdan_room_13Set_000140DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Set_000140DL_0015A8" static const ALIGN_ASSET(2) char bdan_room_13Set_000140DL_0015A8[] = dbdan_room_13Set_000140DL_0015A8; #define dbdan_room_13Set_000140DL_002B68 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Set_000140DL_002B68" static const ALIGN_ASSET(2) char bdan_room_13Set_000140DL_002B68[] = dbdan_room_13Set_000140DL_002B68; #endif // DUNGEONS_BDAN_ROOM_13_H