#ifndef DUNGEONS_HIDAN_ROOM_9_H #define DUNGEONS_HIDAN_ROOM_9_H 1 #include "align_asset_macro.h" #define dHIDAN_room_9Tex_004768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_004768" static const ALIGN_ASSET(2) char HIDAN_room_9Tex_004768[] = dHIDAN_room_9Tex_004768; #define dHIDAN_room_9Tex_004F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_004F68" static const ALIGN_ASSET(2) char HIDAN_room_9Tex_004F68[] = dHIDAN_room_9Tex_004F68; #define dHIDAN_room_9Tex_005768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_005768" static const ALIGN_ASSET(2) char HIDAN_room_9Tex_005768[] = dHIDAN_room_9Tex_005768; #define dHIDAN_room_9Tex_005F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_005F68" static const ALIGN_ASSET(2) char HIDAN_room_9Tex_005F68[] = dHIDAN_room_9Tex_005F68; #define dHIDAN_room_9Tex_006768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_006768" static const ALIGN_ASSET(2) char HIDAN_room_9Tex_006768[] = dHIDAN_room_9Tex_006768; #define dHIDAN_room_9Tex_006F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_006F68" static const ALIGN_ASSET(2) char HIDAN_room_9Tex_006F68[] = dHIDAN_room_9Tex_006F68; #define dHIDAN_room_9Tex_007768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_007768" static const ALIGN_ASSET(2) char HIDAN_room_9Tex_007768[] = dHIDAN_room_9Tex_007768; #define dHIDAN_room_9Tex_007F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_007F68" static const ALIGN_ASSET(2) char HIDAN_room_9Tex_007F68[] = dHIDAN_room_9Tex_007F68; #define dHIDAN_room_9DL_002C30 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9DL_002C30" static const ALIGN_ASSET(2) char HIDAN_room_9DL_002C30[] = dHIDAN_room_9DL_002C30; #endif // DUNGEONS_HIDAN_ROOM_9_H