#ifndef DUNGEONS_HIDAN_ROOM_16_H #define DUNGEONS_HIDAN_ROOM_16_H 1 #include "align_asset_macro.h" #define dHIDAN_room_16Tex_006DE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_006DE0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_006DE0[] = dHIDAN_room_16Tex_006DE0; #define dHIDAN_room_16Tex_006FE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_006FE0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_006FE0[] = dHIDAN_room_16Tex_006FE0; #define dHIDAN_room_16Tex_0077E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0077E0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0077E0[] = dHIDAN_room_16Tex_0077E0; #define dHIDAN_room_16Tex_007FE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_007FE0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_007FE0[] = dHIDAN_room_16Tex_007FE0; #define dHIDAN_room_16Tex_0083E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0083E0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0083E0[] = dHIDAN_room_16Tex_0083E0; #define dHIDAN_room_16Tex_0085E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0085E0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0085E0[] = dHIDAN_room_16Tex_0085E0; #define dHIDAN_room_16Tex_008DE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_008DE0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_008DE0[] = dHIDAN_room_16Tex_008DE0; #define dHIDAN_room_16Tex_0091E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0091E0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0091E0[] = dHIDAN_room_16Tex_0091E0; #define dHIDAN_room_16Tex_0095E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0095E0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0095E0[] = dHIDAN_room_16Tex_0095E0; #define dHIDAN_room_16Tex_009DE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_009DE0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_009DE0[] = dHIDAN_room_16Tex_009DE0; #define dHIDAN_room_16Tex_00A5E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_00A5E0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_00A5E0[] = dHIDAN_room_16Tex_00A5E0; #define dHIDAN_room_16Tex_00A9E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_00A9E0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_00A9E0[] = dHIDAN_room_16Tex_00A9E0; #define dHIDAN_room_16Tex_00B1E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_00B1E0" static const ALIGN_ASSET(2) char HIDAN_room_16Tex_00B1E0[] = dHIDAN_room_16Tex_00B1E0; #define dHIDAN_room_16DL_000350 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16DL_000350" static const ALIGN_ASSET(2) char HIDAN_room_16DL_000350[] = dHIDAN_room_16DL_000350; #define dHIDAN_room_16DL_001480 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16DL_001480" static const ALIGN_ASSET(2) char HIDAN_room_16DL_001480[] = dHIDAN_room_16DL_001480; #define dHIDAN_room_16DL_003B58 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16DL_003B58" static const ALIGN_ASSET(2) char HIDAN_room_16DL_003B58[] = dHIDAN_room_16DL_003B58; #define dHIDAN_room_16DL_005ED8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16DL_005ED8" static const ALIGN_ASSET(2) char HIDAN_room_16DL_005ED8[] = dHIDAN_room_16DL_005ED8; #endif // DUNGEONS_HIDAN_ROOM_16_H