#ifndef DUNGEONS_HIDAN_ROOM_10_H #define DUNGEONS_HIDAN_ROOM_10_H 1 #include "align_asset_macro.h" #define dHIDAN_room_10Tex_011818 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_011818" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_011818[] = dHIDAN_room_10Tex_011818; #define dHIDAN_room_10Tex_011A18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_011A18" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_011A18[] = dHIDAN_room_10Tex_011A18; #define dHIDAN_room_10Tex_012218 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_012218" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_012218[] = dHIDAN_room_10Tex_012218; #define dHIDAN_room_10Tex_012618 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_012618" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_012618[] = dHIDAN_room_10Tex_012618; #define dHIDAN_room_10Tex_012E18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_012E18" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_012E18[] = dHIDAN_room_10Tex_012E18; #define dHIDAN_room_10Tex_013218 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_013218" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_013218[] = dHIDAN_room_10Tex_013218; #define dHIDAN_room_10Tex_013418 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_013418" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_013418[] = dHIDAN_room_10Tex_013418; #define dHIDAN_room_10Tex_014418 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_014418" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_014418[] = dHIDAN_room_10Tex_014418; #define dHIDAN_room_10Tex_015418 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_015418" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_015418[] = dHIDAN_room_10Tex_015418; #define dHIDAN_room_10Tex_015818 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_015818" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_015818[] = dHIDAN_room_10Tex_015818; #define dHIDAN_room_10Tex_015A18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_015A18" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_015A18[] = dHIDAN_room_10Tex_015A18; #define dHIDAN_room_10Tex_016A18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_016A18" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_016A18[] = dHIDAN_room_10Tex_016A18; #define dHIDAN_room_10Tex_016C18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_016C18" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_016C18[] = dHIDAN_room_10Tex_016C18; #define dHIDAN_room_10Tex_017018 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_017018" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_017018[] = dHIDAN_room_10Tex_017018; #define dHIDAN_room_10Tex_017818 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_017818" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_017818[] = dHIDAN_room_10Tex_017818; #define dHIDAN_room_10Tex_017C18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_017C18" static const ALIGN_ASSET(2) char HIDAN_room_10Tex_017C18[] = dHIDAN_room_10Tex_017C18; #define dHIDAN_room_10DL_000680 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_000680" static const ALIGN_ASSET(2) char HIDAN_room_10DL_000680[] = dHIDAN_room_10DL_000680; #define dHIDAN_room_10DL_000B40 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_000B40" static const ALIGN_ASSET(2) char HIDAN_room_10DL_000B40[] = dHIDAN_room_10DL_000B40; #define dHIDAN_room_10DL_002620 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_002620" static const ALIGN_ASSET(2) char HIDAN_room_10DL_002620[] = dHIDAN_room_10DL_002620; #define dHIDAN_room_10DL_004900 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_004900" static const ALIGN_ASSET(2) char HIDAN_room_10DL_004900[] = dHIDAN_room_10DL_004900; #define dHIDAN_room_10DL_0055C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_0055C0" static const ALIGN_ASSET(2) char HIDAN_room_10DL_0055C0[] = dHIDAN_room_10DL_0055C0; #define dHIDAN_room_10DL_0069D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_0069D0" static const ALIGN_ASSET(2) char HIDAN_room_10DL_0069D0[] = dHIDAN_room_10DL_0069D0; #define dHIDAN_room_10DL_007B70 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_007B70" static const ALIGN_ASSET(2) char HIDAN_room_10DL_007B70[] = dHIDAN_room_10DL_007B70; #define dHIDAN_room_10DL_009FB0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_009FB0" static const ALIGN_ASSET(2) char HIDAN_room_10DL_009FB0[] = dHIDAN_room_10DL_009FB0; #define dHIDAN_room_10DL_00C608 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_00C608" static const ALIGN_ASSET(2) char HIDAN_room_10DL_00C608[] = dHIDAN_room_10DL_00C608; #define dHIDAN_room_10DL_00D970 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_00D970" static const ALIGN_ASSET(2) char HIDAN_room_10DL_00D970[] = dHIDAN_room_10DL_00D970; #define dHIDAN_room_10DL_00FBD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_00FBD0" static const ALIGN_ASSET(2) char HIDAN_room_10DL_00FBD0[] = dHIDAN_room_10DL_00FBD0; #define dHIDAN_room_10DL_011610 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_011610" static const ALIGN_ASSET(2) char HIDAN_room_10DL_011610[] = dHIDAN_room_10DL_011610; #endif // DUNGEONS_HIDAN_ROOM_10_H