#ifndef DUNGEONS_HIDAN_ROOM_0_H #define DUNGEONS_HIDAN_ROOM_0_H 1 #include "align_asset_macro.h" #define dHIDAN_room_0Tex_004EF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_004EF0" static const ALIGN_ASSET(2) char HIDAN_room_0Tex_004EF0[] = dHIDAN_room_0Tex_004EF0; #define dHIDAN_room_0Tex_0052F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_0052F0" static const ALIGN_ASSET(2) char HIDAN_room_0Tex_0052F0[] = dHIDAN_room_0Tex_0052F0; #define dHIDAN_room_0Tex_0056F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_0056F0" static const ALIGN_ASSET(2) char HIDAN_room_0Tex_0056F0[] = dHIDAN_room_0Tex_0056F0; #define dHIDAN_room_0Tex_005AF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_005AF0" static const ALIGN_ASSET(2) char HIDAN_room_0Tex_005AF0[] = dHIDAN_room_0Tex_005AF0; #define dHIDAN_room_0Tex_005CF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_005CF0" static const ALIGN_ASSET(2) char HIDAN_room_0Tex_005CF0[] = dHIDAN_room_0Tex_005CF0; #define dHIDAN_room_0Tex_005EF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_005EF0" static const ALIGN_ASSET(2) char HIDAN_room_0Tex_005EF0[] = dHIDAN_room_0Tex_005EF0; #define dHIDAN_room_0Tex_0062F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_0062F0" static const ALIGN_ASSET(2) char HIDAN_room_0Tex_0062F0[] = dHIDAN_room_0Tex_0062F0; #define dHIDAN_room_0DL_002C50 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0DL_002C50" static const ALIGN_ASSET(2) char HIDAN_room_0DL_002C50[] = dHIDAN_room_0DL_002C50; #endif // DUNGEONS_HIDAN_ROOM_0_H