#include "global.h" void guLookAtF(f32 mf[4][4], f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp) { f32 length; f32 xLook; f32 yLook; f32 zLook; f32 xRight; f32 yRight; f32 zRight; guMtxIdentF(mf); xLook = xAt - xEye; yLook = yAt - yEye; zLook = zAt - zEye; length = -1.0 / sqrtf(SQ(xLook) + SQ(yLook) + SQ(zLook)); xLook *= length; //xLook = 2.0f; yLook *= length; zLook *= length; xRight = yUp * zLook - zUp * yLook; yRight = zUp * xLook - xUp * zLook; zRight = xUp * yLook - yUp * xLook; length = 1.0 / sqrtf(SQ(xRight) + SQ(yRight) + SQ(zRight)); xRight *= length; yRight *= length; zRight *= length; xUp = yLook * zRight - zLook * yRight; yUp = zLook * xRight - xLook * zRight; zUp = xLook * yRight - yLook * xRight; length = 1.0 / sqrtf(SQ(xUp) + SQ(yUp) + SQ(zUp)); xUp *= length; yUp *= length; zUp *= length; mf[0][0] = xRight; mf[1][0] = yRight; mf[2][0] = zRight; mf[3][0] = -(xEye * xRight + yEye * yRight + zEye * zRight); mf[0][1] = xUp; mf[1][1] = yUp; mf[2][1] = zUp; mf[3][1] = -(xEye * xUp + yEye * yUp + zEye * zUp); mf[0][2] = xLook; mf[1][2] = yLook; mf[2][2] = zLook; mf[3][2] = -(xEye * xLook + yEye * yLook + zEye * zLook); mf[0][3] = 0; mf[1][3] = 0; mf[2][3] = 0; mf[3][3] = 1; } void guLookAt(Mtx* m, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp) { f32 mf[4][4]; guLookAtF(mf, xEye, yEye, zEye, xAt, yAt, zAt, xUp, yUp, zUp); //guMtxF2L((MtxF*)mf, m); Matrix_MtxFToMtx((MtxF*)mf, m); }