#pragma once #include "align_asset_macro.h" #define dgCarpentersTentBgTLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBgTLUT" static const ALIGN_ASSET(2) char gCarpentersTentBgTLUT[] = dgCarpentersTentBgTLUT; #define dgCarpentersTentBg2TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg2TLUT" static const ALIGN_ASSET(2) char gCarpentersTentBg2TLUT[] = dgCarpentersTentBg2TLUT; #define dgCarpentersTentBg3TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg3TLUT" static const ALIGN_ASSET(2) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;