#pragma once #include "align_asset_macro.h" #define dspot03_sceneCollisionHeader_006580 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneCollisionHeader_006580" static const ALIGN_ASSET(2) char spot03_sceneCollisionHeader_006580[] = dspot03_sceneCollisionHeader_006580; #define dspot03_sceneTex_007D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007D58" static const ALIGN_ASSET(2) char spot03_sceneTex_007D58[] = dspot03_sceneTex_007D58; #define dspot03_sceneTex_00A558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_00A558" static const ALIGN_ASSET(2) char spot03_sceneTex_00A558[] = dspot03_sceneTex_00A558; #define dspot03_sceneTex_009D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_009D58" static const ALIGN_ASSET(2) char spot03_sceneTex_009D58[] = dspot03_sceneTex_009D58; #define dspot03_sceneTex_006D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_006D58" static const ALIGN_ASSET(2) char spot03_sceneTex_006D58[] = dspot03_sceneTex_006D58; #define dspot03_sceneTLUT_006920 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTLUT_006920" static const ALIGN_ASSET(2) char spot03_sceneTLUT_006920[] = dspot03_sceneTLUT_006920; #define dspot03_sceneTLUT_006B28 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTLUT_006B28" static const ALIGN_ASSET(2) char spot03_sceneTLUT_006B28[] = dspot03_sceneTLUT_006B28; #define dspot03_sceneTex_00AD58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_00AD58" static const ALIGN_ASSET(2) char spot03_sceneTex_00AD58[] = dspot03_sceneTex_00AD58; #define dspot03_sceneTex_008558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_008558" static const ALIGN_ASSET(2) char spot03_sceneTex_008558[] = dspot03_sceneTex_008558; #define dspot03_sceneTex_009558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_009558" static const ALIGN_ASSET(2) char spot03_sceneTex_009558[] = dspot03_sceneTex_009558; #define dspot03_sceneTLUT_006D30 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTLUT_006D30" static const ALIGN_ASSET(2) char spot03_sceneTLUT_006D30[] = dspot03_sceneTLUT_006D30; #define dspot03_sceneTex_007958 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007958" static const ALIGN_ASSET(2) char spot03_sceneTex_007958[] = dspot03_sceneTex_007958; #define dspot03_sceneTex_007158 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007158" static const ALIGN_ASSET(2) char spot03_sceneTex_007158[] = dspot03_sceneTex_007158; #define dspot03_sceneTex_007558 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_007558" static const ALIGN_ASSET(2) char spot03_sceneTex_007558[] = dspot03_sceneTex_007558; #define dspot03_sceneTex_008D58 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneTex_008D58" static const ALIGN_ASSET(2) char spot03_sceneTex_008D58[] = dspot03_sceneTex_008D58; #define dspot03_sceneCollisionHeader_006580 "__OTR__scenes/nonmq/spot03_scene/spot03_sceneCollisionHeader_006580"