#pragma once #include "align_asset_macro.h" #define dgTalonSkel "__OTR__objects/object_ta/gTalonSkel" static const ALIGN_ASSET(2) char gTalonSkel[] = dgTalonSkel; #define dgTalonSitSleepingAnim "__OTR__objects/object_ta/gTalonSitSleepingAnim" static const ALIGN_ASSET(2) char gTalonSitSleepingAnim[] = dgTalonSitSleepingAnim; #define dgTalonStandAnim "__OTR__objects/object_ta/gTalonStandAnim" static const ALIGN_ASSET(2) char gTalonStandAnim[] = dgTalonStandAnim; #define dgTalonSitHandsUpAnim "__OTR__objects/object_ta/gTalonSitHandsUpAnim" static const ALIGN_ASSET(2) char gTalonSitHandsUpAnim[] = dgTalonSitHandsUpAnim; #define dgTalonSitWakeUpAnim "__OTR__objects/object_ta/gTalonSitWakeUpAnim" static const ALIGN_ASSET(2) char gTalonSitWakeUpAnim[] = dgTalonSitWakeUpAnim; #define dgTalonRunAnim "__OTR__objects/object_ta/gTalonRunAnim" static const ALIGN_ASSET(2) char gTalonRunAnim[] = dgTalonRunAnim; #define dgTalonSleepAnim "__OTR__objects/object_ta/gTalonSleepAnim" static const ALIGN_ASSET(2) char gTalonSleepAnim[] = dgTalonSleepAnim; #define dgTalonRunTransitionAnim "__OTR__objects/object_ta/gTalonRunTransitionAnim" static const ALIGN_ASSET(2) char gTalonRunTransitionAnim[] = dgTalonRunTransitionAnim; #define dgTalonWakeUpAnim "__OTR__objects/object_ta/gTalonWakeUpAnim" static const ALIGN_ASSET(2) char gTalonWakeUpAnim[] = dgTalonWakeUpAnim; #define dgTalonTorsoDL "__OTR__objects/object_ta/gTalonTorsoDL" static const ALIGN_ASSET(2) char gTalonTorsoDL[] = dgTalonTorsoDL; #define dgTalonChestDL "__OTR__objects/object_ta/gTalonChestDL" static const ALIGN_ASSET(2) char gTalonChestDL[] = dgTalonChestDL; #define dgTalonRightShoulderDL "__OTR__objects/object_ta/gTalonRightShoulderDL" static const ALIGN_ASSET(2) char gTalonRightShoulderDL[] = dgTalonRightShoulderDL; #define dgTalonRightArmDL "__OTR__objects/object_ta/gTalonRightArmDL" static const ALIGN_ASSET(2) char gTalonRightArmDL[] = dgTalonRightArmDL; #define dgTalonRightHandDL "__OTR__objects/object_ta/gTalonRightHandDL" static const ALIGN_ASSET(2) char gTalonRightHandDL[] = dgTalonRightHandDL; #define dgTalonLeftShoulderDL "__OTR__objects/object_ta/gTalonLeftShoulderDL" static const ALIGN_ASSET(2) char gTalonLeftShoulderDL[] = dgTalonLeftShoulderDL; #define dgTalonLeftArmDL "__OTR__objects/object_ta/gTalonLeftArmDL" static const ALIGN_ASSET(2) char gTalonLeftArmDL[] = dgTalonLeftArmDL; #define dgTalonLeftHandDL "__OTR__objects/object_ta/gTalonLeftHandDL" static const ALIGN_ASSET(2) char gTalonLeftHandDL[] = dgTalonLeftHandDL; #define dgTalonRightThighDL "__OTR__objects/object_ta/gTalonRightThighDL" static const ALIGN_ASSET(2) char gTalonRightThighDL[] = dgTalonRightThighDL; #define dgTalonRightLegDL "__OTR__objects/object_ta/gTalonRightLegDL" static const ALIGN_ASSET(2) char gTalonRightLegDL[] = dgTalonRightLegDL; #define dgTalonLeftThighDL "__OTR__objects/object_ta/gTalonLeftThighDL" static const ALIGN_ASSET(2) char gTalonLeftThighDL[] = dgTalonLeftThighDL; #define dgTalonLeftLegDL "__OTR__objects/object_ta/gTalonLeftLegDL" static const ALIGN_ASSET(2) char gTalonLeftLegDL[] = dgTalonLeftLegDL; #define dgTalonHeadDL "__OTR__objects/object_ta/gTalonHeadDL" static const ALIGN_ASSET(2) char gTalonHeadDL[] = dgTalonHeadDL; #define dgTalonRightFootDL "__OTR__objects/object_ta/gTalonRightFootDL" static const ALIGN_ASSET(2) char gTalonRightFootDL[] = dgTalonRightFootDL; #define dgTalonLeftFootDL "__OTR__objects/object_ta/gTalonLeftFootDL" static const ALIGN_ASSET(2) char gTalonLeftFootDL[] = dgTalonLeftFootDL; #define dgTalon2TLUT "__OTR__objects/object_ta/gTalon2TLUT" static const ALIGN_ASSET(2) char gTalon2TLUT[] = dgTalon2TLUT; #define dgTalonEyeTLUT "__OTR__objects/object_ta/gTalonEyeTLUT" static const ALIGN_ASSET(2) char gTalonEyeTLUT[] = dgTalonEyeTLUT; #define dgTalonHeadSkinTex "__OTR__objects/object_ta/gTalonHeadSkinTex" static const ALIGN_ASSET(2) char gTalonHeadSkinTex[] = dgTalonHeadSkinTex; #define dgTalonEarTex "__OTR__objects/object_ta/gTalonEarTex" static const ALIGN_ASSET(2) char gTalonEarTex[] = dgTalonEarTex; #define dgTalonFaceHairTex "__OTR__objects/object_ta/gTalonFaceHairTex" static const ALIGN_ASSET(2) char gTalonFaceHairTex[] = dgTalonFaceHairTex; #define dgTalonRedTex "__OTR__objects/object_ta/gTalonRedTex" static const ALIGN_ASSET(2) char gTalonRedTex[] = dgTalonRedTex; #define dgTalonHeadHairTex "__OTR__objects/object_ta/gTalonHeadHairTex" static const ALIGN_ASSET(2) char gTalonHeadHairTex[] = dgTalonHeadHairTex; #define dgTalonBootSideTex "__OTR__objects/object_ta/gTalonBootSideTex" static const ALIGN_ASSET(2) char gTalonBootSideTex[] = dgTalonBootSideTex; #define dgTalonBootTopTex "__OTR__objects/object_ta/gTalonBootTopTex" static const ALIGN_ASSET(2) char gTalonBootTopTex[] = dgTalonBootTopTex; #define dgTalonHeadHairTopTex "__OTR__objects/object_ta/gTalonHeadHairTopTex" static const ALIGN_ASSET(2) char gTalonHeadHairTopTex[] = dgTalonHeadHairTopTex; #define dgTalonEyeOpenTex "__OTR__objects/object_ta/gTalonEyeOpenTex" static const ALIGN_ASSET(2) char gTalonEyeOpenTex[] = dgTalonEyeOpenTex; #define dgTalonEyeHalfTex "__OTR__objects/object_ta/gTalonEyeHalfTex" static const ALIGN_ASSET(2) char gTalonEyeHalfTex[] = dgTalonEyeHalfTex; #define dgTalonEyeClosedTex "__OTR__objects/object_ta/gTalonEyeClosedTex" static const ALIGN_ASSET(2) char gTalonEyeClosedTex[] = dgTalonEyeClosedTex; #define dgTalonEyeClosed2Tex "__OTR__objects/object_ta/gTalonEyeClosed2Tex" static const ALIGN_ASSET(2) char gTalonEyeClosed2Tex[] = dgTalonEyeClosed2Tex; #define dgTalonSkinAndClothesTLUT "__OTR__objects/object_ta/gTalonSkinAndClothesTLUT" static const ALIGN_ASSET(2) char gTalonSkinAndClothesTLUT[] = dgTalonSkinAndClothesTLUT; #define dgTalonGradient2Tex "__OTR__objects/object_ta/gTalonGradient2Tex" static const ALIGN_ASSET(2) char gTalonGradient2Tex[] = dgTalonGradient2Tex; #define dgTalonSkinTex "__OTR__objects/object_ta/gTalonSkinTex" static const ALIGN_ASSET(2) char gTalonSkinTex[] = dgTalonSkinTex; #define dgTalonFingersTex "__OTR__objects/object_ta/gTalonFingersTex" static const ALIGN_ASSET(2) char gTalonFingersTex[] = dgTalonFingersTex; #define dgTalonArmHairTex "__OTR__objects/object_ta/gTalonArmHairTex" static const ALIGN_ASSET(2) char gTalonArmHairTex[] = dgTalonArmHairTex; #define dgTalonSleeveTex "__OTR__objects/object_ta/gTalonSleeveTex" static const ALIGN_ASSET(2) char gTalonSleeveTex[] = dgTalonSleeveTex; #define dgTalonBlueTex "__OTR__objects/object_ta/gTalonBlueTex" static const ALIGN_ASSET(2) char gTalonBlueTex[] = dgTalonBlueTex; #define dgTalonBluePatternTex "__OTR__objects/object_ta/gTalonBluePatternTex" static const ALIGN_ASSET(2) char gTalonBluePatternTex[] = dgTalonBluePatternTex; #define dgTalonBrownBlueOutlineTex "__OTR__objects/object_ta/gTalonBrownBlueOutlineTex" static const ALIGN_ASSET(2) char gTalonBrownBlueOutlineTex[] = dgTalonBrownBlueOutlineTex; #define dgTalonNecklaceStringUpperTex "__OTR__objects/object_ta/gTalonNecklaceStringUpperTex" static const ALIGN_ASSET(2) char gTalonNecklaceStringUpperTex[] = dgTalonNecklaceStringUpperTex; #define dgTalonBowserTex "__OTR__objects/object_ta/gTalonBowserTex" static const ALIGN_ASSET(2) char gTalonBowserTex[] = dgTalonBowserTex; #define dgTalonNecklaceLowerStringsTex "__OTR__objects/object_ta/gTalonNecklaceLowerStringsTex" static const ALIGN_ASSET(2) char gTalonNecklaceLowerStringsTex[] = dgTalonNecklaceLowerStringsTex; #define dobject_ta_Blob_00B4B8 "__OTR__objects/object_ta/object_ta_Blob_00B4B8" static const ALIGN_ASSET(2) char object_ta_Blob_00B4B8[] = dobject_ta_Blob_00B4B8;