#pragma once #include "align_asset_macro.h" #define dgGoldenTorchDL "__OTR__objects/object_syokudai/gGoldenTorchDL" static const ALIGN_ASSET(2) char gGoldenTorchDL[] = dgGoldenTorchDL; #define dgWoodenTorchDL "__OTR__objects/object_syokudai/gWoodenTorchDL" static const ALIGN_ASSET(2) char gWoodenTorchDL[] = dgWoodenTorchDL; #define dgTimedTorchDL "__OTR__objects/object_syokudai/gTimedTorchDL" static const ALIGN_ASSET(2) char gTimedTorchDL[] = dgTimedTorchDL; #define dgGoldenTorch1Tex "__OTR__objects/object_syokudai/gGoldenTorch1Tex" static const ALIGN_ASSET(2) char gGoldenTorch1Tex[] = dgGoldenTorch1Tex; #define dgGoldenTorch2Tex "__OTR__objects/object_syokudai/gGoldenTorch2Tex" static const ALIGN_ASSET(2) char gGoldenTorch2Tex[] = dgGoldenTorch2Tex; #define dgTorchFlameGuardTex "__OTR__objects/object_syokudai/gTorchFlameGuardTex" static const ALIGN_ASSET(2) char gTorchFlameGuardTex[] = dgTorchFlameGuardTex; #define dgTimedTorchTex "__OTR__objects/object_syokudai/gTimedTorchTex" static const ALIGN_ASSET(2) char gTimedTorchTex[] = dgTimedTorchTex; #define dgWoodenTorchTex "__OTR__objects/object_syokudai/gWoodenTorchTex" static const ALIGN_ASSET(2) char gWoodenTorchTex[] = dgWoodenTorchTex;