#pragma once #include "align_asset_macro.h" #define dgStalchildSkel "__OTR__objects/object_skb/gStalchildSkel" static const ALIGN_ASSET(2) char gStalchildSkel[] = dgStalchildSkel; #define dgStalchildHeadDL "__OTR__objects/object_skb/gStalchildHeadDL" static const ALIGN_ASSET(2) char gStalchildHeadDL[] = dgStalchildHeadDL; #define dgStalchildJawDL "__OTR__objects/object_skb/gStalchildJawDL" static const ALIGN_ASSET(2) char gStalchildJawDL[] = dgStalchildJawDL; #define dgStalchildRibCageDL "__OTR__objects/object_skb/gStalchildRibCageDL" static const ALIGN_ASSET(2) char gStalchildRibCageDL[] = dgStalchildRibCageDL; #define dgStalchildSpineDL "__OTR__objects/object_skb/gStalchildSpineDL" static const ALIGN_ASSET(2) char gStalchildSpineDL[] = dgStalchildSpineDL; #define dgStalchildWaistDL "__OTR__objects/object_skb/gStalchildWaistDL" static const ALIGN_ASSET(2) char gStalchildWaistDL[] = dgStalchildWaistDL; #define dgStalchildLeftHumerusDL "__OTR__objects/object_skb/gStalchildLeftHumerusDL" static const ALIGN_ASSET(2) char gStalchildLeftHumerusDL[] = dgStalchildLeftHumerusDL; #define dgStalchildLeftForearmDL "__OTR__objects/object_skb/gStalchildLeftForearmDL" static const ALIGN_ASSET(2) char gStalchildLeftForearmDL[] = dgStalchildLeftForearmDL; #define dgStalchildLeftHandDL "__OTR__objects/object_skb/gStalchildLeftHandDL" static const ALIGN_ASSET(2) char gStalchildLeftHandDL[] = dgStalchildLeftHandDL; #define dgStalchildRightHumerusDL "__OTR__objects/object_skb/gStalchildRightHumerusDL" static const ALIGN_ASSET(2) char gStalchildRightHumerusDL[] = dgStalchildRightHumerusDL; #define dgStalchildRightForearmDL "__OTR__objects/object_skb/gStalchildRightForearmDL" static const ALIGN_ASSET(2) char gStalchildRightForearmDL[] = dgStalchildRightForearmDL; #define dgStalchildRightHandDL "__OTR__objects/object_skb/gStalchildRightHandDL" static const ALIGN_ASSET(2) char gStalchildRightHandDL[] = dgStalchildRightHandDL; #define dgStalchildLeftFemurDL "__OTR__objects/object_skb/gStalchildLeftFemurDL" static const ALIGN_ASSET(2) char gStalchildLeftFemurDL[] = dgStalchildLeftFemurDL; #define dgStalchildLeftShinDL "__OTR__objects/object_skb/gStalchildLeftShinDL" static const ALIGN_ASSET(2) char gStalchildLeftShinDL[] = dgStalchildLeftShinDL; #define dgStalchildLeftFootDL "__OTR__objects/object_skb/gStalchildLeftFootDL" static const ALIGN_ASSET(2) char gStalchildLeftFootDL[] = dgStalchildLeftFootDL; #define dgStalchildRightFemurDL "__OTR__objects/object_skb/gStalchildRightFemurDL" static const ALIGN_ASSET(2) char gStalchildRightFemurDL[] = dgStalchildRightFemurDL; #define dgStalchildRightShinDL "__OTR__objects/object_skb/gStalchildRightShinDL" static const ALIGN_ASSET(2) char gStalchildRightShinDL[] = dgStalchildRightShinDL; #define dgStalchildRightFootDL "__OTR__objects/object_skb/gStalchildRightFootDL" static const ALIGN_ASSET(2) char gStalchildRightFootDL[] = dgStalchildRightFootDL; #define dgStalchildWaistTex "__OTR__objects/object_skb/gStalchildWaistTex" static const ALIGN_ASSET(2) char gStalchildWaistTex[] = dgStalchildWaistTex; #define dgStalchildRibCageTex "__OTR__objects/object_skb/gStalchildRibCageTex" static const ALIGN_ASSET(2) char gStalchildRibCageTex[] = dgStalchildRibCageTex; #define dgStalchildHeadTex "__OTR__objects/object_skb/gStalchildHeadTex" static const ALIGN_ASSET(2) char gStalchildHeadTex[] = dgStalchildHeadTex; #define dgStalchildBoneTex "__OTR__objects/object_skb/gStalchildBoneTex" static const ALIGN_ASSET(2) char gStalchildBoneTex[] = dgStalchildBoneTex; #define dgStalchildNostrilTex "__OTR__objects/object_skb/gStalchildNostrilTex" static const ALIGN_ASSET(2) char gStalchildNostrilTex[] = dgStalchildNostrilTex; #define dgStalchildHandAndFeetTex "__OTR__objects/object_skb/gStalchildHandAndFeetTex" static const ALIGN_ASSET(2) char gStalchildHandAndFeetTex[] = dgStalchildHandAndFeetTex; #define dgStalchildTeethTex "__OTR__objects/object_skb/gStalchildTeethTex" static const ALIGN_ASSET(2) char gStalchildTeethTex[] = dgStalchildTeethTex; #define dgStalchildEyeSocketTex "__OTR__objects/object_skb/gStalchildEyeSocketTex" static const ALIGN_ASSET(2) char gStalchildEyeSocketTex[] = dgStalchildEyeSocketTex; #define dgStalchildEyeTex "__OTR__objects/object_skb/gStalchildEyeTex" static const ALIGN_ASSET(2) char gStalchildEyeTex[] = dgStalchildEyeTex; #define dgStalchildUncurlingAnim "__OTR__objects/object_skb/gStalchildUncurlingAnim" static const ALIGN_ASSET(2) char gStalchildUncurlingAnim[] = dgStalchildUncurlingAnim; #define dgStalchildDyingAnim "__OTR__objects/object_skb/gStalchildDyingAnim" static const ALIGN_ASSET(2) char gStalchildDyingAnim[] = dgStalchildDyingAnim; #define dgStalchildDamagedAnim "__OTR__objects/object_skb/gStalchildDamagedAnim" static const ALIGN_ASSET(2) char gStalchildDamagedAnim[] = dgStalchildDamagedAnim; #define dgStalchildWalkingAnim "__OTR__objects/object_skb/gStalchildWalkingAnim" static const ALIGN_ASSET(2) char gStalchildWalkingAnim[] = dgStalchildWalkingAnim; #define dgStalchildAttackingAnim "__OTR__objects/object_skb/gStalchildAttackingAnim" static const ALIGN_ASSET(2) char gStalchildAttackingAnim[] = dgStalchildAttackingAnim;