#pragma once #include "align_asset_macro.h" #define dgGibdoWrappingTex "__OTR__objects/object_rd/gGibdoWrappingTex" static const ALIGN_ASSET(2) char gGibdoWrappingTex[] = dgGibdoWrappingTex; #define dgGibdoEyeTex "__OTR__objects/object_rd/gGibdoEyeTex" static const ALIGN_ASSET(2) char gGibdoEyeTex[] = dgGibdoEyeTex; #define dgGibdoPelvisDL "__OTR__objects/object_rd/gGibdoPelvisDL" static const ALIGN_ASSET(2) char gGibdoPelvisDL[] = dgGibdoPelvisDL; #define dgGibdoHeadDL "__OTR__objects/object_rd/gGibdoHeadDL" static const ALIGN_ASSET(2) char gGibdoHeadDL[] = dgGibdoHeadDL; #define dgGibdoTorsoDL "__OTR__objects/object_rd/gGibdoTorsoDL" static const ALIGN_ASSET(2) char gGibdoTorsoDL[] = dgGibdoTorsoDL; #define dgGibdoRightUpperArmDL "__OTR__objects/object_rd/gGibdoRightUpperArmDL" static const ALIGN_ASSET(2) char gGibdoRightUpperArmDL[] = dgGibdoRightUpperArmDL; #define dgGibdoRightForearmDL "__OTR__objects/object_rd/gGibdoRightForearmDL" static const ALIGN_ASSET(2) char gGibdoRightForearmDL[] = dgGibdoRightForearmDL; #define dgGibdoRightHandDL "__OTR__objects/object_rd/gGibdoRightHandDL" static const ALIGN_ASSET(2) char gGibdoRightHandDL[] = dgGibdoRightHandDL; #define dgGibdoLeftUpperArmDL "__OTR__objects/object_rd/gGibdoLeftUpperArmDL" static const ALIGN_ASSET(2) char gGibdoLeftUpperArmDL[] = dgGibdoLeftUpperArmDL; #define dgGibdoLeftForearmDL "__OTR__objects/object_rd/gGibdoLeftForearmDL" static const ALIGN_ASSET(2) char gGibdoLeftForearmDL[] = dgGibdoLeftForearmDL; #define dgGibdoLeftHandDL "__OTR__objects/object_rd/gGibdoLeftHandDL" static const ALIGN_ASSET(2) char gGibdoLeftHandDL[] = dgGibdoLeftHandDL; #define dgGibdoRightThighDL "__OTR__objects/object_rd/gGibdoRightThighDL" static const ALIGN_ASSET(2) char gGibdoRightThighDL[] = dgGibdoRightThighDL; #define dgGibdoRightShinDL "__OTR__objects/object_rd/gGibdoRightShinDL" static const ALIGN_ASSET(2) char gGibdoRightShinDL[] = dgGibdoRightShinDL; #define dgGibdoRightFootDL "__OTR__objects/object_rd/gGibdoRightFootDL" static const ALIGN_ASSET(2) char gGibdoRightFootDL[] = dgGibdoRightFootDL; #define dgGibdoLeftThighDL "__OTR__objects/object_rd/gGibdoLeftThighDL" static const ALIGN_ASSET(2) char gGibdoLeftThighDL[] = dgGibdoLeftThighDL; #define dgGibdoLeftShinDL "__OTR__objects/object_rd/gGibdoLeftShinDL" static const ALIGN_ASSET(2) char gGibdoLeftShinDL[] = dgGibdoLeftShinDL; #define dgGibdoLeftFootDL "__OTR__objects/object_rd/gGibdoLeftFootDL" static const ALIGN_ASSET(2) char gGibdoLeftFootDL[] = dgGibdoLeftFootDL; #define dgGibdoSkel "__OTR__objects/object_rd/gGibdoSkel" static const ALIGN_ASSET(2) char gGibdoSkel[] = dgGibdoSkel; #define dgGibdoRedeadGrabAttackAnim "__OTR__objects/object_rd/gGibdoRedeadGrabAttackAnim" static const ALIGN_ASSET(2) char gGibdoRedeadGrabAttackAnim[] = dgGibdoRedeadGrabAttackAnim; #define dgGibdoRedeadGrabEndAnim "__OTR__objects/object_rd/gGibdoRedeadGrabEndAnim" static const ALIGN_ASSET(2) char gGibdoRedeadGrabEndAnim[] = dgGibdoRedeadGrabEndAnim; #define dgGibdoRedeadGrabStartAnim "__OTR__objects/object_rd/gGibdoRedeadGrabStartAnim" static const ALIGN_ASSET(2) char gGibdoRedeadGrabStartAnim[] = dgGibdoRedeadGrabStartAnim; #define dgGibdoRedeadLookBackAnim "__OTR__objects/object_rd/gGibdoRedeadLookBackAnim" static const ALIGN_ASSET(2) char gGibdoRedeadLookBackAnim[] = dgGibdoRedeadLookBackAnim; #define dgGibdoRedeadWipingTearsAnim "__OTR__objects/object_rd/gGibdoRedeadWipingTearsAnim" static const ALIGN_ASSET(2) char gGibdoRedeadWipingTearsAnim[] = dgGibdoRedeadWipingTearsAnim; #define dgGibdoRedeadSobbingAnim "__OTR__objects/object_rd/gGibdoRedeadSobbingAnim" static const ALIGN_ASSET(2) char gGibdoRedeadSobbingAnim[] = dgGibdoRedeadSobbingAnim; #define dgGibdoRedeadDeathAnim "__OTR__objects/object_rd/gGibdoRedeadDeathAnim" static const ALIGN_ASSET(2) char gGibdoRedeadDeathAnim[] = dgGibdoRedeadDeathAnim; #define dgGibdoRedeadDamageAnim "__OTR__objects/object_rd/gGibdoRedeadDamageAnim" static const ALIGN_ASSET(2) char gGibdoRedeadDamageAnim[] = dgGibdoRedeadDamageAnim; #define dgGibdoRedeadStandUpAnim "__OTR__objects/object_rd/gGibdoRedeadStandUpAnim" static const ALIGN_ASSET(2) char gGibdoRedeadStandUpAnim[] = dgGibdoRedeadStandUpAnim; #define dgGibdoRedeadIdleAnim "__OTR__objects/object_rd/gGibdoRedeadIdleAnim" static const ALIGN_ASSET(2) char gGibdoRedeadIdleAnim[] = dgGibdoRedeadIdleAnim; #define dgRedeadBackTex "__OTR__objects/object_rd/gRedeadBackTex" static const ALIGN_ASSET(2) char gRedeadBackTex[] = dgRedeadBackTex; #define dgRedeadTorsoTex "__OTR__objects/object_rd/gRedeadTorsoTex" static const ALIGN_ASSET(2) char gRedeadTorsoTex[] = dgRedeadTorsoTex; #define dgRedeadFingersAndToesTex "__OTR__objects/object_rd/gRedeadFingersAndToesTex" static const ALIGN_ASSET(2) char gRedeadFingersAndToesTex[] = dgRedeadFingersAndToesTex; #define dgRedeadMuscleTex "__OTR__objects/object_rd/gRedeadMuscleTex" static const ALIGN_ASSET(2) char gRedeadMuscleTex[] = dgRedeadMuscleTex; #define dgRedeadMaskTex "__OTR__objects/object_rd/gRedeadMaskTex" static const ALIGN_ASSET(2) char gRedeadMaskTex[] = dgRedeadMaskTex; #define dgRedeadFaceTex "__OTR__objects/object_rd/gRedeadFaceTex" static const ALIGN_ASSET(2) char gRedeadFaceTex[] = dgRedeadFaceTex; #define dgRedeadHipsTex "__OTR__objects/object_rd/gRedeadHipsTex" static const ALIGN_ASSET(2) char gRedeadHipsTex[] = dgRedeadHipsTex; #define dgRedeadPelvisDL "__OTR__objects/object_rd/gRedeadPelvisDL" static const ALIGN_ASSET(2) char gRedeadPelvisDL[] = dgRedeadPelvisDL; #define dgRedeadTorsoDL "__OTR__objects/object_rd/gRedeadTorsoDL" static const ALIGN_ASSET(2) char gRedeadTorsoDL[] = dgRedeadTorsoDL; #define dgRedeadLeftUpperArmDL "__OTR__objects/object_rd/gRedeadLeftUpperArmDL" static const ALIGN_ASSET(2) char gRedeadLeftUpperArmDL[] = dgRedeadLeftUpperArmDL; #define dgRedeadLeftForearmDL "__OTR__objects/object_rd/gRedeadLeftForearmDL" static const ALIGN_ASSET(2) char gRedeadLeftForearmDL[] = dgRedeadLeftForearmDL; #define dgRedeadLeftHandDL "__OTR__objects/object_rd/gRedeadLeftHandDL" static const ALIGN_ASSET(2) char gRedeadLeftHandDL[] = dgRedeadLeftHandDL; #define dgRedeadRightUpperArmDL "__OTR__objects/object_rd/gRedeadRightUpperArmDL" static const ALIGN_ASSET(2) char gRedeadRightUpperArmDL[] = dgRedeadRightUpperArmDL; #define dgRedeadRightForearmDL "__OTR__objects/object_rd/gRedeadRightForearmDL" static const ALIGN_ASSET(2) char gRedeadRightForearmDL[] = dgRedeadRightForearmDL; #define dgRedeadRightHandDL "__OTR__objects/object_rd/gRedeadRightHandDL" static const ALIGN_ASSET(2) char gRedeadRightHandDL[] = dgRedeadRightHandDL; #define dgRedeadHeadDL "__OTR__objects/object_rd/gRedeadHeadDL" static const ALIGN_ASSET(2) char gRedeadHeadDL[] = dgRedeadHeadDL; #define dgRedeadLeftThighDL "__OTR__objects/object_rd/gRedeadLeftThighDL" static const ALIGN_ASSET(2) char gRedeadLeftThighDL[] = dgRedeadLeftThighDL; #define dgRedeadLeftShinDL "__OTR__objects/object_rd/gRedeadLeftShinDL" static const ALIGN_ASSET(2) char gRedeadLeftShinDL[] = dgRedeadLeftShinDL; #define dgRedeadLeftFootDL "__OTR__objects/object_rd/gRedeadLeftFootDL" static const ALIGN_ASSET(2) char gRedeadLeftFootDL[] = dgRedeadLeftFootDL; #define dgRedeadRightThighDL "__OTR__objects/object_rd/gRedeadRightThighDL" static const ALIGN_ASSET(2) char gRedeadRightThighDL[] = dgRedeadRightThighDL; #define dgRedeadRightShinDL "__OTR__objects/object_rd/gRedeadRightShinDL" static const ALIGN_ASSET(2) char gRedeadRightShinDL[] = dgRedeadRightShinDL; #define dgRedeadRightFootDL "__OTR__objects/object_rd/gRedeadRightFootDL" static const ALIGN_ASSET(2) char gRedeadRightFootDL[] = dgRedeadRightFootDL; #define dgRedeadSkel "__OTR__objects/object_rd/gRedeadSkel" static const ALIGN_ASSET(2) char gRedeadSkel[] = dgRedeadSkel; #define dgGibdoRedeadWalkAnim "__OTR__objects/object_rd/gGibdoRedeadWalkAnim" static const ALIGN_ASSET(2) char gGibdoRedeadWalkAnim[] = dgGibdoRedeadWalkAnim;