#pragma once #include "align_asset_macro.h" #define dobject_oA3_Blob_00000000 "__OTR__objects/object_oA3/object_oA3_Blob_00000000" static const ALIGN_ASSET(2) char object_oA3_Blob_00000000[] = dobject_oA3_Blob_00000000; #define dobject_oA3_DL_00000008 "__OTR__objects/object_oA3/object_oA3_DL_00000008" static const ALIGN_ASSET(2) char object_oA3_DL_00000008[] = dobject_oA3_DL_00000008; #define dobject_oA3_Tex_000012F0 "__OTR__objects/object_oA3/object_oA3_Tex_000012F0" static const ALIGN_ASSET(2) char object_oA3_Tex_000012F0[] = dobject_oA3_Tex_000012F0; #define dobject_oA3_Tex_00001AF0 "__OTR__objects/object_oA3/object_oA3_Tex_00001AF0" static const ALIGN_ASSET(2) char object_oA3_Tex_00001AF0[] = dobject_oA3_Tex_00001AF0; #define dobject_oA3_Tex_00001CF0 "__OTR__objects/object_oA3/object_oA3_Tex_00001CF0" static const ALIGN_ASSET(2) char object_oA3_Tex_00001CF0[] = dobject_oA3_Tex_00001CF0; #define dobject_oA3_Tex_00001EF0 "__OTR__objects/object_oA3/object_oA3_Tex_00001EF0" static const ALIGN_ASSET(2) char object_oA3_Tex_00001EF0[] = dobject_oA3_Tex_00001EF0; #define dobject_oA3_Tex_000020F0 "__OTR__objects/object_oA3/object_oA3_Tex_000020F0" static const ALIGN_ASSET(2) char object_oA3_Tex_000020F0[] = dobject_oA3_Tex_000020F0;