#pragma once #include "align_asset_macro.h" #define dgTitleZeldaShieldLogoMQTex "__OTR__objects/object_mag/gTitleZeldaShieldLogoMQTex" static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoMQTex[] = dgTitleZeldaShieldLogoMQTex; #define dgTitleZeldaShieldLogoTex "__OTR__objects/object_mag/gTitleZeldaShieldLogoTex" static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoTex[] = dgTitleZeldaShieldLogoTex; #define dgTitleCopyright19982002Tex "__OTR__objects/object_mag/gTitleCopyright19982002Tex" static const ALIGN_ASSET(2) char gTitleCopyright19982002Tex[] = dgTitleCopyright19982002Tex; #define dgTitleCopyright19982003Tex "__OTR__objects/object_mag/gTitleCopyright19982003Tex" static const ALIGN_ASSET(2) char gTitleCopyright19982003Tex[] = dgTitleCopyright19982003Tex; #define dgTitleMasterQuestSubtitleTex "__OTR__objects/object_mag/gTitleMasterQuestSubtitleTex" static const ALIGN_ASSET(2) char gTitleMasterQuestSubtitleTex[] = dgTitleMasterQuestSubtitleTex; #define dgTitleEffectMask00Tex "__OTR__objects/object_mag/gTitleEffectMask00Tex" static const ALIGN_ASSET(2) char gTitleEffectMask00Tex[] = dgTitleEffectMask00Tex; #define dgTitleEffectMask01Tex "__OTR__objects/object_mag/gTitleEffectMask01Tex" static const ALIGN_ASSET(2) char gTitleEffectMask01Tex[] = dgTitleEffectMask01Tex; #define dgTitleEffectMask02Tex "__OTR__objects/object_mag/gTitleEffectMask02Tex" static const ALIGN_ASSET(2) char gTitleEffectMask02Tex[] = dgTitleEffectMask02Tex; #define dgTitleEffectMask10Tex "__OTR__objects/object_mag/gTitleEffectMask10Tex" static const ALIGN_ASSET(2) char gTitleEffectMask10Tex[] = dgTitleEffectMask10Tex; #define dgTitleEffectMask11Tex "__OTR__objects/object_mag/gTitleEffectMask11Tex" static const ALIGN_ASSET(2) char gTitleEffectMask11Tex[] = dgTitleEffectMask11Tex; #define dgTitleEffectMask12Tex "__OTR__objects/object_mag/gTitleEffectMask12Tex" static const ALIGN_ASSET(2) char gTitleEffectMask12Tex[] = dgTitleEffectMask12Tex; #define dgTitleEffectMask20Tex "__OTR__objects/object_mag/gTitleEffectMask20Tex" static const ALIGN_ASSET(2) char gTitleEffectMask20Tex[] = dgTitleEffectMask20Tex; #define dgTitleEffectMask21Tex "__OTR__objects/object_mag/gTitleEffectMask21Tex" static const ALIGN_ASSET(2) char gTitleEffectMask21Tex[] = dgTitleEffectMask21Tex; #define dgTitleEffectMask22Tex "__OTR__objects/object_mag/gTitleEffectMask22Tex" static const ALIGN_ASSET(2) char gTitleEffectMask22Tex[] = dgTitleEffectMask22Tex; #define dgTitleFlameEffectTex "__OTR__objects/object_mag/gTitleFlameEffectTex" static const ALIGN_ASSET(2) char gTitleFlameEffectTex[] = dgTitleFlameEffectTex; #define dgTitleTheLegendOfTextTex "__OTR__objects/object_mag/gTitleTheLegendOfTextTex" static const ALIGN_ASSET(2) char gTitleTheLegendOfTextTex[] = dgTitleTheLegendOfTextTex; #define dgTitleOcarinaOfTimeTMTextTex "__OTR__objects/object_mag/gTitleOcarinaOfTimeTMTextTex" static const ALIGN_ASSET(2) char gTitleOcarinaOfTimeTMTextTex[] = dgTitleOcarinaOfTimeTMTextTex; #define dgTitleUraLogoTex "__OTR__objects/object_mag/gTitleUraLogoTex" static const ALIGN_ASSET(2) char gTitleUraLogoTex[] = dgTitleUraLogoTex; #define dgTitleDiskTex "__OTR__objects/object_mag/gTitleDiskTex" static const ALIGN_ASSET(2) char gTitleDiskTex[] = dgTitleDiskTex; #define dgTitleTitleJPNTex "__OTR__objects/object_mag/gTitleTitleJPNTex" static const ALIGN_ASSET(2) char gTitleTitleJPNTex[] = dgTitleTitleJPNTex;