#pragma once #include "align_asset_macro.h" #define dobject_lightswitch_DL_000260 "__OTR__objects/object_lightswitch/object_lightswitch_DL_000260" static const ALIGN_ASSET(2) char object_lightswitch_DL_000260[] = dobject_lightswitch_DL_000260; #define dobject_lightswitch_DL_000398 "__OTR__objects/object_lightswitch/object_lightswitch_DL_000398" static const ALIGN_ASSET(2) char object_lightswitch_DL_000398[] = dobject_lightswitch_DL_000398; #define dobject_lightswitch_DL_000408 "__OTR__objects/object_lightswitch/object_lightswitch_DL_000408" static const ALIGN_ASSET(2) char object_lightswitch_DL_000408[] = dobject_lightswitch_DL_000408; #define dobject_lightswitch_Tex_000420 "__OTR__objects/object_lightswitch/object_lightswitch_Tex_000420" static const ALIGN_ASSET(2) char object_lightswitch_Tex_000420[] = dobject_lightswitch_Tex_000420; #define dobject_lightswitch_Tex_000C20 "__OTR__objects/object_lightswitch/object_lightswitch_Tex_000C20" static const ALIGN_ASSET(2) char object_lightswitch_Tex_000C20[] = dobject_lightswitch_Tex_000C20; #define dobject_lightswitch_Tex_001420 "__OTR__objects/object_lightswitch/object_lightswitch_Tex_001420" static const ALIGN_ASSET(2) char object_lightswitch_Tex_001420[] = dobject_lightswitch_Tex_001420; #define dobject_lightswitch_Tex_001C20 "__OTR__objects/object_lightswitch/object_lightswitch_Tex_001C20" static const ALIGN_ASSET(2) char object_lightswitch_Tex_001C20[] = dobject_lightswitch_Tex_001C20;