#pragma once #include "align_asset_macro.h" #define dgCowBodySkel "__OTR__objects/object_cow/gCowBodySkel" static const ALIGN_ASSET(2) char gCowBodySkel[] = dgCowBodySkel; #define dgCowTorsoDL "__OTR__objects/object_cow/gCowTorsoDL" static const ALIGN_ASSET(2) char gCowTorsoDL[] = dgCowTorsoDL; #define dgCowHeadDL "__OTR__objects/object_cow/gCowHeadDL" static const ALIGN_ASSET(2) char gCowHeadDL[] = dgCowHeadDL; #define dgCowJawDL "__OTR__objects/object_cow/gCowJawDL" static const ALIGN_ASSET(2) char gCowJawDL[] = dgCowJawDL; #define dgCowNoseDL "__OTR__objects/object_cow/gCowNoseDL" static const ALIGN_ASSET(2) char gCowNoseDL[] = dgCowNoseDL; #define dgCowNoseRingDL "__OTR__objects/object_cow/gCowNoseRingDL" static const ALIGN_ASSET(2) char gCowNoseRingDL[] = dgCowNoseRingDL; #define dgCowTailSkel "__OTR__objects/object_cow/gCowTailSkel" static const ALIGN_ASSET(2) char gCowTailSkel[] = dgCowTailSkel; #define dgCowTailConnectionDL "__OTR__objects/object_cow/gCowTailConnectionDL" static const ALIGN_ASSET(2) char gCowTailConnectionDL[] = dgCowTailConnectionDL; #define dgCowTailUpperDL "__OTR__objects/object_cow/gCowTailUpperDL" static const ALIGN_ASSET(2) char gCowTailUpperDL[] = dgCowTailUpperDL; #define dgCowTailMiddleDL "__OTR__objects/object_cow/gCowTailMiddleDL" static const ALIGN_ASSET(2) char gCowTailMiddleDL[] = dgCowTailMiddleDL; #define dgCowTailLowerDL "__OTR__objects/object_cow/gCowTailLowerDL" static const ALIGN_ASSET(2) char gCowTailLowerDL[] = dgCowTailLowerDL; #define dgCowTailEndDL "__OTR__objects/object_cow/gCowTailEndDL" static const ALIGN_ASSET(2) char gCowTailEndDL[] = dgCowTailEndDL; #define dgCowBodyChewAnim "__OTR__objects/object_cow/gCowBodyChewAnim" static const ALIGN_ASSET(2) char gCowBodyChewAnim[] = dgCowBodyChewAnim; #define dgCowBodyMoveHeadAnim "__OTR__objects/object_cow/gCowBodyMoveHeadAnim" static const ALIGN_ASSET(2) char gCowBodyMoveHeadAnim[] = dgCowBodyMoveHeadAnim; #define dgCowTailIdleAnim "__OTR__objects/object_cow/gCowTailIdleAnim" static const ALIGN_ASSET(2) char gCowTailIdleAnim[] = dgCowTailIdleAnim; #define dgCowTailSwishAnim "__OTR__objects/object_cow/gCowTailSwishAnim" static const ALIGN_ASSET(2) char gCowTailSwishAnim[] = dgCowTailSwishAnim; #define dgCowTLUT "__OTR__objects/object_cow/gCowTLUT" static const ALIGN_ASSET(2) char gCowTLUT[] = dgCowTLUT; #define dgCowUdderTex "__OTR__objects/object_cow/gCowUdderTex" static const ALIGN_ASSET(2) char gCowUdderTex[] = dgCowUdderTex; #define dgCowNoseRingTex "__OTR__objects/object_cow/gCowNoseRingTex" static const ALIGN_ASSET(2) char gCowNoseRingTex[] = dgCowNoseRingTex; #define dgCowNoseTex "__OTR__objects/object_cow/gCowNoseTex" static const ALIGN_ASSET(2) char gCowNoseTex[] = dgCowNoseTex; #define dgCowSpottedPatternTex "__OTR__objects/object_cow/gCowSpottedPatternTex" static const ALIGN_ASSET(2) char gCowSpottedPatternTex[] = dgCowSpottedPatternTex; #define dgCowEarTex "__OTR__objects/object_cow/gCowEarTex" static const ALIGN_ASSET(2) char gCowEarTex[] = dgCowEarTex; #define dgCowEyelidTex "__OTR__objects/object_cow/gCowEyelidTex" static const ALIGN_ASSET(2) char gCowEyelidTex[] = dgCowEyelidTex; #define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex" static const ALIGN_ASSET(2) char gCowTailTex[] = dgCowTailTex;