#pragma once #include #include #include #include "GameConfig.h" #include "ZFile.h" #include #include class ZRoom; enum class VerbosityLevel { VERBOSITY_SILENT, VERBOSITY_INFO, VERBOSITY_DEBUG }; typedef void (*ExporterSetFunc)(ZFile*); typedef bool (*ExporterSetFuncBool)(ZFileMode fileMode); typedef void (*ExporterSetFuncVoid)(int argc, char* argv[], int& i); typedef void (*ExporterSetFuncVoid2)(const std::string& buildMode, ZFileMode& fileMode); typedef void (*ExporterSetFuncVoid3)(); typedef void (*ExporterSetResSave)(ZResource* res, BinaryWriter& writer); class ExporterSet { public: ~ExporterSet(); std::map exporters; ExporterSetFuncVoid parseArgsFunc = nullptr; ExporterSetFuncVoid2 parseFileModeFunc = nullptr; ExporterSetFuncBool processFileModeFunc = nullptr; ExporterSetFunc beginFileFunc = nullptr; ExporterSetFunc endFileFunc = nullptr; ExporterSetFuncVoid3 beginXMLFunc = nullptr; ExporterSetFuncVoid3 endXMLFunc = nullptr; ExporterSetResSave resSaveFunc = nullptr; ExporterSetFuncVoid3 endProgramFunc = nullptr; }; class Globals { public: static Globals* Instance; bool genSourceFile; // Used for extraction bool useExternalResources; bool testMode; // Enables certain experimental features bool outputCrc = false; bool profile; // Measure performance of certain operations bool useLegacyZDList; bool singleThreaded; VerbosityLevel verbosity; // ZAPD outputs additional information ZFileMode fileMode = ZFileMode::Invalid; fs::path baseRomPath, inputPath, outputPath, sourceOutputPath, cfgPath, fileListPath; TextureType texType; ZGame game; GameConfig cfg; bool verboseUnaccounted = false; bool gccCompat = false; bool forceStatic = false; bool forceUnaccountedStatic = false; bool otrMode = true; bool buildRawTexture = false; bool onlyGenSohOtr = false; ZRom* rom; std::vector files; std::vector externalFiles; std::vector segments; std::map workerData; std::string currentExporter; static std::map& GetExporterMap(); static void AddExporter(std::string exporterName, ExporterSet* exporterSet); Globals(); ~Globals(); void AddSegment(int32_t segment, ZFile* file, int workerID); bool HasSegment(int32_t segment, int workerID); ZFile* GetSegment(int32_t segment, int workerID); std::map> GetSegmentRefFiles(int workerID); void AddFile(ZFile* file, int workerID); void AddExternalFile(ZFile* file, int workerID); void BuildAssetTexture(const fs::path& pngFilePath, TextureType texType, const fs::path& outPath); ZResourceExporter* GetExporter(ZResourceType resType); ExporterSet* GetExporterSet(); std::vector GetBaseromFile(std::string fileName); /** * Search in every file (and the symbol map) for the `segAddress` passed as parameter. * If the segment of `currentFile` is the same segment of `segAddress`, then that file will be * used only, otherwise, the search will be performed in every other file. * The name of that variable will be stored in the `declName` parameter. * Returns `true` if the address is found. `false` otherwise, * in which case `declName` will be set to the address formatted as a pointer. */ bool GetSegmentedPtrName(segptr_t segAddress, ZFile* currentFile, const std::string& expectedType, std::string& declName, int workerID); bool GetSegmentedArrayIndexedName(segptr_t segAddress, size_t elementSize, ZFile* currentFile, const std::string& expectedType, std::string& declName, int workerID); };