#ifndef OVERWORLD_SOUKO_SCENE_H #define OVERWORLD_SOUKO_SCENE_H 1 #include "align_asset_macro.h" #define dsouko_sceneTex_004410 "__OTR__scenes/shared/souko_scene/souko_sceneTex_004410" static const ALIGN_ASSET(2) char souko_sceneTex_004410[] = dsouko_sceneTex_004410; #define dsouko_sceneTex_004C10 "__OTR__scenes/shared/souko_scene/souko_sceneTex_004C10" static const ALIGN_ASSET(2) char souko_sceneTex_004C10[] = dsouko_sceneTex_004C10; #define dsouko_sceneTex_005410 "__OTR__scenes/shared/souko_scene/souko_sceneTex_005410" static const ALIGN_ASSET(2) char souko_sceneTex_005410[] = dsouko_sceneTex_005410; #define dsouko_sceneTex_005C10 "__OTR__scenes/shared/souko_scene/souko_sceneTex_005C10" static const ALIGN_ASSET(2) char souko_sceneTex_005C10[] = dsouko_sceneTex_005C10; #define dgLonLonHouseDayEntranceTex "__OTR__scenes/shared/souko_scene/gLonLonHouseDayEntranceTex" static const ALIGN_ASSET(2) char gLonLonHouseDayEntranceTex[] = dgLonLonHouseDayEntranceTex; #define dgLonLonHouseNightEntranceTex "__OTR__scenes/shared/souko_scene/gLonLonHouseNightEntranceTex" static const ALIGN_ASSET(2) char gLonLonHouseNightEntranceTex[] = dgLonLonHouseNightEntranceTex; #define dsouko_sceneCollisionHeader_0043E0 "__OTR__scenes/shared/souko_scene/souko_sceneCollisionHeader_0043E0" static const ALIGN_ASSET(2) char souko_sceneCollisionHeader_0043E0[] = dsouko_sceneCollisionHeader_0043E0; #endif // OVERWORLD_SOUKO_SCENE_H