#ifndef INDOORS_HAKASITARELAY_SCENE_H #define INDOORS_HAKASITARELAY_SCENE_H 1 #include "align_asset_macro.h" #define dhakasitarelay_sceneTex_00C080 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneTex_00C080" static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00C080[] = dhakasitarelay_sceneTex_00C080; #define dhakasitarelay_sceneTex_00D080 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneTex_00D080" static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00D080[] = dhakasitarelay_sceneTex_00D080; #define dhakasitarelay_sceneTex_00D880 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneTex_00D880" static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00D880[] = dhakasitarelay_sceneTex_00D880; #define dhakasitarelay_sceneCollisionHeader_00C04C "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneCollisionHeader_00C04C" static const ALIGN_ASSET(2) char hakasitarelay_sceneCollisionHeader_00C04C[] = dhakasitarelay_sceneCollisionHeader_00C04C; #define dgSongOfStormsCs "__OTR__scenes/shared/hakasitarelay_scene/gSongOfStormsCs" static const ALIGN_ASSET(2) char gSongOfStormsCs[] = dgSongOfStormsCs; #endif // INDOORS_HAKASITARELAY_SCENE_H