#ifndef DUNGEONS_YDAN_ROOM_4_H #define DUNGEONS_YDAN_ROOM_4_H 1 #include "align_asset_macro.h" #define dydan_room_4Tex_001920 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_001920" static const ALIGN_ASSET(2) char ydan_room_4Tex_001920[] = dydan_room_4Tex_001920; #define dydan_room_4Tex_002120 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_002120" static const ALIGN_ASSET(2) char ydan_room_4Tex_002120[] = dydan_room_4Tex_002120; #define dydan_room_4Tex_002920 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_002920" static const ALIGN_ASSET(2) char ydan_room_4Tex_002920[] = dydan_room_4Tex_002920; #define dydan_room_4Tex_003120 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_003120" static const ALIGN_ASSET(2) char ydan_room_4Tex_003120[] = dydan_room_4Tex_003120; #define dydan_room_4Tex_003C28 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4Tex_003C28" static const ALIGN_ASSET(2) char ydan_room_4Tex_003C28[] = dydan_room_4Tex_003C28; #define dydan_room_4DL_003B20 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4DL_003B20" static const ALIGN_ASSET(2) char ydan_room_4DL_003B20[] = dydan_room_4DL_003B20; #define dydan_room_4DL_001080 "__OTR__scenes/nonmq/ydan_scene/ydan_room_4DL_001080" static const ALIGN_ASSET(2) char ydan_room_4DL_001080[] = dydan_room_4DL_001080; #endif // DUNGEONS_YDAN_ROOM_4_H