#ifndef DUNGEONS_BDAN_ROOM_12_H #define DUNGEONS_BDAN_ROOM_12_H 1 #include "align_asset_macro.h" #define dbdan_room_12Tex_0038E0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Tex_0038E0" static const ALIGN_ASSET(2) char bdan_room_12Tex_0038E0[] = dbdan_room_12Tex_0038E0; #define dbdan_room_12DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12DL_003848" static const ALIGN_ASSET(2) char bdan_room_12DL_003848[] = dbdan_room_12DL_003848; #define dbdan_room_12Set_000150DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Set_000150DL_003848" static const ALIGN_ASSET(2) char bdan_room_12Set_000150DL_003848[] = dbdan_room_12Set_000150DL_003848; #endif // DUNGEONS_BDAN_ROOM_12_H