#ifndef Z_EN_DU_H #define Z_EN_DU_H #include "ultra64.h" #include "global.h" struct EnDu; typedef void (*EnDuActionFunc)(struct EnDu*, GlobalContext*); typedef struct EnDu { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnDuActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ char unk_1E0[0x2]; /* 0x01E2 */ s16 unk_1E2; /* 0x01E4 */ char unk_1E4[0x2]; /* 0x01E6 */ s16 unk_1E6; /* 0x01E8 */ s16 unk_1E8; /* 0x01EA */ s16 unk_1EA; /* 0x01EC */ u8 unk_1EC; /* 0x01ED */ u8 unk_1ED; /* 0x01EE */ u8 unk_1EE; /* 0x01EF */ u8 eyeTexIndex; /* 0x01F0 */ u8 mouthTexIndex; /* 0x01F1 */ u8 noseTexIndex; /* 0x01F2 */ s16 blinkTimer; /* 0x01F4 */ struct_80034A14_arg1 unk_1F4; } EnDu; // size = 0x021C #endif