#ifndef OBJECTS_OBJECT_HUMAN_H
#define OBJECTS_OBJECT_HUMAN_H 1

#include "align_asset_macro.h"

#define dgHumanEyeLookForwardOpenTex "__OTR__objects/object_human/gHumanEyeLookForwardOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardOpenTex[] = dgHumanEyeLookForwardOpenTex;

#define dgHumanEyeLookForwardHalfTex "__OTR__objects/object_human/gHumanEyeLookForwardHalfTex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardHalfTex[] = dgHumanEyeLookForwardHalfTex;

#define dgHumanEyeLookForwardClosedTex "__OTR__objects/object_human/gHumanEyeLookForwardClosedTex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardClosedTex[] = dgHumanEyeLookForwardClosedTex;

#define dgHumanEyeLookRightOpenTex "__OTR__objects/object_human/gHumanEyeLookRightOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookRightOpenTex[] = dgHumanEyeLookRightOpenTex;

#define dgHumanEyeLookRightHalfTex "__OTR__objects/object_human/gHumanEyeLookRightHalfTex"
static const ALIGN_ASSET(2) char gHumanEyeLookRightHalfTex[] = dgHumanEyeLookRightHalfTex;

#define dgHumanEyeLookLeftOpenTex "__OTR__objects/object_human/gHumanEyeLookLeftOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookLeftOpenTex[] = dgHumanEyeLookLeftOpenTex;

#define dgHumanEyeLookLeftHalfTex "__OTR__objects/object_human/gHumanEyeLookLeftHalfTex"
static const ALIGN_ASSET(2) char gHumanEyeLookLeftHalfTex[] = dgHumanEyeLookLeftHalfTex;

#define dgHumanEyeLookUpOpenTex "__OTR__objects/object_human/gHumanEyeLookUpOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookUpOpenTex[] = dgHumanEyeLookUpOpenTex;

#define dgHumanEyeLookDownOpenTex "__OTR__objects/object_human/gHumanEyeLookDownOpenTex"
static const ALIGN_ASSET(2) char gHumanEyeLookDownOpenTex[] = dgHumanEyeLookDownOpenTex;

#define dgHumanEyebrowNormalTex "__OTR__objects/object_human/gHumanEyebrowNormalTex"
static const ALIGN_ASSET(2) char gHumanEyebrowNormalTex[] = dgHumanEyebrowNormalTex;

#define dgHumanEyebrowSurprisedTex "__OTR__objects/object_human/gHumanEyebrowSurprisedTex"
static const ALIGN_ASSET(2) char gHumanEyebrowSurprisedTex[] = dgHumanEyebrowSurprisedTex;

#define dgHumanEyebrowSadTex "__OTR__objects/object_human/gHumanEyebrowSadTex"
static const ALIGN_ASSET(2) char gHumanEyebrowSadTex[] = dgHumanEyebrowSadTex;

#define dgHumanEyeLookForwardOpen2Tex "__OTR__objects/object_human/gHumanEyeLookForwardOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardOpen2Tex[] = dgHumanEyeLookForwardOpen2Tex;

#define dgHumanEyeLookForwardHalf2Tex "__OTR__objects/object_human/gHumanEyeLookForwardHalf2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardHalf2Tex[] = dgHumanEyeLookForwardHalf2Tex;

#define dgHumanEyeLookForwardClosed2Tex "__OTR__objects/object_human/gHumanEyeLookForwardClosed2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookForwardClosed2Tex[] = dgHumanEyeLookForwardClosed2Tex;

#define dgHumanEyeLookLeftOpen2Tex "__OTR__objects/object_human/gHumanEyeLookLeftOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookLeftOpen2Tex[] = dgHumanEyeLookLeftOpen2Tex;

#define dgHumanEyeLookLeftHalf2Tex "__OTR__objects/object_human/gHumanEyeLookLeftHalf2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookLeftHalf2Tex[] = dgHumanEyeLookLeftHalf2Tex;

#define dgHumanEyeLookRightOpen2Tex "__OTR__objects/object_human/gHumanEyeLookRightOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookRightOpen2Tex[] = dgHumanEyeLookRightOpen2Tex;

#define dgHumanEyeLookRightHalf2Tex "__OTR__objects/object_human/gHumanEyeLookRightHalf2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookRightHalf2Tex[] = dgHumanEyeLookRightHalf2Tex;

#define dgHumanEyeLookUpOpen2Tex "__OTR__objects/object_human/gHumanEyeLookUpOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookUpOpen2Tex[] = dgHumanEyeLookUpOpen2Tex;

#define dgHumanEyeLookDownOpen2Tex "__OTR__objects/object_human/gHumanEyeLookDownOpen2Tex"
static const ALIGN_ASSET(2) char gHumanEyeLookDownOpen2Tex[] = dgHumanEyeLookDownOpen2Tex;

#define dgHumanEyebrowNormal2Tex "__OTR__objects/object_human/gHumanEyebrowNormal2Tex"
static const ALIGN_ASSET(2) char gHumanEyebrowNormal2Tex[] = dgHumanEyebrowNormal2Tex;

#define dgHumanEyebrowSurprised2Tex "__OTR__objects/object_human/gHumanEyebrowSurprised2Tex"
static const ALIGN_ASSET(2) char gHumanEyebrowSurprised2Tex[] = dgHumanEyebrowSurprised2Tex;

#define dgHumanEyebrowSad2Tex "__OTR__objects/object_human/gHumanEyebrowSad2Tex"
static const ALIGN_ASSET(2) char gHumanEyebrowSad2Tex[] = dgHumanEyebrowSad2Tex;

#define dobject_human_Tex_005400 "__OTR__objects/object_human/object_human_Tex_005400"
static const ALIGN_ASSET(2) char object_human_Tex_005400[] = dobject_human_Tex_005400;

#define dobject_human_Tex_005500 "__OTR__objects/object_human/object_human_Tex_005500"
static const ALIGN_ASSET(2) char object_human_Tex_005500[] = dobject_human_Tex_005500;

#define dgHumanMouthClosed1Tex "__OTR__objects/object_human/gHumanMouthClosed1Tex"
static const ALIGN_ASSET(2) char gHumanMouthClosed1Tex[] = dgHumanMouthClosed1Tex;

#define dgHumanMouthOpen1Tex "__OTR__objects/object_human/gHumanMouthOpen1Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen1Tex[] = dgHumanMouthOpen1Tex;

#define dgHumanMouthOpen2Tex "__OTR__objects/object_human/gHumanMouthOpen2Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen2Tex[] = dgHumanMouthOpen2Tex;

#define dgHumanMouthClosed2Tex "__OTR__objects/object_human/gHumanMouthClosed2Tex"
static const ALIGN_ASSET(2) char gHumanMouthClosed2Tex[] = dgHumanMouthClosed2Tex;

#define dgHumanMouthOpen3Tex "__OTR__objects/object_human/gHumanMouthOpen3Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen3Tex[] = dgHumanMouthOpen3Tex;

#define dgHumanMouthOpen4Tex "__OTR__objects/object_human/gHumanMouthOpen4Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen4Tex[] = dgHumanMouthOpen4Tex;

#define dgHumanMouthClosed3Tex "__OTR__objects/object_human/gHumanMouthClosed3Tex"
static const ALIGN_ASSET(2) char gHumanMouthClosed3Tex[] = dgHumanMouthClosed3Tex;

#define dgHumanMouthOpen5Tex "__OTR__objects/object_human/gHumanMouthOpen5Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen5Tex[] = dgHumanMouthOpen5Tex;

#define dgHumanMouthOpen6Tex "__OTR__objects/object_human/gHumanMouthOpen6Tex"
static const ALIGN_ASSET(2) char gHumanMouthOpen6Tex[] = dgHumanMouthOpen6Tex;

#define dgHumanTLUT "__OTR__objects/object_human/gHumanTLUT"
static const ALIGN_ASSET(2) char gHumanTLUT[] = dgHumanTLUT;

#define dgHumanLookingBackAnim "__OTR__objects/object_human/gHumanLookingBackAnim"
static const ALIGN_ASSET(2) char gHumanLookingBackAnim[] = dgHumanLookingBackAnim;

#define dgHumanLookingBackStartsAnim "__OTR__objects/object_human/gHumanLookingBackStartsAnim"
static const ALIGN_ASSET(2) char gHumanLookingBackStartsAnim[] = dgHumanLookingBackStartsAnim;

#define dgHumanTiltHeadAnim "__OTR__objects/object_human/gHumanTiltHeadAnim"
static const ALIGN_ASSET(2) char gHumanTiltHeadAnim[] = dgHumanTiltHeadAnim;

#define dgHumanLookingAroundAnim "__OTR__objects/object_human/gHumanLookingAroundAnim"
static const ALIGN_ASSET(2) char gHumanLookingAroundAnim[] = dgHumanLookingAroundAnim;

#define dgHumanLookingBackEndsAnim "__OTR__objects/object_human/gHumanLookingBackEndsAnim"
static const ALIGN_ASSET(2) char gHumanLookingBackEndsAnim[] = dgHumanLookingBackEndsAnim;

#define dgHumanThinkingEndAnim "__OTR__objects/object_human/gHumanThinkingEndAnim"
static const ALIGN_ASSET(2) char gHumanThinkingEndAnim[] = dgHumanThinkingEndAnim;

#define dgHumanThinkingStartsAnim "__OTR__objects/object_human/gHumanThinkingStartsAnim"
static const ALIGN_ASSET(2) char gHumanThinkingStartsAnim[] = dgHumanThinkingStartsAnim;

#define dgHumanThinkingAnim "__OTR__objects/object_human/gHumanThinkingAnim"
static const ALIGN_ASSET(2) char gHumanThinkingAnim[] = dgHumanThinkingAnim;

#define dgHumanArmLeftDL "__OTR__objects/object_human/gHumanArmLeftDL"
static const ALIGN_ASSET(2) char gHumanArmLeftDL[] = dgHumanArmLeftDL;

#define dgHumanArmLeftWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanArmLeftWrapperDL[] = dgHumanArmLeftWrapperDL;

#define dgHumanArmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanArmLeftWrapperWrapperDL[] = dgHumanArmLeftWrapperWrapperDL;

#define dgHumanForearmLeftDL "__OTR__objects/object_human/gHumanForearmLeftDL"
static const ALIGN_ASSET(2) char gHumanForearmLeftDL[] = dgHumanForearmLeftDL;

#define dgHumanForearmLeftWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanForearmLeftWrapperDL[] = dgHumanForearmLeftWrapperDL;

#define dgHumanForearmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanForearmLeftWrapperWrapperDL[] = dgHumanForearmLeftWrapperWrapperDL;

#define dgHumanFootLeftDL "__OTR__objects/object_human/gHumanFootLeftDL"
static const ALIGN_ASSET(2) char gHumanFootLeftDL[] = dgHumanFootLeftDL;

#define dgHumanFootLeftWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanFootLeftWrapperDL[] = dgHumanFootLeftWrapperDL;

#define dgHumanFootLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanFootLeftWrapperWrapperDL[] = dgHumanFootLeftWrapperWrapperDL;

#define dgHumanHandLeftDL "__OTR__objects/object_human/gHumanHandLeftDL"
static const ALIGN_ASSET(2) char gHumanHandLeftDL[] = dgHumanHandLeftDL;

#define dgHumanHandLeftWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanHandLeftWrapperDL[] = dgHumanHandLeftWrapperDL;

#define dgHumanHandLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanHandLeftWrapperWrapperDL[] = dgHumanHandLeftWrapperWrapperDL;

#define dgHumanLegLeftDL "__OTR__objects/object_human/gHumanLegLeftDL"
static const ALIGN_ASSET(2) char gHumanLegLeftDL[] = dgHumanLegLeftDL;

#define dgHumanLegLeftWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperDL"
static const ALIGN_ASSET(2) char gHumanLegLeftWrapperDL[] = dgHumanLegLeftWrapperDL;

#define dgHumanLegLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanLegLeftWrapperWrapperDL[] = dgHumanLegLeftWrapperWrapperDL;

#define dgHumanArmRightDL "__OTR__objects/object_human/gHumanArmRightDL"
static const ALIGN_ASSET(2) char gHumanArmRightDL[] = dgHumanArmRightDL;

#define dgHumanArmRightWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanArmRightWrapperDL[] = dgHumanArmRightWrapperDL;

#define dgHumanArmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanArmRightWrapperWrapperDL[] = dgHumanArmRightWrapperWrapperDL;

#define dgHumanForearmRightDL "__OTR__objects/object_human/gHumanForearmRightDL"
static const ALIGN_ASSET(2) char gHumanForearmRightDL[] = dgHumanForearmRightDL;

#define dgHumanForearmRightWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanForearmRightWrapperDL[] = dgHumanForearmRightWrapperDL;

#define dgHumanForearmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanForearmRightWrapperWrapperDL[] = dgHumanForearmRightWrapperWrapperDL;

#define dgHumanFootRightDL "__OTR__objects/object_human/gHumanFootRightDL"
static const ALIGN_ASSET(2) char gHumanFootRightDL[] = dgHumanFootRightDL;

#define dgHumanFootRightWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanFootRightWrapperDL[] = dgHumanFootRightWrapperDL;

#define dgHumanFootRightWrapperWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanFootRightWrapperWrapperDL[] = dgHumanFootRightWrapperWrapperDL;

#define dgHumanHandRightDL "__OTR__objects/object_human/gHumanHandRightDL"
static const ALIGN_ASSET(2) char gHumanHandRightDL[] = dgHumanHandRightDL;

#define dgHumanHandRightWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanHandRightWrapperDL[] = dgHumanHandRightWrapperDL;

#define dgHumanHandRightWrapperWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanHandRightWrapperWrapperDL[] = dgHumanHandRightWrapperWrapperDL;

#define dgHumanLegRightDL "__OTR__objects/object_human/gHumanLegRightDL"
static const ALIGN_ASSET(2) char gHumanLegRightDL[] = dgHumanLegRightDL;

#define dgHumanLegRightWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperDL"
static const ALIGN_ASSET(2) char gHumanLegRightWrapperDL[] = dgHumanLegRightWrapperDL;

#define dgHumanLegRightWrapperWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanLegRightWrapperWrapperDL[] = dgHumanLegRightWrapperWrapperDL;

#define dgHumanTorsoDL "__OTR__objects/object_human/gHumanTorsoDL"
static const ALIGN_ASSET(2) char gHumanTorsoDL[] = dgHumanTorsoDL;

#define dgHumanTorsoWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperDL"
static const ALIGN_ASSET(2) char gHumanTorsoWrapperDL[] = dgHumanTorsoWrapperDL;

#define dgHumanTorsoWrapperWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanTorsoWrapperWrapperDL[] = dgHumanTorsoWrapperWrapperDL;

#define dgHumanHairDL "__OTR__objects/object_human/gHumanHairDL"
static const ALIGN_ASSET(2) char gHumanHairDL[] = dgHumanHairDL;

#define dgHumanHairWrapperDL "__OTR__objects/object_human/gHumanHairWrapperDL"
static const ALIGN_ASSET(2) char gHumanHairWrapperDL[] = dgHumanHairWrapperDL;

#define dgHumanHairWrapperWrapperDL "__OTR__objects/object_human/gHumanHairWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanHairWrapperWrapperDL[] = dgHumanHairWrapperWrapperDL;

#define dgHumanHeadDL "__OTR__objects/object_human/gHumanHeadDL"
static const ALIGN_ASSET(2) char gHumanHeadDL[] = dgHumanHeadDL;

#define dgHumanHeadWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperDL"
static const ALIGN_ASSET(2) char gHumanHeadWrapperDL[] = dgHumanHeadWrapperDL;

#define dgHumanHeadWrapperWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanHeadWrapperWrapperDL[] = dgHumanHeadWrapperWrapperDL;

#define dgHumanWaistDL "__OTR__objects/object_human/gHumanWaistDL"
static const ALIGN_ASSET(2) char gHumanWaistDL[] = dgHumanWaistDL;

#define dgHumanWaistWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperDL"
static const ALIGN_ASSET(2) char gHumanWaistWrapperDL[] = dgHumanWaistWrapperDL;

#define dgHumanWaistWrapperWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanWaistWrapperWrapperDL[] = dgHumanWaistWrapperWrapperDL;

#define dgHumanDressLowerDL "__OTR__objects/object_human/gHumanDressLowerDL"
static const ALIGN_ASSET(2) char gHumanDressLowerDL[] = dgHumanDressLowerDL;

#define dgHumanDressLowerWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperDL"
static const ALIGN_ASSET(2) char gHumanDressLowerWrapperDL[] = dgHumanDressLowerWrapperDL;

#define dgHumanDressLowerWrapperWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperWrapperDL"
static const ALIGN_ASSET(2) char gHumanDressLowerWrapperWrapperDL[] = dgHumanDressLowerWrapperWrapperDL;

#define dgHumanEarTex "__OTR__objects/object_human/gHumanEarTex"
static const ALIGN_ASSET(2) char gHumanEarTex[] = dgHumanEarTex;

#define dgHumanDressOrnamentsTex "__OTR__objects/object_human/gHumanDressOrnamentsTex"
static const ALIGN_ASSET(2) char gHumanDressOrnamentsTex[] = dgHumanDressOrnamentsTex;

#define dgHumanBeltTex "__OTR__objects/object_human/gHumanBeltTex"
static const ALIGN_ASSET(2) char gHumanBeltTex[] = dgHumanBeltTex;

#define dgHumanFingersTex "__OTR__objects/object_human/gHumanFingersTex"
static const ALIGN_ASSET(2) char gHumanFingersTex[] = dgHumanFingersTex;

#define dgHumanNeckTex "__OTR__objects/object_human/gHumanNeckTex"
static const ALIGN_ASSET(2) char gHumanNeckTex[] = dgHumanNeckTex;

#define dgHumanHairSideTex "__OTR__objects/object_human/gHumanHairSideTex"
static const ALIGN_ASSET(2) char gHumanHairSideTex[] = dgHumanHairSideTex;

#define dgHumanHairTex "__OTR__objects/object_human/gHumanHairTex"
static const ALIGN_ASSET(2) char gHumanHairTex[] = dgHumanHairTex;

#define dobject_human_Tex_010C28 "__OTR__objects/object_human/object_human_Tex_010C28"
static const ALIGN_ASSET(2) char object_human_Tex_010C28[] = dobject_human_Tex_010C28;

#define dgHumanSkinTex "__OTR__objects/object_human/gHumanSkinTex"
static const ALIGN_ASSET(2) char gHumanSkinTex[] = dgHumanSkinTex;

#define dgHumanShoeTex "__OTR__objects/object_human/gHumanShoeTex"
static const ALIGN_ASSET(2) char gHumanShoeTex[] = dgHumanShoeTex;

#define dgHumanIdleAnim "__OTR__objects/object_human/gHumanIdleAnim"
static const ALIGN_ASSET(2) char gHumanIdleAnim[] = dgHumanIdleAnim;

#define dgHumanWalkingAnim "__OTR__objects/object_human/gHumanWalkingAnim"
static const ALIGN_ASSET(2) char gHumanWalkingAnim[] = dgHumanWalkingAnim;

#define dgHumanWalkingEndAnim "__OTR__objects/object_human/gHumanWalkingEndAnim"
static const ALIGN_ASSET(2) char gHumanWalkingEndAnim[] = dgHumanWalkingEndAnim;

#define dgHumanWalkingStartAnim "__OTR__objects/object_human/gHumanWalkingStartAnim"
static const ALIGN_ASSET(2) char gHumanWalkingStartAnim[] = dgHumanWalkingStartAnim;

#endif // OBJECTS_OBJECT_HUMAN_H