#ifndef OBJECTS_OBJECT_GANON_H
#define OBJECTS_OBJECT_GANON_H 1

#include "align_asset_macro.h"

#define dgGanondorfPelvisDL "__OTR__objects/object_ganon/gGanondorfPelvisDL"
static const ALIGN_ASSET(2) char gGanondorfPelvisDL[] = dgGanondorfPelvisDL;

#define dgGanondorfRightShinDL "__OTR__objects/object_ganon/gGanondorfRightShinDL"
static const ALIGN_ASSET(2) char gGanondorfRightShinDL[] = dgGanondorfRightShinDL;

#define dgGanondorfRightFootDL "__OTR__objects/object_ganon/gGanondorfRightFootDL"
static const ALIGN_ASSET(2) char gGanondorfRightFootDL[] = dgGanondorfRightFootDL;

#define dgGanondorfRightThighDL "__OTR__objects/object_ganon/gGanondorfRightThighDL"
static const ALIGN_ASSET(2) char gGanondorfRightThighDL[] = dgGanondorfRightThighDL;

#define dgGanondorfLeftShinDL "__OTR__objects/object_ganon/gGanondorfLeftShinDL"
static const ALIGN_ASSET(2) char gGanondorfLeftShinDL[] = dgGanondorfLeftShinDL;

#define dgGanondorfLeftFootDL "__OTR__objects/object_ganon/gGanondorfLeftFootDL"
static const ALIGN_ASSET(2) char gGanondorfLeftFootDL[] = dgGanondorfLeftFootDL;

#define dgGanondorfLeftThighDL "__OTR__objects/object_ganon/gGanondorfLeftThighDL"
static const ALIGN_ASSET(2) char gGanondorfLeftThighDL[] = dgGanondorfLeftThighDL;

#define dgGanondorfHeadDL "__OTR__objects/object_ganon/gGanondorfHeadDL"
static const ALIGN_ASSET(2) char gGanondorfHeadDL[] = dgGanondorfHeadDL;

#define dgGanondorfRightUpperLipDL "__OTR__objects/object_ganon/gGanondorfRightUpperLipDL"
static const ALIGN_ASSET(2) char gGanondorfRightUpperLipDL[] = dgGanondorfRightUpperLipDL;

#define dgGanondorfLowerHairEndDL "__OTR__objects/object_ganon/gGanondorfLowerHairEndDL"
static const ALIGN_ASSET(2) char gGanondorfLowerHairEndDL[] = dgGanondorfLowerHairEndDL;

#define dgGanondorfUpperHairEndDL "__OTR__objects/object_ganon/gGanondorfUpperHairEndDL"
static const ALIGN_ASSET(2) char gGanondorfUpperHairEndDL[] = dgGanondorfUpperHairEndDL;

#define dgGanondorfJawDL "__OTR__objects/object_ganon/gGanondorfJawDL"
static const ALIGN_ASSET(2) char gGanondorfJawDL[] = dgGanondorfJawDL;

#define dgGanondorfMouthDL "__OTR__objects/object_ganon/gGanondorfMouthDL"
static const ALIGN_ASSET(2) char gGanondorfMouthDL[] = dgGanondorfMouthDL;

#define dgGanondorfLeftUpperLipDL "__OTR__objects/object_ganon/gGanondorfLeftUpperLipDL"
static const ALIGN_ASSET(2) char gGanondorfLeftUpperLipDL[] = dgGanondorfLeftUpperLipDL;

#define dgGanondorfTorsoDL "__OTR__objects/object_ganon/gGanondorfTorsoDL"
static const ALIGN_ASSET(2) char gGanondorfTorsoDL[] = dgGanondorfTorsoDL;

#define dgGanondorfRightForearmDL "__OTR__objects/object_ganon/gGanondorfRightForearmDL"
static const ALIGN_ASSET(2) char gGanondorfRightForearmDL[] = dgGanondorfRightForearmDL;

#define dgGanondorfRightUpperArmDL "__OTR__objects/object_ganon/gGanondorfRightUpperArmDL"
static const ALIGN_ASSET(2) char gGanondorfRightUpperArmDL[] = dgGanondorfRightUpperArmDL;

#define dgGanondorfRightShoulderDL "__OTR__objects/object_ganon/gGanondorfRightShoulderDL"
static const ALIGN_ASSET(2) char gGanondorfRightShoulderDL[] = dgGanondorfRightShoulderDL;

#define dgGanondorfLeftForearmDL "__OTR__objects/object_ganon/gGanondorfLeftForearmDL"
static const ALIGN_ASSET(2) char gGanondorfLeftForearmDL[] = dgGanondorfLeftForearmDL;

#define dgGanondorfLeftUpperArmDL "__OTR__objects/object_ganon/gGanondorfLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGanondorfLeftUpperArmDL[] = dgGanondorfLeftUpperArmDL;

#define dgGanondorfLeftShoulderDL "__OTR__objects/object_ganon/gGanondorfLeftShoulderDL"
static const ALIGN_ASSET(2) char gGanondorfLeftShoulderDL[] = dgGanondorfLeftShoulderDL;

#define dgGanondorfSkinTLUT "__OTR__objects/object_ganon/gGanondorfSkinTLUT"
static const ALIGN_ASSET(2) char gGanondorfSkinTLUT[] = dgGanondorfSkinTLUT;

#define dgGanondorfHairTLUT "__OTR__objects/object_ganon/gGanondorfHairTLUT"
static const ALIGN_ASSET(2) char gGanondorfHairTLUT[] = dgGanondorfHairTLUT;

#define dgGanondorfInnerMouthTex "__OTR__objects/object_ganon/gGanondorfInnerMouthTex"
static const ALIGN_ASSET(2) char gGanondorfInnerMouthTex[] = dgGanondorfInnerMouthTex;

#define dgGanondorfJawTex "__OTR__objects/object_ganon/gGanondorfJawTex"
static const ALIGN_ASSET(2) char gGanondorfJawTex[] = dgGanondorfJawTex;

#define dgGanondorfSideburnTex "__OTR__objects/object_ganon/gGanondorfSideburnTex"
static const ALIGN_ASSET(2) char gGanondorfSideburnTex[] = dgGanondorfSideburnTex;

#define dgGanondorfOuterMouthTex "__OTR__objects/object_ganon/gGanondorfOuterMouthTex"
static const ALIGN_ASSET(2) char gGanondorfOuterMouthTex[] = dgGanondorfOuterMouthTex;

#define dgGanondorfUpperLipTex "__OTR__objects/object_ganon/gGanondorfUpperLipTex"
static const ALIGN_ASSET(2) char gGanondorfUpperLipTex[] = dgGanondorfUpperLipTex;

#define dgGanondorfHairTex "__OTR__objects/object_ganon/gGanondorfHairTex"
static const ALIGN_ASSET(2) char gGanondorfHairTex[] = dgGanondorfHairTex;

#define dgGanondorfTeethTex "__OTR__objects/object_ganon/gGanondorfTeethTex"
static const ALIGN_ASSET(2) char gGanondorfTeethTex[] = dgGanondorfTeethTex;

#define dgGanondorfEyebrowTex "__OTR__objects/object_ganon/gGanondorfEyebrowTex"
static const ALIGN_ASSET(2) char gGanondorfEyebrowTex[] = dgGanondorfEyebrowTex;

#define dgGanondorfHairFringeTex "__OTR__objects/object_ganon/gGanondorfHairFringeTex"
static const ALIGN_ASSET(2) char gGanondorfHairFringeTex[] = dgGanondorfHairFringeTex;

#define dgGanondorfNoseBridgeTex "__OTR__objects/object_ganon/gGanondorfNoseBridgeTex"
static const ALIGN_ASSET(2) char gGanondorfNoseBridgeTex[] = dgGanondorfNoseBridgeTex;

#define dgGanondorfNoseTex "__OTR__objects/object_ganon/gGanondorfNoseTex"
static const ALIGN_ASSET(2) char gGanondorfNoseTex[] = dgGanondorfNoseTex;

#define dgGanondorfEarTex "__OTR__objects/object_ganon/gGanondorfEarTex"
static const ALIGN_ASSET(2) char gGanondorfEarTex[] = dgGanondorfEarTex;

#define dgGanondorfEyeOrbitTex "__OTR__objects/object_ganon/gGanondorfEyeOrbitTex"
static const ALIGN_ASSET(2) char gGanondorfEyeOrbitTex[] = dgGanondorfEyeOrbitTex;

#define dgGanondorfGerudoFabricTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricTex"
static const ALIGN_ASSET(2) char gGanondorfGerudoFabricTex[] = dgGanondorfGerudoFabricTex;

#define dgGanondorfRedFabricTex "__OTR__objects/object_ganon/gGanondorfRedFabricTex"
static const ALIGN_ASSET(2) char gGanondorfRedFabricTex[] = dgGanondorfRedFabricTex;

#define dgGanondorfBodysuitTex "__OTR__objects/object_ganon/gGanondorfBodysuitTex"
static const ALIGN_ASSET(2) char gGanondorfBodysuitTex[] = dgGanondorfBodysuitTex;

#define dgGanondorfLeatherTex "__OTR__objects/object_ganon/gGanondorfLeatherTex"
static const ALIGN_ASSET(2) char gGanondorfLeatherTex[] = dgGanondorfLeatherTex;

#define dgGanondorfCapeFasteningTex "__OTR__objects/object_ganon/gGanondorfCapeFasteningTex"
static const ALIGN_ASSET(2) char gGanondorfCapeFasteningTex[] = dgGanondorfCapeFasteningTex;

#define dgGanondorfGerudoFabricWithSunTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricWithSunTex"
static const ALIGN_ASSET(2) char gGanondorfGerudoFabricWithSunTex[] = dgGanondorfGerudoFabricWithSunTex;

#define dgGanondorfHandTLUT "__OTR__objects/object_ganon/gGanondorfHandTLUT"
static const ALIGN_ASSET(2) char gGanondorfHandTLUT[] = dgGanondorfHandTLUT;

#define dgGanondorfJewelTex "__OTR__objects/object_ganon/gGanondorfJewelTex"
static const ALIGN_ASSET(2) char gGanondorfJewelTex[] = dgGanondorfJewelTex;

#define dgGanondorfNormalEyeTex "__OTR__objects/object_ganon/gGanondorfNormalEyeTex"
static const ALIGN_ASSET(2) char gGanondorfNormalEyeTex[] = dgGanondorfNormalEyeTex;

#define dgGanondorfChestJewelTex "__OTR__objects/object_ganon/gGanondorfChestJewelTex"
static const ALIGN_ASSET(2) char gGanondorfChestJewelTex[] = dgGanondorfChestJewelTex;

#define dgGanondorfBlackLeatherTex "__OTR__objects/object_ganon/gGanondorfBlackLeatherTex"
static const ALIGN_ASSET(2) char gGanondorfBlackLeatherTex[] = dgGanondorfBlackLeatherTex;

#define dgGanondorfThumbTex "__OTR__objects/object_ganon/gGanondorfThumbTex"
static const ALIGN_ASSET(2) char gGanondorfThumbTex[] = dgGanondorfThumbTex;

#define dgGanondorfGauntletAndPauldronTex "__OTR__objects/object_ganon/gGanondorfGauntletAndPauldronTex"
static const ALIGN_ASSET(2) char gGanondorfGauntletAndPauldronTex[] = dgGanondorfGauntletAndPauldronTex;

#define dgGanondorfHandSideTex "__OTR__objects/object_ganon/gGanondorfHandSideTex"
static const ALIGN_ASSET(2) char gGanondorfHandSideTex[] = dgGanondorfHandSideTex;

#define dgGanondorfFingerTex "__OTR__objects/object_ganon/gGanondorfFingerTex"
static const ALIGN_ASSET(2) char gGanondorfFingerTex[] = dgGanondorfFingerTex;

#define dgGanondorfCrazedEyeTex "__OTR__objects/object_ganon/gGanondorfCrazedEyeTex"
static const ALIGN_ASSET(2) char gGanondorfCrazedEyeTex[] = dgGanondorfCrazedEyeTex;

#define dgGanondorfEmptyEyeTex "__OTR__objects/object_ganon/gGanondorfEmptyEyeTex"
static const ALIGN_ASSET(2) char gGanondorfEmptyEyeTex[] = dgGanondorfEmptyEyeTex;

#define dgGanondorfEyesDL "__OTR__objects/object_ganon/gGanondorfEyesDL"
static const ALIGN_ASSET(2) char gGanondorfEyesDL[] = dgGanondorfEyesDL;

#define dgGanondorfJewelDL "__OTR__objects/object_ganon/gGanondorfJewelDL"
static const ALIGN_ASSET(2) char gGanondorfJewelDL[] = dgGanondorfJewelDL;

#define dgGanondorfLeftHandDL "__OTR__objects/object_ganon/gGanondorfLeftHandDL"
static const ALIGN_ASSET(2) char gGanondorfLeftHandDL[] = dgGanondorfLeftHandDL;

#define dgGanondorfRightHandClosedDL "__OTR__objects/object_ganon/gGanondorfRightHandClosedDL"
static const ALIGN_ASSET(2) char gGanondorfRightHandClosedDL[] = dgGanondorfRightHandClosedDL;

#define dgGanondorfRightHandOpenDL "__OTR__objects/object_ganon/gGanondorfRightHandOpenDL"
static const ALIGN_ASSET(2) char gGanondorfRightHandOpenDL[] = dgGanondorfRightHandOpenDL;

#define dgGanondorfTitleCardTex "__OTR__objects/object_ganon/gGanondorfTitleCardTex"
static const ALIGN_ASSET(2) char gGanondorfTitleCardTex[] = dgGanondorfTitleCardTex;

#define dgGanondorfEndingFloatAnim "__OTR__objects/object_ganon/gGanondorfEndingFloatAnim"
static const ALIGN_ASSET(2) char gGanondorfEndingFloatAnim[] = dgGanondorfEndingFloatAnim;

#define dgGanondorfSkel "__OTR__objects/object_ganon/gGanondorfSkel"
static const ALIGN_ASSET(2) char gGanondorfSkel[] = dgGanondorfSkel;


#endif // OBJECTS_OBJECT_GANON_H