#ifndef OBJECTS_OBJECT_FU_H
#define OBJECTS_OBJECT_FU_H 1

#include "align_asset_macro.h"

#define dgWindmillManPlayAndMoveHeadAnim "__OTR__objects/object_fu/gWindmillManPlayAndMoveHeadAnim"
static const ALIGN_ASSET(2) char gWindmillManPlayAndMoveHeadAnim[] = dgWindmillManPlayAndMoveHeadAnim;

#define dgWindmillManPlayStillAnim "__OTR__objects/object_fu/gWindmillManPlayStillAnim"
static const ALIGN_ASSET(2) char gWindmillManPlayStillAnim[] = dgWindmillManPlayStillAnim;

#define dgWindmillManHornDL "__OTR__objects/object_fu/gWindmillManHornDL"
static const ALIGN_ASSET(2) char gWindmillManHornDL[] = dgWindmillManHornDL;

#define dgWindmillManChestAndMusicBoxPipeDL "__OTR__objects/object_fu/gWindmillManChestAndMusicBoxPipeDL"
static const ALIGN_ASSET(2) char gWindmillManChestAndMusicBoxPipeDL[] = dgWindmillManChestAndMusicBoxPipeDL;

#define dgWindmillManHeadDL "__OTR__objects/object_fu/gWindmillManHeadDL"
static const ALIGN_ASSET(2) char gWindmillManHeadDL[] = dgWindmillManHeadDL;

#define dgWindmillManRightShoulderDL "__OTR__objects/object_fu/gWindmillManRightShoulderDL"
static const ALIGN_ASSET(2) char gWindmillManRightShoulderDL[] = dgWindmillManRightShoulderDL;

#define dgWindmillManRightArmDL "__OTR__objects/object_fu/gWindmillManRightArmDL"
static const ALIGN_ASSET(2) char gWindmillManRightArmDL[] = dgWindmillManRightArmDL;

#define dgWindmillManRightHandAndCrankDL "__OTR__objects/object_fu/gWindmillManRightHandAndCrankDL"
static const ALIGN_ASSET(2) char gWindmillManRightHandAndCrankDL[] = dgWindmillManRightHandAndCrankDL;

#define dgWindmillManLeftArmAndMusicBoxDL "__OTR__objects/object_fu/gWindmillManLeftArmAndMusicBoxDL"
static const ALIGN_ASSET(2) char gWindmillManLeftArmAndMusicBoxDL[] = dgWindmillManLeftArmAndMusicBoxDL;

#define dgWindmillManBlueTriangleDL "__OTR__objects/object_fu/gWindmillManBlueTriangleDL"
static const ALIGN_ASSET(2) char gWindmillManBlueTriangleDL[] = dgWindmillManBlueTriangleDL;

#define dgWindmillManTorsoDL "__OTR__objects/object_fu/gWindmillManTorsoDL"
static const ALIGN_ASSET(2) char gWindmillManTorsoDL[] = dgWindmillManTorsoDL;

#define dgWindmillManRightThighDL "__OTR__objects/object_fu/gWindmillManRightThighDL"
static const ALIGN_ASSET(2) char gWindmillManRightThighDL[] = dgWindmillManRightThighDL;

#define dgWindmillManRightLegDL "__OTR__objects/object_fu/gWindmillManRightLegDL"
static const ALIGN_ASSET(2) char gWindmillManRightLegDL[] = dgWindmillManRightLegDL;

#define dgWindmillManRightFootDL "__OTR__objects/object_fu/gWindmillManRightFootDL"
static const ALIGN_ASSET(2) char gWindmillManRightFootDL[] = dgWindmillManRightFootDL;

#define dgWindmillManLeftThighDL "__OTR__objects/object_fu/gWindmillManLeftThighDL"
static const ALIGN_ASSET(2) char gWindmillManLeftThighDL[] = dgWindmillManLeftThighDL;

#define dgWindmillManLeftLegDL "__OTR__objects/object_fu/gWindmillManLeftLegDL"
static const ALIGN_ASSET(2) char gWindmillManLeftLegDL[] = dgWindmillManLeftLegDL;

#define dgWindmillManLeftFootDL "__OTR__objects/object_fu/gWindmillManLeftFootDL"
static const ALIGN_ASSET(2) char gWindmillManLeftFootDL[] = dgWindmillManLeftFootDL;

#define dgWindmillManClothesTLUT "__OTR__objects/object_fu/gWindmillManClothesTLUT"
static const ALIGN_ASSET(2) char gWindmillManClothesTLUT[] = dgWindmillManClothesTLUT;

#define dgWindmillManSkinTLUT "__OTR__objects/object_fu/gWindmillManSkinTLUT"
static const ALIGN_ASSET(2) char gWindmillManSkinTLUT[] = dgWindmillManSkinTLUT;

#define dgWindmillManPantsTex "__OTR__objects/object_fu/gWindmillManPantsTex"
static const ALIGN_ASSET(2) char gWindmillManPantsTex[] = dgWindmillManPantsTex;

#define dgWindmillManHeadSkinTex "__OTR__objects/object_fu/gWindmillManHeadSkinTex"
static const ALIGN_ASSET(2) char gWindmillManHeadSkinTex[] = dgWindmillManHeadSkinTex;

#define dgWindmillManMusicBoxTex "__OTR__objects/object_fu/gWindmillManMusicBoxTex"
static const ALIGN_ASSET(2) char gWindmillManMusicBoxTex[] = dgWindmillManMusicBoxTex;

#define dgWindmillManFingersAndToesTex "__OTR__objects/object_fu/gWindmillManFingersAndToesTex"
static const ALIGN_ASSET(2) char gWindmillManFingersAndToesTex[] = dgWindmillManFingersAndToesTex;

#define dgWindmillManEarTex "__OTR__objects/object_fu/gWindmillManEarTex"
static const ALIGN_ASSET(2) char gWindmillManEarTex[] = dgWindmillManEarTex;

#define dgWindmillManUpperHornAndCrankTex "__OTR__objects/object_fu/gWindmillManUpperHornAndCrankTex"
static const ALIGN_ASSET(2) char gWindmillManUpperHornAndCrankTex[] = dgWindmillManUpperHornAndCrankTex;

#define dgWindmillManShirtTex "__OTR__objects/object_fu/gWindmillManShirtTex"
static const ALIGN_ASSET(2) char gWindmillManShirtTex[] = dgWindmillManShirtTex;

#define dgWindmillManHornAndPipeTex "__OTR__objects/object_fu/gWindmillManHornAndPipeTex"
static const ALIGN_ASSET(2) char gWindmillManHornAndPipeTex[] = dgWindmillManHornAndPipeTex;

#define dgWindmillManEyeClosedTex "__OTR__objects/object_fu/gWindmillManEyeClosedTex"
static const ALIGN_ASSET(2) char gWindmillManEyeClosedTex[] = dgWindmillManEyeClosedTex;

#define dgWindmillManEyeAngryTex "__OTR__objects/object_fu/gWindmillManEyeAngryTex"
static const ALIGN_ASSET(2) char gWindmillManEyeAngryTex[] = dgWindmillManEyeAngryTex;

#define dgWindmillManMouthOpenTex "__OTR__objects/object_fu/gWindmillManMouthOpenTex"
static const ALIGN_ASSET(2) char gWindmillManMouthOpenTex[] = dgWindmillManMouthOpenTex;

#define dgWindmillManMouthAngryTex "__OTR__objects/object_fu/gWindmillManMouthAngryTex"
static const ALIGN_ASSET(2) char gWindmillManMouthAngryTex[] = dgWindmillManMouthAngryTex;

#define dgWindmillManHairTex "__OTR__objects/object_fu/gWindmillManHairTex"
static const ALIGN_ASSET(2) char gWindmillManHairTex[] = dgWindmillManHairTex;

#define dgWindmillManSkel "__OTR__objects/object_fu/gWindmillManSkel"
static const ALIGN_ASSET(2) char gWindmillManSkel[] = dgWindmillManSkel;


#endif // OBJECTS_OBJECT_FU_H