#ifndef DUNGEONS_HIDAN_ROOM_26_H #define DUNGEONS_HIDAN_ROOM_26_H 1 #include "align_asset_macro.h" #define dHIDAN_room_26Tex_004A98 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_004A98" static const ALIGN_ASSET(2) char HIDAN_room_26Tex_004A98[] = dHIDAN_room_26Tex_004A98; #define dHIDAN_room_26Tex_005298 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_005298" static const ALIGN_ASSET(2) char HIDAN_room_26Tex_005298[] = dHIDAN_room_26Tex_005298; #define dHIDAN_room_26Tex_005698 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_005698" static const ALIGN_ASSET(2) char HIDAN_room_26Tex_005698[] = dHIDAN_room_26Tex_005698; #define dHIDAN_room_26Tex_005898 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_005898" static const ALIGN_ASSET(2) char HIDAN_room_26Tex_005898[] = dHIDAN_room_26Tex_005898; #define dHIDAN_room_26Tex_006098 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_006098" static const ALIGN_ASSET(2) char HIDAN_room_26Tex_006098[] = dHIDAN_room_26Tex_006098; #define dHIDAN_room_26DL_003590 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_003590" static const ALIGN_ASSET(2) char HIDAN_room_26DL_003590[] = dHIDAN_room_26DL_003590; #define dHIDAN_room_26DL_0037A0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0037A0" static const ALIGN_ASSET(2) char HIDAN_room_26DL_0037A0[] = dHIDAN_room_26DL_0037A0; #define dHIDAN_room_26DL_000A80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_000A80" static const ALIGN_ASSET(2) char HIDAN_room_26DL_000A80[] = dHIDAN_room_26DL_000A80; #define dHIDAN_room_26DL_000EF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_000EF0" static const ALIGN_ASSET(2) char HIDAN_room_26DL_000EF0[] = dHIDAN_room_26DL_000EF0; #define dHIDAN_room_26DL_0010C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0010C0" static const ALIGN_ASSET(2) char HIDAN_room_26DL_0010C0[] = dHIDAN_room_26DL_0010C0; #define dHIDAN_room_26DL_001D40 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_001D40" static const ALIGN_ASSET(2) char HIDAN_room_26DL_001D40[] = dHIDAN_room_26DL_001D40; #define dHIDAN_room_26DL_0015B8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0015B8" static const ALIGN_ASSET(2) char HIDAN_room_26DL_0015B8[] = dHIDAN_room_26DL_0015B8; #define dHIDAN_room_26DL_0024F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0024F8" static const ALIGN_ASSET(2) char HIDAN_room_26DL_0024F8[] = dHIDAN_room_26DL_0024F8; #define dHIDAN_room_26DL_002F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_002F68" static const ALIGN_ASSET(2) char HIDAN_room_26DL_002F68[] = dHIDAN_room_26DL_002F68; #define dHIDAN_room_26DL_0046B8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0046B8" static const ALIGN_ASSET(2) char HIDAN_room_26DL_0046B8[] = dHIDAN_room_26DL_0046B8; #endif // DUNGEONS_HIDAN_ROOM_26_H