CXX := g++ CC := gcc LD := lld AR := ar FORMAT := clang-format-11 ZAPD := ../ZAPDTR/ZAPD.out LIBULTRASHIP := ../libultraship/libultraship.a ZAPDUTILS := ../ZAPDTR/ZAPDUtils/ZAPDUtils.a ASAN ?= 0 DEBUG ?= 1 OPTFLAGS ?= -O0 LTO ?= 0 WARN := \ -Wno-return-type \ -funsigned-char \ -mhard-float -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-strict-aliasing -fno-inline-functions -fno-inline-small-functions -fno-toplevel-reorder -ffreestanding -fwrapv \ CXXFLAGS := $(WARN) -std=c++20 -D_GNU_SOURCE -fpermissive -no-pie -nostdlib -msse2 -mfpmath=sse CFLAGS := $(WARN) -std=c99 -D_GNU_SOURCE -no-pie -nostdlib -msse2 -mfpmath=sse LDFLAGS := CPPFLAGS := -MMD ifneq ($(DEBUG),0) CXXFLAGS += -g CFLAGS += -g endif ifneq ($(ASAN),0) CXXFLAGS += -fsanitize=address CFLAGS += -fsanitize=address LDFLAGS += -fsanitize=address endif ifneq ($(LTO),0) CXXFLAGS += -flto CFLAGS += -flto LDFLAGS += -flto endif TARGET := soh.elf INC_DIRS := $(addprefix -I, \ . \ assets \ build \ include \ src \ ../ZAPDTR/ZAPDUtils \ ../libultraship/libultraship \ ../libultraship/libultraship/Lib/spdlog/include \ ../libultraship/libultraship/Lib/Fast3D/U64 \ ../libultraship/libultraship/Lib/Fast3D/U64/PR \ ) LDDIRS := $(addprefix -L, \ ../StormLib/build \ ../libultraship/ \ ) LDLIBS := \ $(ZAPDUTILS) \ $(addprefix -l, \ X11 \ dl \ bz2 \ z \ pthread \ atomic \ SDL2 \ GL \ GLEW \ storm \ pulse\ ultraship \ ) \ ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*") ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml)) ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin)) ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \ $(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f) TEXTURE_FILES_PNG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.png)) TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg)) TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \ CXX_FILES := \ $(shell find soh -type f -name "*.cpp") C_FILES := \ $(shell find soh -type f -name "*.c") \ $(shell find src/boot -type f -name "*.c") \ $(shell find src/buffers -type f -name "*.c") \ $(shell find src/code -type f -name "*.c") \ $(shell find src/overlays -type f -name "*.c") \ src/libultra/gu/coss.c \ src/libultra/gu/guLookAt.c \ src/libultra/gu/guLookAtHilite.c \ src/libultra/gu/guPerspectiveF.c \ src/libultra/gu/guPosition.c \ src/libultra/gu/guS2DInitBg.c \ src/libultra/gu/ortho.c \ src/libultra/gu/rotate.c \ src/libultra/gu/sins.c \ src/libultra/gu/sintable.c \ src/libultra/libc/sprintf.c O_FILES := \ $(C_FILES:%.c=build/%.o) \ $(CXX_FILES:%.cpp=build/%.o) D_FILES := $(O_FILES:%.o=%.d) # create build directory SRC_DIRS := $(shell find . -type d -a -not -path "*build*") $(shell mkdir -p $(SRC_DIRS:%=build/%)) all: $(MAKE) -C ../libultraship $(MAKE) $(TARGET) setup: cd ../OTRExporter && python3 extract_baserom.py $(MAKE) mpq mpq: cmake -B ../StormLib/build -S ../StormLib cmake --build ../StormLib/build $(MAKE) -C ../libultraship $(MAKE) -C ../OTRExporter/OTRExporter $(MAKE) -C ../ZAPDTR rm -rf ../OTRExporter/oot.otr cd ../OTRExporter && python3 extract_assets.py cp ../OTRExporter/oot.otr . distclean: clean $(RM) -r baserom/ $(MAKE) clean -C ../libultraship $(MAKE) clean -C ../OTRExporter/OTRExporter $(MAKE) clean -C ../ZAPDTR rm -rf ../StormLib/build clean: rm -rf build $(TARGET) .PHONY: all clean distclean setup mpq build/%.o: %.cpp $(CXX) -c $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@ build/%.o: %.c $(CC) -c $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@ # make soh depend on libultraship $(TARGET): $(LIBULTRASHIP) $(TARGET): $(O_FILES) $(CXX) $^ -o $@ $(LDFLAGS) -fuse-ld=$(LD) $(LDDIRS) $(LDLIBS) -include $(D_FILES)