#ifndef OBJECTS_OBJECT_UMAJUMP_H #define OBJECTS_OBJECT_UMAJUMP_H 1 #include "align_asset_macro.h" #define dgJumpableHorseFenceBrickTex "__OTR__objects/object_umajump/gJumpableHorseFenceBrickTex" static const ALIGN_ASSET(2) char gJumpableHorseFenceBrickTex[] = dgJumpableHorseFenceBrickTex; #define dgJumpableHorseFenceMetalBarTex "__OTR__objects/object_umajump/gJumpableHorseFenceMetalBarTex" static const ALIGN_ASSET(2) char gJumpableHorseFenceMetalBarTex[] = dgJumpableHorseFenceMetalBarTex; #define dgJumpableHorseFenceDL "__OTR__objects/object_umajump/gJumpableHorseFenceDL" static const ALIGN_ASSET(2) char gJumpableHorseFenceDL[] = dgJumpableHorseFenceDL; #define dgJumpableHorseFenceCol "__OTR__objects/object_umajump/gJumpableHorseFenceCol" static const ALIGN_ASSET(2) char gJumpableHorseFenceCol[] = dgJumpableHorseFenceCol; #endif // OBJECTS_OBJECT_UMAJUMP_H