/* * File: z_select.c * Overlay: ovl_select * Description: Debug Scene Select Menu */ #include #include "global.h" #include "vt.h" #include "alloca.h" #include "soh/Enhancements/enhancementTypes.h" #include "soh/Enhancements/randomizer/randomizer_entrance.h" void Select_SwitchBetterWarpMode(SelectContext* this, u8 isBetterWarpMode); void Select_LoadTitle(SelectContext* this) { this->state.running = false; SET_NEXT_GAMESTATE(&this->state, Title_Init, TitleContext); } void Select_LoadGame(SelectContext* this, s32 entranceIndex) { osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("\n\n\nFILE_NO=%x\n\n\n", gSaveContext.fileNum); osSyncPrintf(VT_RST); if (gSaveContext.fileNum == 0xFF) { Sram_InitDebugSave(); gSaveContext.magicFillTarget = gSaveContext.magic; gSaveContext.magic = 0; gSaveContext.magicCapacity = 0; gSaveContext.magicLevel = gSaveContext.magic; } for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) { gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED; } gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP); gSaveContext.entranceIndex = entranceIndex; // Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { // Ignore return value as we want to load into the entrance specified by the debug menu Grotto_OverrideSpecialEntrance(Entrance_GetOverride(entranceIndex)); } if (this->isBetterWarp) { CVarSetInteger("gBetterDebugWarpScreenCurrentScene", this->currentScene); CVarSetInteger("gBetterDebugWarpScreenTopDisplayedScene", this->topDisplayedScene); CVarSetInteger("gBetterDebugWarpScreenPageDownIndex", this->pageDownIndex); CVarSave(); if (ResourceMgr_GameHasMasterQuest() && ResourceMgr_GameHasOriginal()) { BetterSceneSelectEntrancePair entrancePair = this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex]; // Check to see if the scene/entrance we just picked can be MQ'd if (entrancePair.canBeMQ) { s16 scene = gEntranceTable[entrancePair.entranceIndex].scene; u8 isEntranceDefaultMQ = ResourceMgr_IsSceneMasterQuest(scene); if (!isEntranceDefaultMQ && this->opt) { // Force vanilla for default MQ scene CVarSetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_MQ_AS_VANILLA); CVarSetInteger("gBetterDebugWarpScreenMQModeScene", scene); } else if (isEntranceDefaultMQ && !this->opt) { // Force MQ for default vanilla scene CVarSetInteger("gBetterDebugWarpScreenMQMode", WARP_MODE_OVERRIDE_VANILLA_AS_MQ); CVarSetInteger("gBetterDebugWarpScreenMQModeScene", scene); } } } } gSaveContext.respawnFlag = 0; gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1; gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = 0xFF; gSaveContext.showTitleCard = true; gWeatherMode = 0; this->state.running = false; SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState); } void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) { osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("\n\n\nFILE_NO=%x\n\n\n", gSaveContext.fileNum); osSyncPrintf(VT_RST); if (gSaveContext.fileNum == 0xFF) { Sram_InitDebugSave(); gSaveContext.magicFillTarget = gSaveContext.magic; gSaveContext.magic = 0; gSaveContext.magicCapacity = 0; gSaveContext.magicLevel = gSaveContext.magic; } for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) { gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED; } gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP); // Entrance index and grotto content data to load the correct grotto and actors gSaveContext.entranceIndex = this->betterGrottos[grottoIndex].entranceIndex; gSaveContext.respawn[RESPAWN_MODE_RETURN].data = this->betterGrottos[grottoIndex].data; // Infomation to return to the correct grotto exit gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex = this->betterGrottos[grottoIndex].returnEntranceIndex; gSaveContext.respawn[RESPAWN_MODE_RETURN].roomIndex = this->betterGrottos[grottoIndex].roomIndex; gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x4ff; gSaveContext.respawn[RESPAWN_MODE_RETURN].pos = this->betterGrottos[grottoIndex].pos; // Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) { // Use grotto content and parent scene num to identify the right grotto s16 grottoEntrance = Grotto_GetRenamedGrottoIndexFromOriginal(this->betterGrottos[grottoIndex].data, this->betterGrottos[grottoIndex].exitScene); // Ignore return value as we want to load into the entrance specified by the debug menu Grotto_OverrideSpecialEntrance(Entrance_GetOverride(grottoEntrance)); } if (this->isBetterWarp) { CVarSetInteger("gBetterDebugWarpScreenCurrentScene", this->currentScene); CVarSetInteger("gBetterDebugWarpScreenTopDisplayedScene", this->topDisplayedScene); CVarSetInteger("gBetterDebugWarpScreenPageDownIndex", this->pageDownIndex); CVarSave(); } gSaveContext.respawnFlag = 0; gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1; gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = 0xFF; gSaveContext.showTitleCard = true; gWeatherMode = 0; this->state.running = false; SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState); } static SceneSelectEntry sScenes[] = { { " 1:SPOT00", " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, 0x00CD }, { " 2:SPOT01", " 2:Kakariko Village", " 2:Kakariko", " 2:Village Cocorico", Select_LoadGame, 0x00DB }, { " 3:SPOT02", " 3:Graveyard", " 3:Friedhof", " 3:Cimetiere", Select_LoadGame, 0x00E4 }, { " 4:SPOT03", " 4:Zora's River", " 4:Zora-Fluss", " 4:Riviere Zora", Select_LoadGame, 0x00EA }, { " 5:SPOT04", " 5:Kokiri Forest", " 5:Kokiri-Wald", " 5:Foret Kokiri", Select_LoadGame, 0x00EE }, { " 6:SPOT05", " 6:Sacred Forest Meadow", " 6:Heilige Lichtung", " 6:Bosquet Sacre", Select_LoadGame, 0x00FC }, { " 7:SPOT06", " 7:Lake Hylia", " 7:Hylia-See", " 7:Lac Hylia", Select_LoadGame, 0x0102 }, { " 8:SPOT07", " 8:Zora's Domain", " 8:Zoras Reich", " 8:Domaine Zora", Select_LoadGame, 0x0108 }, { " 9:SPOT08", " 9:Zora's Fountain", " 9:Zoras Quelle", " 9:Fontaine Zora", Select_LoadGame, 0x010E }, { "10:SPOT09", "10:Gerudo Valley", "10:Gerudotal", "10:Vallee Gerudo", Select_LoadGame, 0x0117 }, { "11:SPOT10", "11:Lost Woods", "11:Verlorene Waelder", "11:Bois Perdus", Select_LoadGame, 0x011E }, { "12:SPOT11", "12:Desert Colossus", "12:Wuestenkoloss", "12:Colosse du Desert", Select_LoadGame, 0x0123 }, { "13:SPOT12", "13:Gerudo's Fortress", "13:Gerudo-Festung", "13:Forteresse Gerudo", Select_LoadGame, 0x0129 }, { "14:SPOT13", "14:Haunted Wasteland", "14:Gespensterwueste", "14:Desert Hante", Select_LoadGame, 0x0130 }, { "15:SPOT15", "15:Hyrule Castle", "15:Schloss Hyrule", "15:Chateau d'Hyrule", Select_LoadGame, 0x0138 }, { "16:SPOT16", "16:Death Mountain Trail", "16:Pfad zum Todesberg", "16:Chemin du Peril", Select_LoadGame, 0x013D }, { "17:SPOT17", "17:Death Mountain Crater", "17:Todeskrater", "17:Cratere du Peril", Select_LoadGame, 0x0147 }, { "18:SPOT18", "18:Goron City", "18:Goronia", "18:Village Goron", Select_LoadGame, 0x014D }, { "19:SPOT20", "19:Lon Lon Ranch", "19:Lon Lon-Farm", "19:Ranch Lon Lon", Select_LoadGame, 0x0157 }, { "20:" GFXP_HIRAGANA "トキノマ", "20:Temple Of Time", "20:Zitadelle der Zeit", "20:Temple du Temps", Select_LoadGame, 0x0053 }, { "21:" GFXP_HIRAGANA "ケンジャノマ", "21:Chamber of Sages", "21:Halle der Weisen", "21:Sanctuaire des Sages", Select_LoadGame, 0x006B }, { "22:" GFXP_HIRAGANA "シャテキジョウ", "22:Shooting Gallery", "22:Schiessbude ", "22:Jeu d'adresse", Select_LoadGame, 0x003B }, { "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "23:Castle Courtyard Game", "23:Burghof - Wachen", "23:Cour du Chateau (Infilration)", Select_LoadGame, 0x007A }, { "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", "24:Grave 1", "24:Grab 1", "24:Tombe 1", Select_LoadGame, 0x031C }, { "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", "25:Grave 2", "25:Grab 2", "25:Tombe 2", Select_LoadGame, 0x004B }, { "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", "26:Royal Family's Tomb", "26:Koenigsgrab", "26:Tombe Royale", Select_LoadGame, 0x002D }, { "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", "27:Great Fairy's Fountain (Upgrades)", "27:Feen-Quelle (Upgrades)", "27:Fontaine Royale des Fees (Amel.)", Select_LoadGame, 0x0315 }, { "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", "28:Fairy's Fountain (Grotto)", "28:Feen-Brunnen (Grotte)", "28:Fontaines des Fees (Grotte)", Select_LoadGame, 0x036D }, { "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", "29:Great Fairy's Fountain (Magic)", "29:Feen-Quelle (Magie)", "29:Fontaine Royale des Fees (Magie)", Select_LoadGame, 0x0371 }, { "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", "30:Ganon's Tower - Collapsing", "30:Ganons Turm - Einsturz", "30:Tour de Ganon - Effondrement", Select_LoadGame, 0x043F }, { "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", "31:Castle Courtyard", "31:Burghof - Zelda", "31:Cour du Chateau", Select_LoadGame, 0x0400 }, { "32:" GFXP_HIRAGANA "ツリボリ", "32:Fishing Pond", "32:Fischweiher", "32:Etang", Select_LoadGame, 0x045F }, { "33:" GFXP_KATAKANA "ボムチュウボーリング", "33:Bombchu Bowling Alley", "33:Minenbowlingbahn", "33:Bowling Teigneux", Select_LoadGame, 0x0507 }, { "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", "34:Lon Lon Ranch House", "34:Lon Lon-Farm Haus", "34:Maison du Ranch Lon Lon", Select_LoadGame, 0x004F }, { "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "35:Lon Lon Ranch Silo", "35:Lon Lon-Farm Silo", "35:Silo du Ranch Lon Lon", Select_LoadGame, 0x05D0 }, { "36:" GFXP_HIRAGANA "ミハリ ゴヤ", "36:Guard House", "36:Wachposten", "36:Maison de Garde", Select_LoadGame, 0x007E }, { "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", "37:Potion Shop", "37:Magie-Laden", "37:Apothicaire", Select_LoadGame, 0x0072 }, { "38:" GFXP_HIRAGANA "タカラバコヤ", "38:Treasure Chest Game", "38:Trhenlotterie", "38:Chasse aux Tresors", Select_LoadGame, 0x0063 }, { "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "39:House Of Skulltula", "39:Skulltulas Haus", "39:Maison des Skulltulas", Select_LoadGame, 0x0550 }, { "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", "40:Entrance to Market", "40:Eingang zum Marktplatz", "40:Entree de la Place du Marche", Select_LoadGame, 0x0033 }, { "41:" GFXP_HIRAGANA "ジョウカマチ", "41:Market", "41:Marktplatz", "41:Place du Marche", Select_LoadGame, 0x00B1 }, { "42:" GFXP_HIRAGANA "ウラロジ", "42:Back Alley", "42:Seitenstrasse", "42:Ruelle", Select_LoadGame, 0x00AD }, { "43:" GFXP_HIRAGANA "トキノシンデン マエ", "43:Temple of Time Exterior", "43:Vor der Zitadelle der Zeit", "43:Exterieur du Temple du Temps", Select_LoadGame, 0x0171 }, { "44:" GFXP_HIRAGANA "リンクノイエ", "44:Link's House", "44:Links Haus", "44:Cabane de Link", Select_LoadGame, 0x00BB }, { "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", "45:Kakariko House 1", "45:Kakariko Haus 1", "45:Maison du Village Cocorico 1", Select_LoadGame, 0x02FD }, { "46:" GFXP_HIRAGANA "ウラロジノ イエ", "46:Back Alley House 1", "46:Seitenstrasse Haus 1", "46:Maison de la Ruelle 1", Select_LoadGame, 0x043B }, { "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", "47:House of the Know-it-All Brothers", "47:Haus der Allwissenden Brueder", "47:Cabane des Freres Je-Sais-Tout", Select_LoadGame, 0x00C9 }, { "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", "48:House of Twins", "48:Haus der Zwillinge", "48:Cabane des Jumeaux", Select_LoadGame, 0x009C }, { "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", "49:Mido's House", "49:Midos Haus", "49:Cabane du Grand Mido", Select_LoadGame, 0x0433 }, { "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", "50:Saria's House", "50:Salias Haus", "50:Cabane de Saria", Select_LoadGame, 0x0437 }, { "51:" GFXP_HIRAGANA "ウマゴヤ", "51:Stable", "51:Stall", "51:Etable", Select_LoadGame, 0x02F9 }, { "52:" GFXP_HIRAGANA "ハカモリノイエ", "52:Grave Keeper's Hut", "52:Huette des Totengraebers", "52:Cabane du Fossoyeur", Select_LoadGame, 0x030D }, { "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", "53:Dog Lady's House", "53:Haus der Hunde-Dame", "53:Maison de la Dame du Chien", Select_LoadGame, 0x0398 }, { "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", "54:Impa's House", "54:Impas Haus", "54:Maison d'Impa", Select_LoadGame, 0x039C }, { "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", "55:Lakeside Laboratory", "55:Hylia-See Laboratorium", "55:Laboratoire du Lac", Select_LoadGame, 0x0043 }, { "56:" GFXP_KATAKANA "テント", "56:Running Man's Tent", "56:Zelt des Rennlaeufers", "56:Tente du Marathonien", Select_LoadGame, 0x03A0 }, { "57:" GFXP_HIRAGANA "タテノミセ", "57:Bazaar", "57:Basar", "57:Bazar", Select_LoadGame, 0x00B7 }, { "58:" GFXP_HIRAGANA "コキリゾクノミセ", "58:Kokiri Shop", "58:Kokiri-Laden", "58:Boutique Kokiri", Select_LoadGame, 0x00C1 }, { "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", "59:Goron Shop", "59:Goronen-Laden", "59:Boutique Goron", Select_LoadGame, 0x037C }, { "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", "60:Zora Shop", "60:Zora-Laden", "60:Boutique Zora", Select_LoadGame, 0x0380 }, { "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", "61:Closed Shop", "61:Geschlossener Laden", "61:Boutique Fermee", Select_LoadGame, 0x0384 }, { "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", "62:Potion Shop", "62:Magie-Laden", "62:Apothicaire (Boutique)", Select_LoadGame, 0x0388 }, { "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", "63:Bombchu Shop", "63:Krabbelminen-Laden", "63:Boutique de Missiles Teigneux", Select_LoadGame, 0x0390 }, { "64:" GFXP_HIRAGANA "オメンヤ", "64:Happy Mask Shop", "64:Maskenhaendler", "64:Foire aux Masques", Select_LoadGame, 0x0530 }, { "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "65:Gerudo Training Ground", "65:Gerudo-Arena", "65:Gymnase Gerudo", Select_LoadGame, 0x0008 }, { "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "66:Inside the Deku Tree", "66:Im Deku-Baum", "66:Arbre Mojo", Select_LoadGame, 0x0000 }, { "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "67:Gohma's Lair", "67:Gohmas Verlies", "67:Repaire de Gohma", Select_LoadGame, 0x040F }, { "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", "68:Dodongo's Cavern", "68:Dodongos Hoehle", "68:Caverne Dodongo", Select_LoadGame, 0x0004 }, { "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "69:King Dodongo's Lair", "69:King Dodongos Verlies", "69:Repaire du Roi Dodongo", Select_LoadGame, 0x040B }, { "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "70:Inside Jabu-Jabu's Belly", "70:Jabu-Jabus Bauch", "70:Ventre de Jabu-Jabu", Select_LoadGame, 0x0028 }, { "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "71:Barinade's Lair", "71:Barinades Verlies", "71:Repaire de Barinade", Select_LoadGame, 0x0301 }, { "72:" GFXP_HIRAGANA "モリノシンデン", "72:Forest Temple", "72:Waldtempel", "72:Temple de la Foret", Select_LoadGame, 0x0169 }, { "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", "73:Phantom Ganon's Lair", "73:Phantom-Ganons Verlies", "73:Repaire de Ganon Spectral", Select_LoadGame, 0x000C }, { "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", "74:Bottom of the Well", "74:Grund des Brunnens", "74:Puits", Select_LoadGame, 0x0098 }, { "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", "75:Shadow Temple", "75:Schattentempel", "75:Temple de l'Ombre", Select_LoadGame, 0x0037 }, { "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", "76:Bongo Bongo's Lair", "76:Bongo Bongos Verlies", "76:Repaire de Bongo Bongo", Select_LoadGame, 0x0413 }, { "77:" GFXP_HIRAGANA "ヒノシンデン", "77:Fire Temple", "77:Feuertempel", "77:Temple du Feu", Select_LoadGame, 0x0165 }, { "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", "78:Volvagia's Lair", "78:Volvagias Verlies", "78:Repaire de Volcania", Select_LoadGame, 0x0305 }, { "79:" GFXP_HIRAGANA "ミズノシンデン", "79:Water Temple", "79:Wassertempel", "79:Temple de l'Eau", Select_LoadGame, 0x0010 }, { "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", "80:Morpha's Lair", "80:Morphas Verlies", "80:Repaire de Morpha", Select_LoadGame, 0x0417 }, { "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", "81:Spirit Temple", "81:Geistertempel", "81:Temple de l'Esprit", Select_LoadGame, 0x0082 }, { "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", "82:Iron Knuckle's Lair", "82:Eisenprinz' Verlies", "82:Repaire du Hache Viande", Select_LoadGame, 0x008D }, { "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", "83:Twinrova's Lair", "83:Killa Ohmaz' Verlies", "83:Repaire du Duo Malefique", Select_LoadGame, 0x05EC }, { "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", "84:Stairs to Ganondorf's Lair", "84:Treppen zu Ganondorfs Verlies", "84:Repaire de Ganondorf (Escaliers)", Select_LoadGame, 0x041B }, { "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", "85:Ganondorf's Lair", "85:Ganondorfs Verlies", "85:Repaire de Ganondorf", Select_LoadGame, 0x041F }, { "86:" GFXP_HIRAGANA "コオリノドウクツ", "86:Ice Cavern", "86:Eishoehle", "86:Caverne Polaire", Select_LoadGame, 0x0088 }, { "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", "87:Dampe Grave Relay Game", "87:Boris' Grab Staffellauf", "87:Tombe d'Igor", Select_LoadGame, 0x044F }, { "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", "88:Inside Ganon's Castle", "88:In Ganons Schloss", "88:Tour de Ganon", Select_LoadGame, 0x0467 }, { "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", "89:Ganon's Lair", "89:Ganons Verlies", "89:Repaire de Ganon", Select_LoadGame, 0x0517 }, { "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", "90:Escaping Ganon's Castle 1", "90:Flucht aus Ganons Schloss 1", "90:Fuite du Chateau de Ganon 1", Select_LoadGame, 0x0179 }, { "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", "91:Escaping Ganon's Castle 2", "91:Flucht aus Ganons Schloss 2", "91:Fuite du Chateau de Ganon 2", Select_LoadGame, 0x01B5 }, { "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", "92:Escaping Ganon's Castle 3", "92:Flucht aus Ganons Schloss 3", "92:Fuite du Chateau de Ganon 3", Select_LoadGame, 0x03DC }, { "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", "93:Escaping Ganon's Castle 4", "93:Flucht aus Ganons Schloss 4", "93:Fuite du Chateau de Ganon 4", Select_LoadGame, 0x03E4 }, { "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", "94:Escaping Ganon's Castle 5", "94:Flucht aus Ganons Schloss 5", "94:Fuite du Chateau de Ganon 5", Select_LoadGame, 0x056C }, { "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", "95:Thieves' Hideout 1-2", "95:Diebesversteck 1-2", "95:Repaire des Voleurs 1-2", Select_LoadGame, 0x0486 }, { "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", "96:Thieves' Hideout 3-4 9-10", "96:Diebesversteck 3-4 9-10", "96:Repaire des Voleurs 3-4 9-10", Select_LoadGame, 0x048E }, { "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", "97:Thieves' Hideout 5-6", "97:Diebesversteck 5-6", "97:Repaire des Voleurs 5-6", Select_LoadGame, 0x0496 }, { "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", "98:Thieves' Hideout 7-8", "98:Diebesversteck 7-8", "98:Repaire des Voleurs 7-8", Select_LoadGame, 0x049E }, { "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", "99:Thieves' Hideout 11-12", "99:Diebesversteck 11-12", "99:Repaire des Voleurs 11-12", Select_LoadGame, 0x04AE }, { "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", "100:Thieves' Hideout 13", "100:Diebesversteck 13", "100:Repaire des Voleurs 13", Select_LoadGame, 0x0570 }, { "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", "101:Grotto 0", "101:Grotte 0", "101:Grotte 0", Select_LoadGame, 0x003F }, { "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", "102:Grotto 1", "102:Grotte 1", "102:Grotte 1", Select_LoadGame, 0x0598 }, { "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", "103:Grotto 2", "103:Grotte 2", "103:Grotte 2", Select_LoadGame, 0x059C }, { "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", "104:Grotto 3", "104:Grotte 3", "104:Grotte 3", Select_LoadGame, 0x05A0 }, { "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", "105:Grotto 4", "105:Grotte 4", "105:Grotte 4", Select_LoadGame, 0x05A4 }, { "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", "106:Grotto 5", "106:Grotte 5", "106:Grotte 5", Select_LoadGame, 0x05A8 }, { "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", "107:Grotto 6", "107:Grotte 6", "107:Grotte 6", Select_LoadGame, 0x05AC }, { "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", "108:Grotto 7", "108:Grotte 7", "108:Grotte 7", Select_LoadGame, 0x05B0 }, { "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", "109:Grotto 8", "109:Grotte 8", "109:Grotte 8", Select_LoadGame, 0x05B4 }, { "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", "110:Grotto 9", "110:Grotte 9", "110:Grotte 9", Select_LoadGame, 0x05B8 }, { "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", "111:Grotto 10", "111:Grotte 10", "111:Grotte 10", Select_LoadGame, 0x05BC }, { "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", "112:Grotto 11", "112:Grotte 11", "112:Grotte 11", Select_LoadGame, 0x05C0 }, { "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", "113:Grotto 12", "113:Grotte 12", "113:Grotte 12", Select_LoadGame, 0x05C4 }, { "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", "114:Grotto 13", "114:Grotte 13", "114:Grotte 13", Select_LoadGame, 0x05FC }, { "115:" GFXP_KATAKANA "ハイラル デモ", "115:Goddess Cutscene Environment", "115:Goettinnen Cutscene Umgebung", "115:Carte de la scene des Deesses", Select_LoadGame, 0x00A0 }, { "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", "116:Test Room", "116:Test Raum", "116:Salle de Test", Select_LoadGame, 0x0520 }, { "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", "117:SRD Map", "117:SRD Karte", "117:Carte SRD", Select_LoadGame, 0x0018 }, { "118:" GFXP_KATAKANA "テストマップ", "118:Test Map", "118:Test Karte", "118:Carte de Test", Select_LoadGame, 0x0094 }, { "119:" GFXP_KATAKANA "テストルーム", "119:Treasure Chest Warp", "119:Schatzkisten Teleport", "119:Coffres debug", Select_LoadGame, 0x0024 }, { "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", "120:Stalfos Miniboss Room", "120:Stalfos-Ritter Miniboss Raum", "120:Salle de Miniboss Stalfos", Select_LoadGame, 0x001C }, { "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", "121:Stalfos Boss Room", "121:Stalfos-Ritter Boss Raum", "121:Salle de Boss Stalfos", Select_LoadGame, 0x0020 }, { "122:Sutaru", "122:Dark Link Room", "122:Schwarzer Link Raum", "122:Salle de Dark Link", Select_LoadGame, 0x0047 }, { "123:jikkenjyou", "123:Shooting Gallery Duplicate", "123:Schiessbude (Duplikat)", "123:Jeu d'adresse (Duplicata)", Select_LoadGame, 0x02EA }, { "124:depth" GFXP_KATAKANA "テスト", "124:depth test", "124:Tiefen Test", "124:Test de Profondeur", Select_LoadGame, 0x00B6 }, { "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", "125:Hyrule Garden Game (Broken)", "125:Burghof - Wachen-Minispiel (Kaputt)", "125:Cour du Chateau (Non fonctionnel)", Select_LoadGame, 0x0076 }, { "title", "title", "Titelbildschirm", "Ecran-titre", Select_LoadTitle, 0x0000 }, }; static BetterSceneSelectEntry sBetterScenes[] = { { " 1:Hyrule Field", " 1:Hylianische Steppe", " 1:Plaine d'Hyrule", Select_LoadGame, 8, { { "Near Drawbridge", "Nahe der Zugbruecke", "Pres du Pont-levis", 0x00CD, 0 }, { "From Drawbridge", "Von der Zugbruecke", "Depuis le Pont-levis", 0x01FD, 0 }, { "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", 0x017D, 0 }, { "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x0181, 0 }, { "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", 0x0185, 0 }, { "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", 0x0189, 0 }, { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x018D, 0 }, { "From Lon Lon Ranch", "Von der Lon Lon-Farm", "Depuis le Ranch Lon Lon", 0x01F9, 0 }, }}, { " 2:Kokiri Forest", " 2:Kokiri-Wald", " 2:Foret Kokiri", Select_LoadGame, 9, { { "From Links House", "Von Links Haus", "Depuis la Cabane de Link", 0x0211, 0 }, { "From Bridge", "Von der Bruecke", "Depuis le Pont", 0x020D, 0 }, { "From Lost Woods", "Von den verlorenen Waeldern", "Depuis les Bois Perdus", 0x0286, 0 }, { "From Deku Tree", "Vom Deku-Baum", "Depuis l'Arbre Mojo", 0x0209, 0 }, { "From Kokiri Shop", "Vom Kokiri-Laden", "Depuis la Boutique Kokiri", 0x0266, 0 }, { "From Know-It-All Brothers House", "Vom Haus der Allwissenden Brueder", "Depuis la Cabane des Freres Je-Sais-Tout", 0x026A, 0 }, { "From Twins House", "Vom Haus der Zwillinge", "Depuis la Cabane des Jumeaux", 0x033C, 0 }, { "From Midos House", "Von Midos Haus", "Depuis la Cabane du Grand Mido", 0x0443, 0 }, { "From Sarias House", "Von Salias Haus", "Depuis la Cabane de Saria", 0x0447, 0 }, }}, { " 3:Kokiri Buildings", " 3:Kokiri Gebaeude", " 3:Cabanes des Kokiris", Select_LoadGame, 6, { { "Links Bed", "Links Bett", "Lit de Link", 0x00BB, 0 }, { "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", 0x00C1, 0 }, { "Twins House", "Haus der Zwillinge", "Cabane des Jumeaux", 0x009C, 0 }, { "Know-It-All Brothers House", "Haus der Allwissenden Brueder", "Cabane des Freres Je-Sais-Tout", 0x00C9, 0 }, { "Midos House", "Midos Haus", "Cabane du Grand Mido", 0x0433, 0 }, { "Sarias House", "Salias Haus", "Cabane de Sara", 0x0437, 0 }, }}, { " 4:Lost Woods", " 4:Verlorene Waelder", " 4:Bois Perdus", Select_LoadGame, 5, { { "From Kokiri Forest", "Vom Kokiri-Wald", "Depuis la Foret Kokiri", 0x011E, 0 }, { "From Sacred Meadow", "Von der Waldlichtung", "Depuis le Bosquet Sacre", 0x01A9, 0 }, { "From Goron City", "Vom Goronia", "Depuis le Village Goron", 0x04D6, 0 }, { "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x04DA, 0 }, { "Bridge", "Bruecke", "Pont", 0x05E0, 0 }, }}, { " 5:Sacred Forest Meadow", " 5:Waldlichtung", " 5:Bosquet Sacre", Select_LoadGame, 3, { { "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x00FC, 0 }, { "From Forest Temple", "Vom Waldtempel", "Depuis le Temple de la Foret", 0x0215, 0 }, { "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", 0x0600, 0 }, }}, { " 6:Castle Town Entrance", " 6:Eingang zum Marktplatz", " 6:Entree du Bourg d'Hyrule", Select_LoadGame, 3, { { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0276, 0 }, { "From Market", "Vom Marktplatz", "Depuis la Place du Marche", 0x0033, 0 }, { "From Pot House", "Vom Wachposten", "Depuis la Maison des Jarres", 0x026E, 0 }, }}, { " 7:Market", " 7:Marktplatz", " 7:Place du Marche", Select_LoadGame, 11, { { "From Castle Town Entrance", "Vom Eingang zum Marktplatz", "Depuis l'Entree du Bourg d'Hyrule", 0x00B1, 0 }, { "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", 0x01CD, 0 }, { "From Happy Mask Shop", "Vom Maskenhaendler", "Depuis la Foire aux Masques", 0x01D1, 0 }, { "From Treasure Box Minigame", "Von der Truhenlotterie", "Depuis le Bowling Teigneux", 0x01D5, 0 }, { "From Castle", "Vom Schloss", "Depuis le Chateau d'Hyrule", 0x025A, 0 }, { "From Temple of Time", "Von der Zitadelle der Zeit", "Depuis le Temple du Temps", 0x025E, 0 }, { "From Back Alley (Right)", "Von der Seitenstrasse (Rechts)", "Depuis la Ruelle (Droite)", 0x0262, 0 }, { "From Back Alley (Left)", "Von der Seitenstrasse (Links)", "Depuis la Ruelle (Gauche)", 0x029E, 0 }, { "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", 0x02A2, 0 }, { "From Bazaar Shop", "Vom Basar", "Depuis le Bazar", 0x03B8, 0 }, { "From Bomchu Bowling Minigame", "Von der Minenbowlingbahn", "Depuis le Bowling Teigneux", 0x03BC, 0 }, }}, { " 8:Castle Town Alley", " 8:Seitenstrasse", " 8:Ruelle du Bourg d'Hyrule", Select_LoadGame, 5, { { "From Market (Right)", "Vom Marktplatz (Rechts)", "Depuis la Place du Marche (Droite)", 0x00AD, 0 }, { "From Market (Left)", "Vom Marktplatz (Links)", "Depuis la Place du Marche (Gauche)", 0x029A, 0 }, { "From Alley House", "Vom Seitenstrassenhaus", "Depuis la Maison de la Ruelle", 0x0067, 0 }, { "From Dog House", "Vom Haus der Hunde-Dame", "Depuis la Maison du Chien", 0x038C, 0 }, { "From Bombchu Shop", "Vom Krabbelminen-Laden", "Depuis le Magasin de Missiles", 0x03C0, 0 }, }}, { " 9:Castle Town Buildings", " 9:Marktplatz Gebaeude", " 9:Batiments du Bourg d'Hyrule", Select_LoadGame, 10, { { "Pot House", "Wachposten", "Maison des Jarres", 0x007E, 0 }, { "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", 0x016D, 0 }, { "Treasure Box Minigame", "Truhenlotterie", "Chasse aux Tresors", 0x0063, 0 }, { "Potion Shop", "Magie-Laden", "Apothicaire", 0x0388, 0 }, { "Bombchu Bowling Minigame", "Minenbowlingbahn", "Bowling Teigneux", 0x0507, 0 }, { "Bazaar Shop", "Basar", "Bazar", 0x052C, 0 }, { "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", 0x0530, 0 }, { "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", 0x0528, 0 }, { "Dog House", "Haus der Hunde-Dame", "Maison du Chien", 0x0398, 0 }, { "Alley House", "Seitenstrassenhaus", "Maison de la Ruelle", 0x043B, 0 }, }}, { "10:Temple of Time", "10:Zitadelle der Zeit", "10:Temple du Temps", Select_LoadGame, 5, { { "From Outside", "Von draussen", "Depuis l'Entree", 0x053, 0 }, { "From Master Sword Pedestal", "Vom Master-Schwert Podest", "Depuis le Piedestal de l'Epee de Legende", 0x02CA, 0 }, { "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", 0x05F4, 0 }, { "Outside Temple of Time - From Market", "Vor der Zitadelle der Zeit - Vom Marktplatz", "Exterieur du Temple - Depuis la Place du Marche", 0x0171, 0 }, { "Outside Temple of Time - From Temple of Time", "Vor der Zitadelle der Zeit - Von der Zitadelle der Zeit", "Exterieur du Temple - Depuis le Temple", 0x0472, 0 }, }}, { "11:Hyrule Castle", "11:Schloss Hyrule", "11:Chateau d'Hyrule", Select_LoadGame, 5, { { "From Market", "Vom Marktplatz", "Depuis la Place du Marche", 0x0138, 0 }, { "From Castle Courtyard", "Vom Burghof", "Depuis la Cour du Chateau", 0x023D, 0 }, { "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", 0x0340, 0 }, { "From Courtyard Guard Capture", "Von Wachen-Festnahme", "Depuis la capture d'un Garde de la Cour", 0x04FA, 0 }, { "Great Fairy", "Feen-Quelle", "Grande Fee", 0x04C2, 0 }, }}, { "12:Hyrule Castle Courtyard", "12:Burghof", "12:Cour du Chateau", Select_LoadGame, 3, { { "From Crawlspace", "Vom Kriechtunnel", "Depuis l'Entree", 0x007A, 0 }, { "From Zelda", "Von Zelda", "Depuis Zelda", 0x0296, 0 }, { "Zeldas Courtyard", "Zeldas Burghof", "Depuis la Cour de Zelda", 0x0400, 0 }, }}, { "13:Lon Lon Ranch", "13:Lon Lon-Farm", "13:Ranch Lon Lon", Select_LoadGame, 4, { { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0157, 0 }, { "From Ranch House", "Vom Farmhaus", "Depuis la Maison du Ranch", 0x0378, 0 }, { "From Stables", "Vom Stall", "Depuis l'Etable", 0x042F, 0 }, { "Epona Song Cutscene", "Eponas Song Cutscene", "Cinematique du Chant d'Epona", 0x02AE, 0 }, }}, { "14:Lon Lon Ranch Buildings", "14:Lon Lon-Farm Gebaeude", "14:Batiments du Ranch Lon Lon", Select_LoadGame, 3, { { "Ranch House", "Farmhaus", "Maison du Ranch", 0x004F, 0 }, { "Stables", "Stall", "Etable du Ranch", 0x02F9, 0 }, { "Back Tower", "Silo", "Silo du Ranch", 0x05D0, 0 }, }}, { "15:Kakariko Village", "15:Kakariko", "15:Village Cocorico", Select_LoadGame, 15, { { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x00DB, 0 }, { "From Death Mountain", "Vom Todesberg", "Depuis le Mont du Peril", 0x0191, 0 }, { "From Graveyard", "Vom Friedhof", "Depuis le Cimetiere", 0x0195, 0 }, { "From Bazaar", "Vom Basar", "Depuis le Bazar", 0x0201, 0 }, { "From Bottom of Well", "Vom Grund des Brunnens", "Depuis le Puits", 0x02A6, 0 }, { "From Boss House", "Vom Haus des Bosses", "Depuis la Maison du Boss", 0x0349, 0 }, { "From Potion Shop", "Vom Magie-Laden", "Depuis l'Apothicaire", 0x044B, 0 }, { "From Potion Shop (Back Entrance)", "Vom Magie-Laden (Hintereingang)", "Depuis l'Apothicaire (Entree Arriere)", 0x04FF, 0 }, { "From Grannys Potion Shop", "Von Omas Magie-Laden", "Depuis l'Apothicaire (Vieille Femme)", 0x034D, 0 }, { "From Impas House", "Von Impas Haus", "Depuis la Maison d'Impa", 0x0345, 0 }, { "From Impas House (Cow)", "Von Impas Haus (Kuh)", "Depuis la Maison d'Impa (Vache)", 0x05DC, 0 }, { "From Windmill", "Von der Windmuehle", "Depuis le Moulin", 0x0351, 0 }, { "From Shooting Gallery", "Von der Schiessbude", "Depuis le Jeu d'adresse", 0x0463, 0 }, { "From Skulltula House", "Vom Skulltula Haus", "Depuis la Maison des Skulltulas", 0x04EE, 0 }, { "Owl Drop Spot from Death Mountain", "Eulen-Absetzpunkt vom Todesberg", "Point de chute du Hibou depuis le Mont du Peril", 0x0554, 0 }, }}, { "16:Kakariko Buildings", "16:Kakariko Gebaeude", "16:Batiments du Village Cocorico", Select_LoadGame, 9, { { "Shooting Gallery Minigame", "Schiessbude", "Jeu d'adresse", 0x003B, 0 }, { "Grannys Potion Shop", "Omas Magie-Laden", "Apothicaire (Vieille Femme)", 0x0072, 0 }, { "Bazaar Shop", "Basar", "Bazar", 0x00B7, 0 }, { "Potion Shop", "Magie-Laden", "Apothicaire", 0x0384, 0 }, { "Impas House", "Impas Haus", "Maison d'Impa", 0x039C, 0 }, { "Impas House (Near Cow)", "Impas Haus (Kuh)", "Maison d'Impa (Vache)", 0x05C8, 0 }, { "Boss House", "Haus des Bosses", "Maison du Boss", 0x02FD, 0 }, { "Windmill", "Windmuehle", "Moulin", 0x0453, 0 }, { "Skulltula House", "Skulltula Haus", "Maison des SKulltulas", 0x0550, 0 }, }}, { "17:Graveyard", "17:Friedhof", "17:Cimetiere", Select_LoadGame, 9, { { "From Kakariko", "Von Kakariko", "Depuis l'Apothicaire", 0x00E4, 0 }, { "From Shadow Temple", "Vom Schattentempel", "Depuis le Temple de l'Ombre", 0x0205, 0 }, { "From Gravekeepers Hut", "Von der Huette des Totengraebers", "Depuis la Cabane du Fossoyeur", 0x0355, 0 }, { "From Dampes Grave", "Von Boris' Grab", "Depuis la Tombe d'Igor", 0x0359, 0 }, { "From Shield Grave", "Vom Schild-Grab", "Depuis la Tombe au Bouclier", 0x035D, 0 }, { "From Redead Grave", "Vom Zombie-Grab", "Depuis la Tombe au Effrois", 0x0361, 0 }, { "From Royal Familys Tomb", "Vom Koenigsgrab", "Depuis la Tombe Royale", 0x050B, 0 }, { "Inside Dampe's Hut", "Huette des Totengraebers", "A l'interieur de la Cabane du Fossoyeur", 0x030D, 0 }, { "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", 0x0568, 0 }, }}, { "18:Graves", "18:Graeber", "18:Tombes", Select_LoadGame, 5, { { "Dampes Grave Minigame", "Boris' Grab-Minispiel", "Tour du Cimetiere d'Igor", 0x044F, 0 }, { "Royal Familys Tomb", "Koenigsgrab", "Tombe Royale", 0x002D, 0 }, { "Royal Familys Tomb, Suns Song Cutscene", "Koenigsgrab, Hymne der Sonne Cutscene", "Tombe Royale, Cinematique du Chant du Soleil", 0x0574, 0 }, { "Treasure Chest Grave", "Schatzkisten Grab", "Tombe au Coffre", 0x004B, 0 }, { "ReDead Grave", "Zombie Grab", "Tombe au Effrois", 0x031C, 0 }, }}, { "19:Death Mountain Trail", "19:Gebirgspfad", "19:Mont du Peril", Select_LoadGame, 6, { { "From Kakariko Village", "Von Kakariko", "Depuis le Village Cocorico", 0x013D, 0 }, { "From Goron City", "Von Goronia", "Depuis le Village Goron", 0x01B9, 0 }, { "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", 0x01BD, 0 }, { "From Dodongos Cavern", "Von Dodongos Hoehle", "Depuis la Caverne Dodongo", 0x0242, 0 }, { "From Great Fairy", "Von der Feen-Quelle", "Depuis la Grande Fee", 0x045B, 0 }, { "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0315, 0 }, }}, { "20:Goron City", "20:Goronia", "20:Village Goron", Select_LoadGame, 5, { { "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", 0x014D, 0 }, { "From Death Mountain Crater", "Vom Todeskrater", "Depuis le Cratere du Peril", 0x01C1, 0 }, { "From Goron City Shop", "Vom Goronen-Laden", "Depuis la Boutique Goron", 0x03FC, 0 }, { "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x04E2, 0 }, { "Goron City Shop", "Goronen-Laden", "Boutique Goron", 0x037C, 0 }, }}, { "21:Death Mountain Crater", "21:Todeskrater", "21:Cratere du Peril", Select_LoadGame, 6, { { "From Death Mountain Trail", "Vom Gebirgspfad", "Depuis le Mont du Peril", 0x0147, 0 }, { "From Goron City", "Von Goronia", "Depuis le Village Goron", 0x0246, 0 }, { "From Fire Temple", "Vom Feuertempel", "Depuis le Temple du Feu", 0x024A, 0 }, { "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x0482, 0 }, { "Great Fairy", "Feen-Quelle", "Depuis la Grande Fee", 0x04BE, 0 }, { "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", 0x04F6, 0 }, }}, { "22:Zora River", "22:Zora-Fluss", "22:Riviere Zora", Select_LoadGame, 3, { { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x00EA, 0 }, { "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x019D, 0 }, { "From Lost Woods", "Von den Verlorenen Waeldern", "Depuis les Bois Perdus", 0x01DD, 0 }, }}, { "23:Zoras Domain", "23:Zoras Reich", "23:Domaine Zora", Select_LoadGame, 5, { { "From Zora River", "Vom Zora-Fluss", "Depuis la Riviere Zora", 0x0108, 0 }, { "From Zoras Fountain", "Von Zoras Quelle", "Depuis la Fontaine Zora", 0x01A1, 0 }, { "From Lake Hylia", "Vom Hylia-See", "Depuis le Lac Hylia", 0x0328, 0 }, { "From Zora Shop", "Vom Zora-Laden", "Depuis la Boutique Zora", 0x03C4, 0 }, { "Zora Shop", "Zora-Laden", "Boutique Zora", 0x0380, 0 }, }}, { "24:Zoras Fountain", "24:Zoras Quelle", "24:Fontaine Zora", Select_LoadGame, 5, { { "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x0225, 0 }, { "From Jabu Jabu", "Von Jabu-Jabu", "Depuis Jabu-Jabu", 0x0221, 0 }, { "From Ice Cavern", "Von der Eishoehle", "Depuis la Caverne Polaire", 0x03D4, 0 }, { "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x0394, 0 }, { "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0371, 0 }, }}, { "25:Lake Hylia", "25:Hylia-See", "25:Lac Hylia", Select_LoadGame, 7, { { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0102, 0 }, { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x0219, 0 }, { "From Water Temple", "Vom Wassertempel", "Depuis le Temple de l'Eau", 0x021D, 0 }, { "From Fishing Pond", "Vom Fischweiher", "Depuis l'Etang", 0x0309, 0 }, { "From Laboratory", "Vom Laboratorium", "Depuis le Laboratoire du Lac", 0x03CC, 0 }, { "From Zoras Domain", "Von Zoras Reich", "Depuis le Domaine Zora", 0x0560, 0 }, { "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", 0x0604, 0 }, }}, { "26:Lake Hylia Buildings", "26:Hylia-See Gebaeude", "26:Batiments du Lac Hylia", Select_LoadGame, 2, { { "Laboratory", "Laboratorium", "Laboratoire du Lac", 0x0043, 0 }, { "Fishing Pond Minigame", "Fischweiher", "Etang", 0x045F, 0 }, }}, { "27:Gerudo Valley", "27:Gerudotal", "27:Vallee Gerudo", Select_LoadGame, 5, { { "From Hyrule Field", "Von der Hylianischen Steppe", "Depuis la Plaine d'Hyrule", 0x0117, 0 }, { "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", 0x022D, 0 }, { "From Carpenter's Tent", "Vom Zelt der Zimmerleute", "Depuis la Tente du Charpentier", 0x03D0, 0 }, { "Carpenter's Tent/ Running Man Minigame", "Zelt der Zimmerleute/ Rennlaeufer Minispiel", "Tente du Charpentier/ Marathonien", 0x03A0, 0 }, { "Thrown out of Fortress", "Aus der Festung geworfen", "Expulse de la Forteresse", 0x01A5, 0 }, }}, { "28:Gerudo Fortress", "28:Gerudo-Festung", "28:Forteresse Gerudo", Select_LoadGame, 18, { { "From Gerudo Valley", "Vom Gerudotal", "Depuis la Vallee Gerudo", 0x0129, 0 }, { "From Gerudo Training Grounds", "Von der Gerudo-Arena", "Depuis le Gymnase Gerudo", 0x03A8, 0 }, { "From Haunted Wasteland", "Von der Gespensterwueste", "Depuis le Desert Hante", 0x03AC, 0 }, { "Horseback Riding Minigame", "Bogen zu Pferde Minispiel", "Archerie Montee", 0x03B0, 0 }, { "Gerudo Fortress Jail", "Gerudo-Festung Gefaengnis", "Prison de la Forteresse Gerudo", 0x03B4, 0 }, { "From Thieves Hideout (1)", "Vom Diebesversteck (1)", "Depuis le Repaire des Voleurs (1)", 0x0231, 0 }, { "From Thieves Hideout (2)", "Vom Diebesversteck (2)", "Depuis le Repaire des Voleurs (2)", 0x0235, 0 }, { "From Thieves Hideout (3)", "Vom Diebesversteck (3)", "Depuis le Repaire des Voleurs (3)", 0x0239, 0 }, { "From Thieves Hideout (4)", "Vom Diebesversteck (4)", "Depuis le Repaire des Voleurs (4)", 0x02AA, 0 }, { "From Thieves Hideout (5)", "Vom Diebesversteck (5)", "Depuis le Repaire des Voleurs (5)", 0x02BA, 0 }, { "From Thieves Hideout (6)", "Vom Diebesversteck (6)", "Depuis le Repaire des Voleurs (6)", 0x02BE, 0 }, { "From Thieves Hideout (7)", "Vom Diebesversteck (7)", "Depuis le Repaire des Voleurs (7)", 0x02C2, 0 }, { "From Thieves Hideout (8)", "Vom Diebesversteck (8)", "Depuis le Repaire des Voleurs (8)", 0x02C6, 0 }, { "From Thieves Hideout (9)", "Vom Diebesversteck (9)", "Depuis le Repaire des Voleurs (9)", 0x02D2, 0 }, { "From Thieves Hideout (10)", "Vom Diebesversteck (10)", "Depuis le Repaire des Voleurs (10)", 0x02D6, 0 }, { "From Thieves Hideout (11)", "Vom Diebesversteck (11)", "Depuis le Repaire des Voleurs (11)", 0x02DA, 0 }, { "From Thieves Hideout (12)", "Vom Diebesversteck (12)", "Depuis le Repaire des Voleurs (12)", 0x02DE, 0 }, { "From Thieves Hideout (13)", "Vom Diebesversteck (13)", "Depuis le Repaire des Voleurs (13)", 0x03A4, 0 }, }}, { "29:Thieves Hideout", "29:Diebesversteck", "29:Repaire des Voleurs", Select_LoadGame, 13, { { "From Gerudo Fortress (1)", "Von der Gerudo-Festung (1)", "Depuis la Forteresse Gerudo (1)", 0x0486, 0 }, { "From Gerudo Fortress (2)", "Von der Gerudo-Festung (2)", "Depuis la Forteresse Gerudo (2)", 0x048A, 0 }, { "From Gerudo Fortress (3)", "Von der Gerudo-Festung (3)", "Depuis la Forteresse Gerudo (3)", 0x048E, 0 }, { "From Gerudo Fortress (4)", "Von der Gerudo-Festung (4)", "Depuis la Forteresse Gerudo (4)", 0x0492, 0 }, { "From Gerudo Fortress (5)", "Von der Gerudo-Festung (5)", "Depuis la Forteresse Gerudo (5)", 0x0496, 0 }, { "From Gerudo Fortress (6)", "Von der Gerudo-Festung (6)", "Depuis la Forteresse Gerudo (6)", 0x049A, 0 }, { "From Gerudo Fortress (7)", "Von der Gerudo-Festung (7)", "Depuis la Forteresse Gerudo (7)", 0x049E, 0 }, { "From Gerudo Fortress (8)", "Von der Gerudo-Festung (8)", "Depuis la Forteresse Gerudo (8)", 0x04A2, 0 }, { "From Gerudo Fortress (9)", "Von der Gerudo-Festung (9)", "Depuis la Forteresse Gerudo (9)", 0x04A6, 0 }, { "From Gerudo Fortress (10)", "Von der Gerudo-Festung (10)", "Depuis la Forteresse Gerudo (10)", 0x04AA, 0 }, { "From Gerudo Fortress (11)", "Von der Gerudo-Festung (11)", "Depuis la Forteresse Gerudo (11)", 0x04AE, 0 }, { "From Gerudo Fortress (12)", "Von der Gerudo-Festung (12)", "Depuis la Forteresse Gerudo (12)", 0x04B2, 0 }, { "From Gerudo Fortress (13)", "Von der Gerudo-Festung (13)", "Depuis la Forteresse Gerudo (13)", 0x0570, 0 }, }}, { "30:Haunted Wasteland", "30:Geisterwueste", "30:Desert Hante", Select_LoadGame, 2, { { "From Gerudo Fortress", "Von der Gerudo-Festung", "Depuis la Forteresse Gerudo", 0x0130, 0 }, { "From Desert Colossus", "Vom Wuestenkoloss", "Depuis le Colosse du Desert", 0x0365, 0 }, }}, { "31:Desert Colossus", "31:Wuestenkoloss", "31:Colosse du Desert", Select_LoadGame, 7, { { "From Haunted Wasteland", "Von der Geisterwueste", "Depuis le Desert Hante", 0x0123, 0 }, { "From Spirit Temple", "Vom Geistertempel", "Depuis le Temple de l'Esprit", 0x01E1, 0 }, { "From Spirit Temple (Left Hand)", "Vom Geistertempel (Linke Hand)", "Depuis le Temple de l'Esprit (Main Gauche)", 0x01E5, 0 }, { "From Spirit Temple (Right Hand)", "Vom Geistertempel (Rechte Hand)", "Depuis le Temple de l'Esprit (Main Droite)", 0x01E9, 0 }, { "From Fairy Fountain", "Von der Feen-Quelle", "Depuis la Fontaine des Fees", 0x057C, 0 }, { "Great Fairy", "Feen-Quelle", "Grande Fee", 0x0588, 0 }, { "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", 0x01F1, 0 }, }}, { "32:Deku Tree", "32:Deku-Baum", "32:Arbre Mojo", Select_LoadGame, 3, { { "Entrance", "Eingang", "Entree", 0x0001, 1 }, { "From Gohma's Lair", "Vom Gohma Kampf", "Depuis le Repaire de Gohma", 0x0252, 1 }, { "Gohma's Lair", "Gohma Kampf", "Repaire de Gohma", 0x040F, 0 }, }}, { "33:Dodongos Cavern", "33:Dodongos Hoehle", "33:Caverne Dodongo", Select_LoadGame, 3, { { "Entrance", "Eingang", "Entree", 0x0004, 1 }, { "From King Dodongo", "Von King Dodongo", "Depuis le Repaire du Roi Dodongo", 0x00C5, 1 }, { "King Dodongo's Lair", "King Dodongo Kampf", "Repaire du Roi Dodongo", 0x040B, 0 }, }}, { "34:Jabu Jabu", "34:Jabu-Jabu", "34:Jabu-Jabu", Select_LoadGame, 2, { { "Entrance", "Eingang", "Entree", 0x0028, 1 }, { "Barinade's Lair", "Barinade Kampf", "Repaire de Barinade", 0x0301, 0 }, }}, { "35:Forest Temple", "35:Waldtempel", "35:Temple de la Foret", Select_LoadGame, 4, { { "Entrance", "Eingang", "Entree", 0x0169, 1 }, { "Crushing Room", "Der Fallende Decke Raum", "Salle de Broyage", 0x0584, 1 }, { "Before Phantom Ganon", "Vor Phantom-Ganon", "Avant Ganon Spectral", 0x024E, 1 }, { "Phantom Ganon's Lair", "Phantom-Ganon Kampf", "Repaire de Ganon Spectral", 0x000C, 0 }, }}, { "36:Fire Temple", "36:Feuertempel", "36:Temple du Feu", Select_LoadGame, 3, { { "Entrance", "Eingang", "Entrance", 0x0165, 1 }, { "Before Volvagia", "Vor Volvagia", "Avant Volvagia", 0x0175, 1 }, { "Volvagia's Lair", "Volvagia Kampf", "Repaire de Volcania", 0x0305, 0 }, }}, { "37:Water Temple", "37:Wassertempel", "37:Temple de l'Eau", Select_LoadGame, 2, { { "Entrance", "Eingang", "Entree", 0x0010, 1 }, { "Morpha's Lair", "Morpha Kampf", "Repaire de Morpha", 0x0417, 0 }, }}, { "38:Shadow Temple", "38:Schattentempel", "38:Temple de l'Ombre", Select_LoadGame, 3, { { "Entrance", "Eingang", "Entree", 0x0037, 1 }, { "Outside Bongo Bongo", "Vor Bongo Bongo", "Avant Bongo Bongo", 0x02B2, 1 }, { "Bongo Bongo's Lair", "Bongo Bongo Kampf", "Repaire de Bongo Bongo", 0x0413, 1 }, }}, { "39:Spirit Temple", "39:Geistertempel", "39:Temple de l'Esprit", Select_LoadGame, 6, { { "Entrance", "Eingang", "Entree", 0x0082, 1 }, { "From Left Hand", "Von der linken Hand", "Depuis la Main Gauche", 0x03F0, 1 }, { "From Right Hand", "Von der rechten Hand", "Depuis la Main Droite", 0x03F4, 1 }, { "Before Twinrova", "Vor den Killa Ohmaz", "Avant le Duo Malefique", 0x02F5, 1 }, { "Nabooru Fight", "Naboru Kampf", "Combat contre Nabooru", 0x008D, 0 }, { "Twinrova's Lair", "Killa Ohmaz Kampf", "Repaire du Duo Malefique", 0x05EC, 0 }, }}, { "40:Ganons Castle", "40:Ganons Schloss", "40:Chateau de Ganon", Select_LoadGame, 9, { { "Entrance", "Eingang", "Entree", 0x0467, 1 }, { "From Tower", "Vom Tower", "Depuis la Tour", 0x0534, 1 }, { "Stairs to Lair - From Castle", "Stufen zum Verlies - Vom Schloss", "Escaliers vers Repaire - Depuis le Chateau", 0x041B, 0 }, { "Stairs to Lair - From Ganondorf's Lair", "Stufen zum Verlies - Von Ganondorfs Verlies", "Escaliers vers Repaire - Depuis le Repaire de Ganondorf", 0x0427, 0 }, { "Ganondorf's Lair", "Ganondorfs Verlies", "Repaire de Ganondorf", 0x041F, 0 }, { "Ganondorf Defeated", "Ganondorf Besiegt", "Ganondorf Vaincu", 0x01C9, 0 }, { "Ganondorf Defeated (2)", "Ganondorf Besiegt (2)", "Ganondorf Vaincu (2)", 0x04BA, 0 }, { "Ganon's Lair", "Ganon Kampf", "Repaire de Ganon", 0x0517, 0 }, { "Ganon Death Cutscene", "Ganon Todes Cutscene", "Cinematique de la Mort de Ganon", 0x043F, 0 }, }}, { "41:Bottom of the Well", "41:Grund des Brunnens", "41:Puits", Select_LoadGame, 1, { { "Entrance", "Eingang", "Entree", 0x0098, 1 }, }}, { "42:Ice Cavern", "42:Eishoehle", "42:Caverne Polaire", Select_LoadGame, 1, { { "Entrance", "Eingang", "Entree", 0x0088, 1 }, }}, { "43:Gerudo Training Grounds", "43:Gerudo-Arena", "43:Gymnase Gerudo", Select_LoadGame, 1, { { "Entrance", "Eingang", "Entree", 0x0008, 1 }, }}, { "44:Warps", "44:Teleportpunkte", "44:Teleporteurs", Select_LoadGame, 6, { { "Prelude of Light Warp", "Kantate des Lichts Teleport", "Teleporteur du Prelude de la Lumiere", 0x05F4, 0 }, { "Minuet of Forest Warp", "Menuett des Waldes Teleport", "Teleporteur du Menuet des Bois", 0x0600, 0 }, { "Bolero of Fire Warp", "Bolero des Feuers Teleport", "Teleporteur du Bolero du Feu", 0x04F6, 0 }, { "Serenade Of Water Warp", "Serenade des Wassers Teleport", "Teleporteur de la Serenade de l'Eau", 0x0604, 0 }, { "Nocturne of Shadow Warp", "Nocturne des Schattens Teleport", "Teleporteur du Nocturne de l'Ombre", 0x0568, 0 }, { "Requiem of Spirit Warp", "Requiem der Geister Teleport", "Teleporteur du Requiem de l'Esprit", 0x01F1, 0 }, }}, { "45:Shops", "45:Laeden", "45:Boutiques", Select_LoadGame, 9, { { "Kokiri Shop", "Kokiri-Laden", "Boutique Kokiri", 0x00C1 }, { "Potion Shop (Market)", "Magie-Laden (Marktplatz)", "Apothicaire (Place du Marche)", 0x0388, 0 }, { "Bazaar Shop (Market)", "Basar (Marktplatz)", "Bazar (Place du Marche)", 0x052C, 0 }, { "Happy Mask Shop", "Maskenhaendler", "Foire aux Masques", 0x0530, 0 }, { "Bombchu Shop", "Krabbelminen-Laden", "Boutique de Missiles", 0x0528, 0 }, { "Bazaar Shop (Kakariko)", "Basar (Kakariko)", "Bazar (Village Cocorico)", 0x00B7, 0 }, { "Potion Shop (Kakariko)", "Magie-Laden (Kakariko)", "Apothicaire (Village Cocorico)", 0x0384, 0 }, { "Goron City Shop", "Goronen-Laden", "Boutique Goron", 0x037C, 0 }, { "Zora Shop", "Zora-Laden", "Boutique Zora", 0x0380, 0 }, }}, { "46:Great Fairies", "46:Feen-Quellen", "46:Grandes Fees", Select_LoadGame, 6, { { "Hyrule Castle (Child)", "Schloss Hyrule (Kind)", "Chateau d'Hyrule (Enfant)", 0x0578, 0 }, { "Hyrule Castle (Adult)", "Schloss Hyrule (Erwachsener)", "Chateau d'Hyrule (Adult)", 0x04C2, 0 }, { "Death Mountain Trail", "Gebirgspfad", "Mont du Peril", 0x0315, 0 }, { "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x04BE, 0 }, { "Zoras Fountain", "Zoras Quelle", "Fontaine Zora", 0x0371, 0 }, { "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", 0x0588, 0 }, }}, { "47:Chest Grottos", "47:Truhen Grotten", "47:Grottes a Coffres", Select_Grotto_LoadGame, 11, { { "Kokiri Forest (Song of Storms)", "Kokiri-Wald (Hymne des Sturms)", "Foret Kokiri (Chant des Tempetes)", 0x00, 0 }, { "Lost Woods", "Verlorene Waelder", "Bois Perdus", 0x01, 0 }, { "Sacred Forest Meadow", "Waldlichtung", "Bosquet Sacre", 0x02, 0 }, { "Hyrule Field (Near Market)", "Hylianische Steppe (Nahe Marktplatz)", "Plaine d'Hyrule (Pres de la Place du Marche)", 0x03, 0 }, { "Hyrule Field (Open Near Lake)", "Hylianische Steppe (Offen, beim Hylia-See)", "Plaine d'Hyrule (Deja ouverte pres du Lac)", 0x04, 0 }, { "Hyrule Field (SE Boulder)", "Hylianische Steppe (Felsen, S-O)", "Plaine d'Hyrule (Rocher a Gantelets)", 0x05, 0 }, { "Kakariko (Open)", "Kakariko (Offen)", "Village Cocorico (Deja Ouverte)", 0x06, 0 }, { "Kakariko (Redead)", "Kakariko (Zombies)", "Village Cocorico (Effrois)", 0x07, 0 }, { "Death Mountain Trail (Song of Storms)", "Gebirgspfad (Hymne des Sturms)", "Mont du Peril (Chant des Tempetes)", 0x08, 0 }, { "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x09, 0 }, { "Zora River (Open)", "Zora-Fluss (Offen)", "Riviere Zora (Deja Ouverte)", 0x0A, 0 }, }}, { "48:Scrub Grottos", "48:Laubkerl Grotten", "48:Grottes des Pestes Marchandes", Select_Grotto_LoadGame, 10, { { "Hyrule Field (Near Lake)", "Hylianische Steppe (beim Hylia-See)", "Plaine d'Hyrule (Pres du Lac)", 0x0B, 0 }, { "Death Mountain Crater", "Todeskrater", "Cratere du Peril", 0x0C, 0 }, { "Goron City", "Goronia", "Village Goron", 0x0D, 0 }, { "Lon Lon Ranch", "Lon Lon-Farm", "Ranch Lon Lon", 0x0E, 0 }, { "Lake Hylia", "Hylia-See", "Lac Hylia", 0x0F, 0 }, { "Lost Woods", "Verlorene Waelder", "Bois Perdus", 0x10, 0 }, { "Zora River (Song of Storms)", "Zora-Fluss (Hymne des Sturms)", "Rivere Zora (Chant des Tempetes)", 0x11, 0 }, { "Sacred Forest Meadow (Song of Storms)", "Waldlichtung (Hymne des Sturms)", "Bosquet Scare (Chant des Tempetes)", 0x12, 0 }, { "Gerudo Valley (Song of Storms)", "Gerudotal (Hymne des Sturms)", "Vallee Gerudo (Chant des Tempetes)", 0x13, 0 }, { "Desert Colossus", "Wuestenkoloss", "Colosse du Desert", 0x14, 0 }, }}, { "49:Other Grottos", "49:Andere Grotten", "49:Autres Grottes", Select_Grotto_LoadGame, 7, { { "Scrub Theatre", "Waldbuehne", "Theatre Mojo", 0x15, 0 }, { "Spider Grotto (Hyrule Field)", "Spinnen-Grotte (Hylianische Steppe)", "Spider Araignee (Plaine d'Hyrule)", 0x16, 0 }, { "Spider Grotto (Hyrule Castle)", "Spinnen-Grotte (Schloss Hyrule)", "Grotte Araignee (Chateau d'Hyrule)", 0x17, 0 }, { "Cow Grotto (Hyrule Field)", "Kuh-Grotte (Hylianische Steppe)", "Grotte a Vache (Plaine d'Hyrule)", 0x18, 0 }, { "Cow Grotto (Death Mountain Trail)", "Kuh-Grotte (Gebirgspfad)", "Grotte a Vache (Chemin du Peril)", 0x19, 0 }, { "Flooded Grotto (Gerudo Valley)", "Geflutete Grotte (Gerudotal)", "Grotte Inondee (Vallee Gerudo)", 0x1A, 0 }, { "Flooded Grotto (Hyrule Field)", "Geflutete Grotte (Hylianische Steppe)", "Grotte Inondee (Plaine d'Hyrule)", 0x1B, 0 }, }}, { "50:Debug (Use with caution)", "50:Debug (Mit Vorsicht benutzen)", "50:Debug (A utiliser avec prudence)", Select_LoadGame, 10, { { "Test Room", "Test Raum", "Salle de Test", 0x0520, 0 }, { "SRD Map", "SRD Karte", "Carte SRD", 0x0018, 0 }, { "Test Map", "Test Karte", "Carte de Test", 0x0094, 0 }, { "Treasure Chest Warp", "Schatzkisten Teleport", "Salle de Test - Objets", 0x0024, 0 }, { "Stalfos Miniboss Room", "Stalfos-Ritter Miniboss Raum", "Salle du Minoboss Stalfos", 0x001C, 0 }, { "Stalfos Boss Room", "Stalfos-Ritter Boss Raum", "Salle de Boss Stalfos", 0x001C, 0 }, { "Dark Link Room", "Schwarzer Link Raum", "Salle de Dark Link", 0x0047, 0 }, { "Shooting Gallery Duplicate", "Schiessbude (Duplikat)", "Jeu d'Adresse (Duplicata)", 0x02EA, 0 }, { "Depth Test", "Tiefen Test", "Test de Profondeur", 0x00B6, 0 }, { "Hyrule Garden Game (Broken)", "Burghof - Wachen-Minispiel (Kaputt)", "Cour du chateau (Non Fonctionnel)", 0x0076, 0 }, }}, }; static BetterSceneSelectGrottoData sBetterGrottos[] = { { 0x003F, 0x00EE, 0, 0x2C, 0x55, { -504.0, 380.0, -1224.0 }}, // Kokiri Forest -> KF Storms Grotto { 0x003F, 0x04D6, 2, 0x14, 0x5B, { 922.0, 0.0, -933.0 }}, // Lost Woods -> LW Near Shortcuts Grotto { 0x05B4, 0x00FC, 0, 0xED, 0x56, { -201.0, 0.0, 1906.0 }}, // SFM Entryway -> SFM Wolfos Grotto { 0x003F, 0x00CD, 0, 0x00, 0x51, { -1428.0, 0.0, 790.0 }}, // Hyrule Field -> HF Near Market Grotto { 0x003F, 0x0189, 0, 0x03, 0x51, { -4026.0, -700.0, 13858.0 }}, // Hyrule Field -> HF Open Grotto { 0x003F, 0x0189, 0, 0x22, 0x51, { -259.0, -500.0, 12356.0 }}, // Hyrule Field -> HF Southeast Grotto { 0x003F, 0x034D, 0, 0x28, 0x52, { 861.0, 80.0, -253.0 }}, // Kak Backyard -> Kak Open Grotto { 0x05A0, 0x034D, 0, 0xE7, 0x52, { -400.0, 0.0, 408.0 }}, // Kakariko Village -> Kak Redead Grotto { 0x003F, 0x01B9, 0, 0x57, 0x60, { -389.0, 1386.0, -1202.0 }}, // Death Mountain -> DMT Storms Grotto { 0x003F, 0x0147, 1, 0x7A, 0x61, { 50.0, 1233.0, 1776.0 }}, // DMC Upper Nearby -> DMC Upper Grotto { 0x003F, 0x019D, 0, 0x29, 0x54, { 369.0, 570.0, 128.0 }}, // Zora River -> ZR Open Grotto { 0x059C, 0x0189, 0, 0xE6, 0x51, { -5002.0, -700.0, 13823.0 }}, // Hyrule Field -> HF Inside Fence Grotto { 0x05A4, 0x0246, 1, 0xF9, 0x61, { -1703.0, 722.0, -481.0 }}, // DMC Lower Nearby -> DMC Hammer Grotto { 0x05A4, 0x014D, 3, 0xFB, 0x62, { 1091.0, 580.0, -1192.0 }}, // GC Grotto Platform -> GC Grotto { 0x05A4, 0x05D4, 0, 0xFC, 0x63, { 1798.0, 0.0, 1498.0 }}, // Lon Lon Ranch -> LLR Grotto { 0x05A4, 0x021D, 0, 0xEF, 0x57, { -3044.0, -1033.0, 6070.0 }}, // Lake Hylia -> LH Grotto { 0x05B0, 0x01A9, 8, 0xF5, 0x5B, { 677.0, 0.0, -2515.0 }}, // LW Beyond Mido -> LW Scrubs Grotto { 0x05BC, 0x00EA, 0, 0xEB, 0x54, { -1632.0, 100.0, -123.0 }}, // Zora River -> ZR Storms Grotto { 0x05BC, 0x0215, 0, 0xEE, 0x56, { 317.0, 480.0, -2303.0 }}, // Sacred Forest Meadow -> SFM Storms Grotto { 0x05BC, 0x03D0, 0, 0xF0, 0x5A, { -1321.0, 15.0, -968.0 }}, // GV Fortress Side -> GV Storms Grotto { 0x05BC, 0x01F1, 0, 0xFD, 0x5C, { 71.0, -32.0, -1303.0 }}, // Desert Colossus -> Colossus Grotto { 0x05C4, 0x04D6, 6, 0xF3, 0x5B, { 75.0, -20.0, -1596.0 }}, // LW Beyond Mido -> Deku Theater { 0x0598, 0x017D, 0, 0xE5, 0x51, { 2059.0, 20.0, -174.0 }}, // Hyrule Field -> HF Near Kak Grotto { 0x05B8, 0x023D, 0, 0xF6, 0x5F, { 986.0, 1571.0, 837.0 }}, // Hyrule Castle Grounds -> HC Storms Grotto { 0x05A8, 0x018D, 0, 0xE4, 0x51, { -7873.0, -300.0, 6916.0 }}, // Hyrule Field -> HF Cow Grotto { 0x05FC, 0x01B9, 0, 0xF8, 0x60, { -678.0, 1946.0, -284.0 }}, // Death Mountain Summit -> DMT Cow Grotto { 0x05AC, 0x0117, 0, 0xF2, 0x5A, { 271.0, -555.0, 1465.0 }}, // GV Grotto Ledge -> GV Octorok Grotto { 0x05C0, 0x00CD, 0, 0xE1, 0x51, { -4945.0, -300.0, 2841.0 }}, // Hyrule Field -> HF Tektite Grotto }; void Select_UpdateMenu(SelectContext* this) { Input* input = &this->state.input[0]; s32 pad; SceneSelectEntry* selectedScene; if (this->verticalInputAccumulator == 0) { if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) { selectedScene = &this->scenes[this->currentScene]; if (selectedScene->loadFunc != NULL) { selectedScene->loadFunc(this, selectedScene->entranceIndex); } } if (CHECK_BTN_ALL(input->press.button, BTN_B)) { if (LINK_AGE_IN_YEARS == YEARS_ADULT) { gSaveContext.linkAge = 1; } else { gSaveContext.linkAge = 0; } } if (CHECK_BTN_ALL(input->press.button, BTN_Z)) { if (gSaveContext.cutsceneIndex == 0x8000) { gSaveContext.cutsceneIndex = 0; } else if (gSaveContext.cutsceneIndex == 0) { gSaveContext.cutsceneIndex = 0xFFF0; } else if (gSaveContext.cutsceneIndex == 0xFFF0) { gSaveContext.cutsceneIndex = 0xFFF1; } else if (gSaveContext.cutsceneIndex == 0xFFF1) { gSaveContext.cutsceneIndex = 0xFFF2; } else if (gSaveContext.cutsceneIndex == 0xFFF2) { gSaveContext.cutsceneIndex = 0xFFF3; } else if (gSaveContext.cutsceneIndex == 0xFFF3) { gSaveContext.cutsceneIndex = 0xFFF4; } else if (gSaveContext.cutsceneIndex == 0xFFF4) { gSaveContext.cutsceneIndex = 0xFFF5; } else if (gSaveContext.cutsceneIndex == 0xFFF5) { gSaveContext.cutsceneIndex = 0xFFF6; } else if (gSaveContext.cutsceneIndex == 0xFFF6) { gSaveContext.cutsceneIndex = 0xFFF7; } else if (gSaveContext.cutsceneIndex == 0xFFF7) { gSaveContext.cutsceneIndex = 0xFFF8; } else if (gSaveContext.cutsceneIndex == 0xFFF8) { gSaveContext.cutsceneIndex = 0xFFF9; } else if (gSaveContext.cutsceneIndex == 0xFFF9) { gSaveContext.cutsceneIndex = 0xFFFA; } else if (gSaveContext.cutsceneIndex == 0xFFFA) { gSaveContext.cutsceneIndex = 0x8000; } } else if (CHECK_BTN_ALL(input->press.button, BTN_R)) { if (gSaveContext.cutsceneIndex == 0x8000) { gSaveContext.cutsceneIndex = 0xFFFA; } else if (gSaveContext.cutsceneIndex == 0) { gSaveContext.cutsceneIndex = 0x8000; } else if (gSaveContext.cutsceneIndex == 0xFFF0) { gSaveContext.cutsceneIndex = 0; } else if (gSaveContext.cutsceneIndex == 0xFFF1) { gSaveContext.cutsceneIndex = 0xFFF0; } else if (gSaveContext.cutsceneIndex == 0xFFF2) { gSaveContext.cutsceneIndex = 0xFFF1; } else if (gSaveContext.cutsceneIndex == 0xFFF3) { gSaveContext.cutsceneIndex = 0xFFF2; } else if (gSaveContext.cutsceneIndex == 0xFFF4) { gSaveContext.cutsceneIndex = 0xFFF3; } else if (gSaveContext.cutsceneIndex == 0xFFF5) { gSaveContext.cutsceneIndex = 0xFFF4; } else if (gSaveContext.cutsceneIndex == 0xFFF6) { gSaveContext.cutsceneIndex = 0xFFF5; } else if (gSaveContext.cutsceneIndex == 0xFFF7) { gSaveContext.cutsceneIndex = 0xFFF6; } else if (gSaveContext.cutsceneIndex == 0xFFF8) { gSaveContext.cutsceneIndex = 0xFFF7; } else if (gSaveContext.cutsceneIndex == 0xFFF9) { gSaveContext.cutsceneIndex = 0xFFF8; } else if (gSaveContext.cutsceneIndex == 0xFFFA) { gSaveContext.cutsceneIndex = 0xFFF9; } } gSaveContext.nightFlag = 0; if (gSaveContext.cutsceneIndex == 0) { gSaveContext.nightFlag = 1; } // user can change "opt", but it doesn't do anything if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) { this->opt--; } if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) { this->opt++; } if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) { if (this->lockUp == true) { this->timerUp = 0; } if (this->timerUp == 0) { this->timerUp = 20; this->lockUp = true; Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = R_UPDATE_RATE; } } if (CHECK_BTN_ALL(input->cur.button, BTN_DUP) && this->timerUp == 0) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = R_UPDATE_RATE * 3; } if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) { if (this->lockDown == true) { this->timerDown = 0; } if (this->timerDown == 0) { this->timerDown = 20; this->lockDown = true; Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = -R_UPDATE_RATE; } } if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) && (this->timerDown == 0)) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = -R_UPDATE_RATE * 3; } if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) || CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = R_UPDATE_RATE; } if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT) || CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = -R_UPDATE_RATE; } } if (CHECK_BTN_ALL(input->press.button, BTN_L)) { this->pageDownIndex++; this->pageDownIndex = (this->pageDownIndex + ARRAY_COUNT(this->pageDownStops)) % ARRAY_COUNT(this->pageDownStops); this->currentScene = this->topDisplayedScene = this->pageDownStops[this->pageDownIndex]; } this->verticalInputAccumulator += this->verticalInput; if (this->verticalInputAccumulator < -7) { this->verticalInput = 0; this->verticalInputAccumulator = 0; this->currentScene++; this->currentScene = (this->currentScene + this->count) % this->count; if (this->currentScene == ((this->topDisplayedScene + this->count + 19) % this->count)) { this->topDisplayedScene++; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; } } if (this->verticalInputAccumulator > 7) { this->verticalInput = 0; this->verticalInputAccumulator = 0; if (this->currentScene == this->topDisplayedScene) { this->topDisplayedScene -= 2; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; } this->currentScene--; this->currentScene = (this->currentScene + this->count) % this->count; if (this->currentScene == ((this->topDisplayedScene + this->count) % this->count)) { this->topDisplayedScene--; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; } } this->currentScene = (this->currentScene + this->count) % this->count; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; dREG(80) = this->currentScene; dREG(81) = this->topDisplayedScene; dREG(82) = this->pageDownIndex; if (this->timerUp != 0) { this->timerUp--; } if (this->timerUp == 0) { this->lockUp = false; } if (this->timerDown != 0) { this->timerDown--; } if (this->timerDown == 0) { this->lockDown = false; } } void Better_Select_UpdateMenu(SelectContext* this) { Input* input = &this->state.input[0]; s32 pad; BetterSceneSelectEntry* selectedScene; uint8_t sceneChanged = 0; if (this->verticalInputAccumulator == 0) { if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) { selectedScene = &this->betterScenes[this->currentScene]; if (selectedScene->loadFunc != NULL) { selectedScene->loadFunc(this, selectedScene->entrancePairs[this->pageDownIndex].entranceIndex); } } if (CHECK_BTN_ALL(input->press.button, BTN_B)) { if (LINK_AGE_IN_YEARS == YEARS_ADULT) { gSaveContext.linkAge = 1; Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N_KID, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else { gSaveContext.linkAge = 0; Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } if (CHECK_BTN_ALL(input->press.button, BTN_Z) || CHECK_BTN_ALL(input->press.button, BTN_R)) { if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) { gSaveContext.nightFlag = 0; gSaveContext.dayTime = 0x8000; Audio_PlaySoundGeneral(NA_SE_EV_CHICKEN_CRY_M, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else { gSaveContext.nightFlag = 1; gSaveContext.dayTime = 0x0000; Audio_PlaySoundGeneral(NA_SE_EV_DOG_CRY_EVENING, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } if (CHECK_BTN_ALL(input->press.button, BTN_L)) { // Hijacking opt as the "MQ" option for better select. Only change opt/play sound if displayed if (ResourceMgr_GameHasMasterQuest() && ResourceMgr_GameHasOriginal() && this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].canBeMQ) { this->opt = this->opt ? 0 : 1; if (this->opt) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PICKOUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } } if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT) || CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) { this->pageDownIndex--; Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); if (this->pageDownIndex < 0) { this->pageDownIndex = this->betterScenes[this->currentScene].entranceCount - 1; } } if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT) || CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) { this->pageDownIndex++; Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); if (this->pageDownIndex > this->betterScenes[this->currentScene].entranceCount - 1) { this->pageDownIndex = 0; } } if (CHECK_BTN_ALL(input->press.button, BTN_DUP) || CHECK_BTN_ALL(input->press.button, BTN_CUP)) { if (this->lockUp == true) { this->timerUp = 0; } if (this->timerUp == 0) { this->timerUp = 20; this->lockUp = true; Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = R_UPDATE_RATE; } } if ((CHECK_BTN_ALL(input->cur.button, BTN_DUP) || CHECK_BTN_ALL(input->cur.button, BTN_CUP)) && this->timerUp == 0) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = R_UPDATE_RATE * 3; } if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN) || CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) { if (this->lockDown == true) { this->timerDown = 0; } if (this->timerDown == 0) { this->timerDown = 20; this->lockDown = true; Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = -R_UPDATE_RATE; } } if ((CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) || CHECK_BTN_ALL(input->cur.button, BTN_CDOWN)) && (this->timerDown == 0)) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = -R_UPDATE_RATE * 3; } } this->verticalInputAccumulator += this->verticalInput; if (this->verticalInputAccumulator < -7) { sceneChanged = 1; this->verticalInput = 0; this->verticalInputAccumulator = 0; this->currentScene++; this->currentScene = (this->currentScene + this->count) % this->count; this->pageDownIndex = 0; if (this->currentScene == ((this->topDisplayedScene + this->count + 19) % this->count)) { this->topDisplayedScene++; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; } } if (this->verticalInputAccumulator > 7) { sceneChanged = 1; this->verticalInput = 0; this->verticalInputAccumulator = 0; if (this->currentScene == this->topDisplayedScene) { this->topDisplayedScene -= 2; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; } this->currentScene--; this->currentScene = (this->currentScene + this->count) % this->count; this->pageDownIndex = 0; if (this->currentScene == ((this->topDisplayedScene + this->count) % this->count)) { this->topDisplayedScene--; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; } } if (sceneChanged) { BetterSceneSelectEntrancePair entrancePair = this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex]; // Update the MQ status to match the new scene if (entrancePair.canBeMQ && ResourceMgr_IsSceneMasterQuest(gEntranceTable[entrancePair.entranceIndex].scene)) { this->opt = 1; } else { this->opt = 0; } } this->currentScene = (this->currentScene + this->count) % this->count; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; if (this->timerUp != 0) { this->timerUp--; } if (this->timerUp == 0) { this->lockUp = false; } if (this->timerDown != 0) { this->timerDown--; } if (this->timerDown == 0) { this->lockDown = false; } } void Select_PrintMenu(SelectContext* this, GfxPrint* printer) { s32 scene; s32 i; char* name; GfxPrint_SetColor(printer, 255, 155, 150, 255); GfxPrint_SetPos(printer, 12, 2); GfxPrint_Printf(printer, "ZELDA MAP SELECT"); GfxPrint_SetColor(printer, 255, 255, 255, 255); for (i = 0; i < 20; i++) { GfxPrint_SetPos(printer, 9, i + 4); scene = (this->topDisplayedScene + i + this->count) % this->count; if (scene == this->currentScene) { GfxPrint_SetColor(printer, 255, 20, 20, 255); } else { GfxPrint_SetColor(printer, 200, 200, 55, 255); } if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: name = this->scenes[scene].englishName; break; case LANGUAGE_GER: name = this->scenes[scene].germanName; break; case LANGUAGE_FRA: name = this->scenes[scene].frenchName; break; } } else { name = this->scenes[scene].japaneseName; } //name = this->scenes[scene].name; if (name == NULL) { name = "**Null**"; } GfxPrint_Printf(printer, "%s", name); }; GfxPrint_SetColor(printer, 155, 55, 150, 255); // Small position hack of the OPT=X text since german Link's Age overlap if translated if (CVarGetInteger("gDebugWarpScreenTranslation", 1) && gSaveContext.language == LANGUAGE_GER) { GfxPrint_SetPos(printer, 26, 26); } else { GfxPrint_SetPos(printer, 20, 26); } GfxPrint_Printf(printer, "OPT=%d", this->opt); } void Better_Select_PrintMenu(SelectContext* this, GfxPrint* printer) { s32 scene; s32 i; char* name; GfxPrint_SetColor(printer, 255, 255, 255, 255); GfxPrint_SetPos(printer, 12, 2); GfxPrint_Printf(printer, "Scene Selection"); GfxPrint_SetColor(printer, 255, 255, 255, 255); for (i = 0; i < 20; i++) { GfxPrint_SetPos(printer, 3, i + 4); scene = (this->topDisplayedScene + i + this->count) % this->count; if (scene == this->currentScene) { GfxPrint_SetColor(printer, 255, 100, 100, 255); } else { GfxPrint_SetColor(printer, 175, 175, 175, 255); } if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: name = this->betterScenes[scene].englishName; break; case LANGUAGE_GER: name = this->betterScenes[scene].germanName; break; case LANGUAGE_FRA: name = this->betterScenes[scene].frenchName; break; } } else { name = this->betterScenes[scene].englishName; } if (name == NULL) { name = "**Null**"; } GfxPrint_Printf(printer, "%s", name); }; GfxPrint_SetColor(printer, 205, 100, 200, 255); GfxPrint_SetPos(printer, 3, 26); if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: GfxPrint_Printf(printer, "%s", this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].englishName); break; case LANGUAGE_GER: GfxPrint_Printf(printer, "%s", this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].germanName); break; case LANGUAGE_FRA: GfxPrint_Printf(printer, "%s", this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].frenchName); break; } } else { GfxPrint_Printf(printer, "%s", this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].englishName); } } static SceneSelectLoadingMessages sLoadingMessages[] = { { GFXP_HIRAGANA "シバラクオマチクダサイ", "Please wait a minute", "Bitte warte eine Minute", "Veuillez patienter une minute" }, { GFXP_HIRAGANA "チョット マッテネ", "Hold on a sec", "Warte mal 'ne Sekunde" "Une seconde, ca arrive" }, { GFXP_KATAKANA "ウェイト ア モーメント", "Wait a moment", "Warte einen Moment", "Patientez un instant" }, { GFXP_KATAKANA "ロード" GFXP_HIRAGANA "チュウ", "Loading", "Ladevorgang", "Chargement" }, { GFXP_HIRAGANA "ナウ ワーキング", "Now working", "Verarbeite", "Au travail" }, { GFXP_HIRAGANA "イマ ツクッテマス", "Now creating", "Erstelle...", "En cours de creation..." }, { GFXP_HIRAGANA "コショウジャナイヨ", "It's not broken", "Es ist nicht kaputt", "C'est pas casse!" }, { GFXP_KATAKANA "コーヒー ブレイク", "Coffee Break", "Kaffee-Pause", "Pause Cafe" }, { GFXP_KATAKANA "Bメンヲセットシテクダサイ", "Please set B side", "Please set B side", "Please set B side" }, { GFXP_HIRAGANA "ジット" GFXP_KATAKANA "ガマン" GFXP_HIRAGANA "ノ" GFXP_KATAKANA "コ" GFXP_HIRAGANA "デアッタ", "Be patient, now", "Ube dich in Geduld", "Veuillez patientez" }, { GFXP_HIRAGANA "イマシバラクオマチクダサイ", "Please wait just a minute", "Bitte warte noch eine Minute", "Patientez un peu" }, { GFXP_HIRAGANA "アワテナイアワテナイ。ヒトヤスミヒトヤスミ。", "Don't panic, don't panic. Take a break, take a break.", "Keine Panik! Nimm dir eine Auszeit", "Pas de panique. Prenez une pause." }, { "Enough! My ship sails in the morning!", "Enough! My ship sails in the morning!", "Enough! My ship sails in the morning!", "Enough! My ship sails in the morning!" }, }; void Select_PrintLoadingMessage(SelectContext* this, GfxPrint* printer) { s32 randomMsg; GfxPrint_SetPos(printer, 10, 15); GfxPrint_SetColor(printer, 255, 255, 255, 255); randomMsg = Rand_ZeroOne() * ARRAY_COUNT(sLoadingMessages); if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg].englishMessage); break; case LANGUAGE_GER: GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg].germanMessage); break; case LANGUAGE_FRA: GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg].frenchMessage); break; } } else { GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg].japaneseMessage); } } static SceneSelectAgeLabels sAgeLabels[] = { { GFXP_HIRAGANA "17(ワカモノ)", "17(Adult)", "17(Erwachsener)", "17(Adulte)" }, // "17(young) { GFXP_HIRAGANA "5(ワカスギ)", "5(Child)", "5(Kind)", "5(Enfant)" }, // "5(very young) }; static BetterSceneSelectAgeLabels sBetterAgeLabels[] = { { "Adult", "Erwachsener", "Adulte" }, { "Child", "Kind", "Enfant" }, }; void Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) { GfxPrint_SetPos(printer, 4, 26); GfxPrint_SetColor(printer, 255, 255, 55, 255); if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age].englishAge); break; case LANGUAGE_GER: GfxPrint_Printf(printer, "Alter:%s", sAgeLabels[age].germanAge); break; case LANGUAGE_FRA: GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age].frenchAge); break; } } else { GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age].japaneseAge); } } void Better_Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) { GfxPrint_SetPos(printer, 25, 25); GfxPrint_SetColor(printer, 100, 100, 100, 255); if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: case LANGUAGE_FRA: default: GfxPrint_Printf(printer, "(B)Age:"); break; case LANGUAGE_GER: GfxPrint_Printf(printer, "(B)Alter:"); break; } } else { GfxPrint_Printf(printer, "(B)Age:"); } GfxPrint_SetColor(printer, 55, 200, 50, 255); if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: GfxPrint_Printf(printer, "%s", sBetterAgeLabels[age].englishAge); break; case LANGUAGE_GER: GfxPrint_Printf(printer, "%s", sBetterAgeLabels[age].germanAge); break; case LANGUAGE_FRA: GfxPrint_Printf(printer, "%s", sBetterAgeLabels[age].frenchAge); break; } } else { GfxPrint_Printf(printer, "%s", sBetterAgeLabels[age].englishAge); } } void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csIndex) { char* cutsceneLabels[13][4] = { { GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン", "Day", "Tag", "Jour" }, { GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ", "Night", "Nacht", "Nuit" }, { "デモ00", "Demo00", "Demo00", "Demo00" }, { "デモ01", "Demo01", "Demo01", "Demo01" }, { "デモ02", "Demo02", "Demo02", "Demo02" }, { "デモ03", "Demo03", "Demo03", "Demo03" }, { "デモ04", "Demo04", "Demo04", "Demo04" }, { "デモ05", "Demo05", "Demo05", "Demo05" }, { "デモ06", "Demo06", "Demo06", "Demo06" }, { "デモ07", "Demo07", "Demo07", "Demo07" }, { "デモ08", "Demo08", "Demo08", "Demo08" }, { "デモ09", "Demo09", "Demo09", "Demo09" }, { "デモ0A", "Demo0A", "Demo0A", "Demo0A" }, }; char* label; int lang = CVarGetInteger("gDebugWarpScreenTranslation", 1) ? gSaveContext.language + 1 : 0; GfxPrint_SetPos(printer, 4, 25); GfxPrint_SetColor(printer, 255, 255, 55, 255); switch (csIndex) { case 0: label = cutsceneLabels[1][lang]; gSaveContext.dayTime = 0; break; case 0x8000: // clang-format off gSaveContext.dayTime = 0x8000; label = cutsceneLabels[0][lang]; // clang-format on break; case 0xFFF0: // clang-format off gSaveContext.dayTime = 0x8000; label = cutsceneLabels[2][lang]; // clang-format on break; case 0xFFF1: label = cutsceneLabels[3][lang]; break; case 0xFFF2: label = cutsceneLabels[4][lang]; break; case 0xFFF3: label = cutsceneLabels[5][lang]; break; case 0xFFF4: label = cutsceneLabels[6][lang]; break; case 0xFFF5: label = cutsceneLabels[7][lang]; break; case 0xFFF6: label = cutsceneLabels[8][lang]; break; case 0xFFF7: label = cutsceneLabels[9][lang]; break; case 0xFFF8: label = cutsceneLabels[10][lang]; break; case 0xFFF9: label = cutsceneLabels[11][lang]; break; case 0xFFFA: label = cutsceneLabels[12][lang]; break; }; gSaveContext.skyboxTime = gSaveContext.dayTime; GfxPrint_Printf(printer, "Stage:" GFXP_KATAKANA "%s", label); } void Better_Select_PrintTimeSetting(SelectContext* this, GfxPrint* printer) { char* label; GfxPrint_SetPos(printer, 22, 24); GfxPrint_SetColor(printer, 100, 100, 100, 255); if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) { if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: label = "Night"; break; case LANGUAGE_GER: label = "Nacht"; break; case LANGUAGE_FRA: label = "Nuit"; break; } } else { label = "Night"; } } else { if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: label = "Day"; break; case LANGUAGE_GER: label = "Tag"; break; case LANGUAGE_FRA: label = "Jour"; break; } } else { label = "Day"; } } if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: GfxPrint_Printf(printer, "(Z/R)Time:"); break; case LANGUAGE_GER: GfxPrint_Printf(printer, "(Z/R)Zeit:"); break; case LANGUAGE_FRA: GfxPrint_Printf(printer, "(Z/R)Temps:"); break; } } else { GfxPrint_Printf(printer, "(Z/R)Time:"); } GfxPrint_SetColor(printer, 200, 200, 55, 255); GfxPrint_Printf(printer, "%s", label); } void Better_Select_PrintMQSetting(SelectContext* this, GfxPrint* printer) { char* label; if (this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].canBeMQ) { GfxPrint_SetColor(printer, 100, 100, 100, 255); GfxPrint_SetPos(printer, 3, 25); // MQ can be toggled if (ResourceMgr_GameHasMasterQuest() && ResourceMgr_GameHasOriginal()) { GfxPrint_Printf(printer, "(L)MQ:"); } else { GfxPrint_Printf(printer, "MQ:"); } if (CVarGetInteger("gDebugWarpScreenTranslation", 1)) { switch (gSaveContext.language) { case LANGUAGE_ENG: default: label = this->opt ? "ON" : "OFF"; break; case LANGUAGE_GER: label = this->opt ? "AN" : "AUS"; break; case LANGUAGE_FRA: label = this->opt ? "ACTIVE" : "DESACTIVE"; break; } } else { label = this->opt ? "ON" : "OFF"; } GfxPrint_SetColor(printer, 0, 150, 194, 255); GfxPrint_Printf(printer, "%s", label); } } void Select_DrawMenu(SelectContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; GfxPrint* printer; OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); Gfx_SetupFrame(gfxCtx, 0, 0, 0); SET_FULLSCREEN_VIEWPORT(&this->view); func_800AAA50(&this->view, 0xF); Gfx_SetupDL_28Opa(gfxCtx); printer = alloca(sizeof(GfxPrint)); GfxPrint_Init(printer); GfxPrint_Open(printer, POLY_OPA_DISP); if (this->isBetterWarp) { Better_Select_PrintTimeSetting(this, printer); Better_Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge)); Better_Select_PrintMQSetting(this, printer); Better_Select_PrintMenu(this, printer); } else { Select_PrintMenu(this, printer); Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge)); Select_PrintCutsceneSetting(this, printer, ((void)0, gSaveContext.cutsceneIndex)); } POLY_OPA_DISP = GfxPrint_Close(printer); GfxPrint_Destroy(printer); CLOSE_DISPS(gfxCtx); } void Select_DrawLoadingScreen(SelectContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; GfxPrint* printer; OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); Gfx_SetupFrame(gfxCtx, 0, 0, 0); SET_FULLSCREEN_VIEWPORT(&this->view); func_800AAA50(&this->view, 0xF); Gfx_SetupDL_28Opa(gfxCtx); printer = alloca(sizeof(GfxPrint)); GfxPrint_Init(printer); GfxPrint_Open(printer, POLY_OPA_DISP); Select_PrintLoadingMessage(this, printer); POLY_OPA_DISP = GfxPrint_Close(printer); GfxPrint_Destroy(printer); CLOSE_DISPS(gfxCtx); } void Select_Draw(SelectContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); Gfx_SetupFrame(gfxCtx, 0, 0, 0); SET_FULLSCREEN_VIEWPORT(&this->view); func_800AAA50(&this->view, 0xF); if (!this->state.running) { Select_DrawLoadingScreen(this); } else { Select_DrawMenu(this); } CLOSE_DISPS(gfxCtx); } void Select_Main(GameState* thisx) { SelectContext* this = (SelectContext*)thisx; if (this->isBetterWarp != CVarGetInteger("gBetterDebugWarpScreen", 0)) { Select_SwitchBetterWarpMode(this, !this->isBetterWarp); } if (this->isBetterWarp) { Better_Select_UpdateMenu(this); } else { Select_UpdateMenu(this); } Select_Draw(this); } void Select_Destroy(GameState* thisx) { osSyncPrintf("%c", BEL); // "view_cleanup will hang, so it won't be called" osSyncPrintf("*** view_cleanupはハングアップするので、呼ばない ***\n"); } // Switch better warp mode and re-init the list void Select_SwitchBetterWarpMode(SelectContext* this, u8 isBetterWarpMode) { this->isBetterWarp = isBetterWarpMode; this->opt = 0; this->currentScene = 0; this->topDisplayedScene = 0; this->pageDownIndex = 0; gSaveContext.cutsceneIndex = 0x8000; gSaveContext.linkAge = 1; gSaveContext.nightFlag = 0; gSaveContext.dayTime = 0x8000; if (isBetterWarpMode) { s32 currScene = CVarGetInteger("gBetterDebugWarpScreenCurrentScene", 0); this->count = ARRAY_COUNT(sBetterScenes); if (currScene >= 0 && currScene < this->count) { this->currentScene = currScene; this->topDisplayedScene = CVarGetInteger("gBetterDebugWarpScreenTopDisplayedScene", 0); this->pageDownIndex = CVarGetInteger("gBetterDebugWarpScreenPageDownIndex", 0); BetterSceneSelectEntrancePair entrancePair = this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex]; if (entrancePair.canBeMQ && ResourceMgr_IsSceneMasterQuest(gEntranceTable[entrancePair.entranceIndex].scene)) { this->opt = 1; } } } else { this->count = ARRAY_COUNT(sScenes); if ((dREG(80) >= 0) && (dREG(80) < this->count)) { this->currentScene = dREG(80); this->topDisplayedScene = dREG(81); this->pageDownIndex = dREG(82); } } } void Select_Init(GameState* thisx) { SelectContext* this = (SelectContext*)thisx; size_t size; s32 pad; this->state.main = Select_Main; this->state.destroy = Select_Destroy; this->scenes = sScenes; this->betterScenes = sBetterScenes; this->betterGrottos = sBetterGrottos; this->topDisplayedScene = 0; this->currentScene = 0; this->pageDownStops[0] = 0; // Hyrule Field this->pageDownStops[1] = 19; // Temple Of Time this->pageDownStops[2] = 37; // Treasure Chest Game this->pageDownStops[3] = 51; // Gravekeeper's Hut this->pageDownStops[4] = 59; // Zora Shop this->pageDownStops[5] = 73; // Bottom of the Well this->pageDownStops[6] = 91; // Escaping Ganon's Tower 3 this->pageDownIndex = 0; this->opt = 0; this->count = ARRAY_COUNT(sScenes); View_Init(&this->view, this->state.gfxCtx); this->view.flags = (0x08 | 0x02); this->verticalInputAccumulator = 0; this->verticalInput = 0; this->timerUp = 0; this->timerDown = 0; this->lockUp = 0; this->lockDown = 0; this->unk_234 = 0; size = (uintptr_t)_z_select_staticSegmentRomEnd - (uintptr_t)_z_select_staticSegmentRomStart; if ((dREG(80) >= 0) && (dREG(80) < this->count)) { this->currentScene = dREG(80); this->topDisplayedScene = dREG(81); this->pageDownIndex = dREG(82); } R_UPDATE_RATE = 1; #if !defined(_MSC_VER) && !defined(__GNUC__) this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size); DmaMgr_SendRequest1(this->staticSegment, _z_select_staticSegmentRomStart, size, __FILE__, __LINE__); #endif gSaveContext.cutsceneIndex = 0x8000; gSaveContext.linkAge = 1; gSaveContext.nightFlag = 0; gSaveContext.dayTime = 0x8000; CVarClear("gBetterDebugWarpScreenMQMode"); CVarClear("gBetterDebugWarpScreenMQModeScene"); Select_SwitchBetterWarpMode(this, CVarGetInteger("gBetterDebugWarpScreen", 0)); }