#ifndef Z_BG_JYA_BIGMIRROR_H #define Z_BG_JYA_BIGMIRROR_H #include "ultra64.h" #include "global.h" #include "overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h" #define BIGMIR_PUZZLE_COBRA1_SOLVED (1 << 0) #define BIGMIR_PUZZLE_COBRA2_SOLVED (1 << 1) #define BIGMIR_PUZZLE_BOMBIWA_DESTROYED (1 << 2) #define BIGMIR_PUZZLE_IN_STATUE_ROOM (1 << 3) #define BIGMIR_PUZZLE_IN_1ST_TOP_ROOM (1 << 4) #define BIGMIR_PUZZLE_IN_2ND_TOP_ROOM (1 << 5) struct BgJyaBigmirror; typedef struct { /* 0x00 */ BgJyaCobra* cobra; /* 0x04 */ s16 rotY; } BigmirrorCobra; // size = 0x08 typedef struct BgJyaBigmirror { /* 0x0000 */ Actor actor; /* 0x014C */ BigmirrorCobra cobraInfo[2]; /* 0x015C */ u8 puzzleFlags; /* 0x015D */ u8 spawned; /* 0x0160 */ Actor* lightBeams[3]; /* 0x016C */ s32 mirRayObjIndex; /* 0x0170 */ f32 liftHeight; } BgJyaBigmirror; // size = 0x0174 #endif