#ifndef DUNGEONS_MIZUSIN_ROOM_11_H #define DUNGEONS_MIZUSIN_ROOM_11_H 1 #include "align_asset_macro.h" #define dMIZUsin_room_11DL_001580 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11DL_001580" static const ALIGN_ASSET(2) char MIZUsin_room_11DL_001580[] = dMIZUsin_room_11DL_001580; #define dMIZUsin_room_11Tex_003A20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_003A20" static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_003A20[] = dMIZUsin_room_11Tex_003A20; #define dMIZUsin_room_11Tex_004220 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_004220" static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_004220[] = dMIZUsin_room_11Tex_004220; #define dMIZUsin_room_11Tex_002220 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_002220" static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_002220[] = dMIZUsin_room_11Tex_002220; #define dMIZUsin_room_11Tex_002A20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_002A20" static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_002A20[] = dMIZUsin_room_11Tex_002A20; #define dMIZUsin_room_11Tex_003220 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_003220" static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_003220[] = dMIZUsin_room_11Tex_003220; #endif // DUNGEONS_MIZUSIN_ROOM_11_H