#ifndef Z_EN_MM2_H #define Z_EN_MM2_H #include "ultra64.h" #include "global.h" struct EnMm2; typedef void (*EnMm2ActionFunc)(struct EnMm2*, GlobalContext*); typedef struct EnMm2 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnMm2ActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ s32 mouthTexIndex; /* 0x01E4 */ char unk_1E4[0x4]; /* 0x01E8 */ Vec3s unk_1E8; /* 0x01EE */ Vec3s unk_1EE; /* 0x01F4 */ u16 unk_1F4; /* 0x01F6 */ s16 unk_1F6; /* 0x01F8 */ s32 previousAnimation; /* 0x01FC */ Vec3s jointTable[16]; /* 0x025C */ Vec3s morphTable[16]; } EnMm2; // size = 0x02BC #endif